The Effectiveness of Gamified Scenario-based Teaching in Improving Nurses' Awareness and Confidence in Clinical Emergency Care
According to the WANFANG H Holistic Care Program - Clinical Training Group 113-WFHHCE-03 Program, Studies With a Start Date Before July 31, 2026, Are Eligible for the Relevant Criteria.。
2 other identifiers
interventional
68
1 country
3
Brief Summary
Research Objective: This study aims to explore the effectiveness of gamified situational teaching in improving nurses' awareness and confidence in clinical emergency response.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jan 2026
Shorter than P25 for not_applicable
3 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2026
CompletedFirst Submitted
Initial submission to the registry
January 8, 2026
CompletedFirst Posted
Study publicly available on registry
January 26, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
April 1, 2026
CompletedJanuary 26, 2026
January 1, 2026
Same day
January 8, 2026
January 16, 2026
Conditions
Outcome Measures
Primary Outcomes (1)
First Aid Skills Questionnaire
This study used a randomized controlled trial design. Blocked randomization was employed, dividing participants into an experimental group (gamified learning) and a control group (online video instruction). The experimental group learned first aid techniques using gamified learning, which involved taking photos of clinical first aid scenarios and placing them into the application. The application then transformed the photos into story scenarios, which the experimental group members would then immerse themselves in. The control group received instruction using existing online videos from the hospital.Two groups were enrolled using the hospital's emergency medical knowledge questionnaire at three stages: before intervention, after intervention, and one month after intervention. The questionnaire consisted of 10 multiple-choice questions. A correct answer was worth 10 points, while an incorrect answer or an answer that did not know was worth 0 points. The total score ranged from 0 to 100
one month
Secondary Outcomes (1)
Confidence Scale
one month
Study Arms (1)
Gamified Contextual Teaching
EXPERIMENTALThe effectiveness of gamified scenario-based teaching in improving nurses' awareness and confidence in clinical emergency care
Interventions
A randomized controlled trial design was used, employing convenient sampling to recruit 68 nurses from a general ward of a medical center in northern Taiwan. Research tools included demographic and related data, an emergency knowledge scale, a self-confidence scale, and satisfaction assessment
Eligibility Criteria
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (3)
Wanfang Hospital
Taipei, 116, Taiwan
Wanfang Hospital
Taipei, Taiwan
Wanfang Hospital
Taipei, Taiwan
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 8, 2026
First Posted
January 26, 2026
Study Start
January 1, 2026
Primary Completion
January 1, 2026
Study Completion
April 1, 2026
Last Updated
January 26, 2026
Record last verified: 2026-01