NCT07393776

Brief Summary

First responders at the Federal, State and local level are those on the front lines of providing support to their communities during an emergency or a disaster. Their work domains are emergency public security, firefighting, law enforcement, emergency response, and emergency medical care. Due to the inherent characteristics of the jobs they perform, they are constantly exposed to very stressful, demanding and dangerous work environments. Such an exposure often leads to mental health issues such as anxiety, depression, and post-traumatic stress disorder (PTSD). More than 80 percent of first responders experience traumatic events on their job duty. Various efforts to treat about trauma have been made to address the first responders' mental health. However, existing interventions are not directly targeted at the causes of mental health problems, which is the memory of the adverse events. The objective the proposed research is to investigate the effect of immersive virtual reality (VR) experience on the memory of an adverse event (e.g., fire).

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
156

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Jun 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

June 27, 2023

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 8, 2023

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

September 8, 2023

Completed
2.3 years until next milestone

First Submitted

Initial submission to the registry

January 9, 2026

Completed
28 days until next milestone

First Posted

Study publicly available on registry

February 6, 2026

Completed
Last Updated

February 6, 2026

Status Verified

January 1, 2026

Enrollment Period

2 months

First QC Date

January 9, 2026

Last Update Submit

January 30, 2026

Conditions

Keywords

virtual realitymental healthmemory suppressionemotion

Outcome Measures

Primary Outcomes (1)

  • Memory accuracy

    The ratio of correct images participants chose from two images of the fire video they watched.

    Immediately after participants received the intervention.

Secondary Outcomes (1)

  • Positive And Negative Affect Schedule (PANAS)

    Immediately after participants watched the fire video and immediately after they watched the VR video (intervention) or read the text (comparison).

Study Arms (3)

Intervention Group

ACTIVE COMPARATOR

Intervention Group participants watched semantically irrelevant VR video of the Red Sea underwater diving 5 minutes after participants watched the fire video.

Other: Watching VR video

Control

NO INTERVENTION

Control group participants did not receive any intervention.

Comparison Group

PLACEBO COMPARATOR

Comparison Group participants read text description of the Red Sea underwater diving 5 minutes after participants watched the fire video.

Other: Reading text

Interventions

Participants read text paragraphs regarding underwater diving 5 minutes after they watched the fire video.

Comparison Group

Participants watch 360-degree VR video of underwater diving 5 minutes after they watched the fire video.

Intervention Group

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • aged at least 18 years
  • currently enrolled at the university

You may not qualify if:

  • under 18 years
  • not currently enrolled at the university

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Industrial, Manufacturing, & Systems Engineering Department

Lubbock, Texas, 79409, United States

Location

Related Publications (2)

  • Son, C., Parker, K., & Jamshidzadeh, M. (2026). Effects of a Semantically Irrelevant Virtual Reality Experience on Memory and Emotion After Watching a Traumatic Event: Randomized Controlled Experimental Study. JMIR Formative Research

    RESULT
  • Son C, Parker K, Jamshidzadeh M. Effects of a Semantically Irrelevant Virtual Reality Experience on Memory and Emotion After Watching a Traumatic Event: Randomized Controlled Experimental Study. JMIR Form Res. 2026 Feb 26;10:e75848. doi: 10.2196/75848.

MeSH Terms

Conditions

Psychological Well-Being

Condition Hierarchy (Ancestors)

Personal SatisfactionBehavior

Study Officials

  • Changwon Son, PhD

    Texas Tech University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Masking Details
Participants were masked about the group they were assigned to.
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: In stage 1, participants in all groups watched a short video of an actual severe house fire to create a traumatic event memory. In stage 2, the control group stayed seated without doing anything, the comparison group read a paragraph about the Egyptian Ocean as semantically irrelevant follow-up information, and the intervention group watched a 360° VR video of the Egyptian Ocean that features opposite attributes to the fire (eg, blue water vs red fire, cool water vs hot fire).
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

January 9, 2026

First Posted

February 6, 2026

Study Start

June 27, 2023

Primary Completion

September 8, 2023

Study Completion

September 8, 2023

Last Updated

February 6, 2026

Record last verified: 2026-01

Data Sharing

IPD Sharing
Will not share

Locations