The Effect of Virtual Reality on Pain and Memory.
Magic Bowl VR Analgesia
1 other identifier
interventional
16
1 country
1
Brief Summary
The effect of Virtual Reality on pain and memory.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 3, 2025
CompletedFirst Submitted
Initial submission to the registry
March 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
March 1, 2025
CompletedFirst Posted
Study publicly available on registry
March 12, 2025
CompletedMarch 13, 2025
March 1, 2025
2 months
March 1, 2025
March 10, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Pain Memory Recall Test
After each brief thermal stimulus set, participants were asked to recall the exact pattern of the most recent sequence of 5 brief thermal stimuli, recalled in exact order, via our five question "pain memory recall test" (min = 0%, max -= 100% correct). Lower % correct scores mean less accurate memory (poorer outcome).
After each brief pain stimulus set, participants performed a brief distractor task before completing the Pain Memory Recall Test. The Pain Memory Recall Test was completed within 5 minutes after each brief thermal stimulus set.
Participants subjective rating of the accuracy of their memory for painful stimuli
Using a graphic rating scale, on a scale from zero (min) to 10 (max), participants rated how accurately they could remember their pain during No Virtual Reality vs during Virtual Reality. Higher scores indicated higher accuracy and more positive outcome.
measured within 10 minutes after each pain stimulus set
Secondary Outcomes (1)
Presence ratings using Graphic Rating Scales
measured within 10 minutes after participant was in virtual reality
Study Arms (2)
No Virtual Reality
NO INTERVENTIONNo Virtual Reality during painful stimuli
Immersive VR
EXPERIMENTALimmersive virtual reality during painful stimuli
Interventions
distraction via virtual reality game named "Waltz of the Wizards" aka magic bowl.
Eligibility Criteria
You may qualify if:
- must be English speaking (but English does not necessarily need to be native/first language).
- must be willing to follow our UW approved instructions,
You may not qualify if:
- Not capable of indicating pain intensity
- Not capable of filling out study measures
- Non-English-speaking
- Extreme susceptibility to motion sickness
- Seizure history
- Unusual sensitivity or lack of sensitivity to pain
- Sensitive skin
- sensitive feet
- migraines
- cold symptoms
- Diabetes
- Or if you are under 18 years old
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Washington
Seattle, Washington, 98195, United States
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Hunter G Hoffman, Ph.D.
University of Washington
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- BASIC SCIENCE
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Director, Virtual Reality Research Center at the Human Photonics Lab; Research Scientist:Dept of Mechanical Engineering
Study Record Dates
First Submitted
March 1, 2025
First Posted
March 12, 2025
Study Start
January 3, 2025
Primary Completion
March 1, 2025
Study Completion
March 1, 2025
Last Updated
March 13, 2025
Record last verified: 2025-03
Data Sharing
- IPD Sharing
- Will share
- Time Frame
- Beginning 3 months after the publication of the results, and ending 3 years after the publication of results
- Access Criteria
- All data is already de-identified. Only de-identified data will be shared. The datasets used and/or analyzed during the current study will be made available from the corresponding author on reasonable request. All de-identified IPD that underlie our results in a publication will be shared.
All data is already de-identified. Only de-identified data will be shared. The datasets used and/or analyzed during the current study will be made available from the corresponding author on reasonable request. All de-identified IPD that underlie our results in a publication will be shared.