NCT07365540

Brief Summary

Research Objective: This study aims to explore the effectiveness of gamified situational teaching in improving nurses' awareness and confidence in clinical emergency response.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
68

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Jan 2026

Shorter than P25 for not_applicable

Geographic Reach
1 country

3 active sites

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 1, 2026

Completed
Same day until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 1, 2026

Completed
7 days until next milestone

First Submitted

Initial submission to the registry

January 8, 2026

Completed
18 days until next milestone

First Posted

Study publicly available on registry

January 26, 2026

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

April 1, 2026

Completed
Last Updated

January 26, 2026

Status Verified

January 1, 2026

Enrollment Period

Same day

First QC Date

January 8, 2026

Last Update Submit

January 16, 2026

Conditions

Outcome Measures

Primary Outcomes (1)

  • First Aid Skills Questionnaire

    This study used a randomized controlled trial design. Blocked randomization was employed, dividing participants into an experimental group (gamified learning) and a control group (online video instruction). The experimental group learned first aid techniques using gamified learning, which involved taking photos of clinical first aid scenarios and placing them into the application. The application then transformed the photos into story scenarios, which the experimental group members would then immerse themselves in. The control group received instruction using existing online videos from the hospital.Two groups were enrolled using the hospital's emergency medical knowledge questionnaire at three stages: before intervention, after intervention, and one month after intervention. The questionnaire consisted of 10 multiple-choice questions. A correct answer was worth 10 points, while an incorrect answer or an answer that did not know was worth 0 points. The total score ranged from 0 to 100

    one month

Secondary Outcomes (1)

  • Confidence Scale

    one month

Study Arms (1)

Gamified Contextual Teaching

EXPERIMENTAL

The effectiveness of gamified scenario-based teaching in improving nurses' awareness and confidence in clinical emergency care

Other: gamified scenario-based teaching

Interventions

A randomized controlled trial design was used, employing convenient sampling to recruit 68 nurses from a general ward of a medical center in northern Taiwan. Research tools included demographic and related data, an emergency knowledge scale, a self-confidence scale, and satisfaction assessment

Gamified Contextual Teaching

Eligibility Criteria

Age18 Years - 50 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (3)

Wanfang Hospital

Taipei, 116, Taiwan

Location

Wanfang Hospital

Taipei, Taiwan

Location

Wanfang Hospital

Taipei, Taiwan

Location

Central Study Contacts

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
HEALTH SERVICES RESEARCH
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

January 8, 2026

First Posted

January 26, 2026

Study Start

January 1, 2026

Primary Completion

January 1, 2026

Study Completion

April 1, 2026

Last Updated

January 26, 2026

Record last verified: 2026-01

Locations