NCT07362004

Brief Summary

Functional mobility encompasses the essential motor skills required for individuals to perform activities of daily living independently and safely. One of the most commonly used methods for assessing this parameter is the Timed Up and Go (TUG) test. The TUG test involves standing up from a chair, walking, turning, walking back three meters, and sitting down, and it is a measurement tool that has demonstrated high sensitivity and reliability in clinical practice for evaluating lower extremity function, mobility, and fall risk. However, tests conducted in conventional clinical settings have limitations in terms of standardization due to examiner-related variability, environmental influences, and measurement subjectivity. These factors may lead to measurement errors, particularly when detecting small performance differences. Advances in virtual reality (VR) technology offer an innovative approach to the assessment and training of motor performance by recreating real-life scenarios in a three-dimensional and interactive manner. VR-based systems allow simultaneous observation of motor and cognitive processes while enhancing user motivation and engagement, thereby making the assessment process more dynamic. Recent studies have demonstrated that VR applications are effective tools in neurological rehabilitation, particularly in conditions such as multiple sclerosis (MS), for improving balance, walking speed, and functional mobility. A review of the existing literature reveals that studies evaluating the validity and reliability of VR-based functional tests are limited. Moreover, to date, no study has specifically focused on the validity and reliability of the TUG test in an immersive VR environment for assessing lower extremity functional mobility. Therefore, this study aims to address a significant gap in the literature by being one of the first investigations to examine the validity and reliability of a VR-based version of the TUG test. This study aims to determine the feasibility, validity, and reliability of the TUG test administered in an immersive VR environment in asymptomatic young adults aged 18-30 years. Additionally, the relationships between VR-based TUG outcomes and the 4-Meter Walk Test, the Four Square Step Test, and lower extremity muscle strength measurements will be examined.

Trial Health

63
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for all trials

Timeline
3mo left

Started Feb 2026

Shorter than P25 for all trials

Geographic Reach
1 country

1 active site

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Progress53%
Feb 2026Jul 2026

First Submitted

Initial submission to the registry

January 15, 2026

Completed
8 days until next milestone

First Posted

Study publicly available on registry

January 23, 2026

Completed
10 days until next milestone

Study Start

First participant enrolled

February 2, 2026

Completed
5 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 30, 2026

Expected
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

July 30, 2026

Last Updated

January 23, 2026

Status Verified

January 1, 2026

Enrollment Period

5 months

First QC Date

January 15, 2026

Last Update Submit

January 15, 2026

Conditions

Keywords

Functional MobilityTimed Up and Go TestVirtual RealityImmersive Virtual RealityValidityReliabilityYoung Adults

Outcome Measures

Primary Outcomes (1)

  • Timed Up and Go Test - Virtual Reality (TUG-VR)

    This outcome measure will be used to assess functional mobility using an immersive virtual reality-based adaptation of the Timed Up and Go test. Test completion time will be automatically recorded by the system. Validity and reliability will be evaluated by comparison with the conventional Timed Up and Go test and repeated measurements performed one week apart.

    Baseline and 1-week follow-up

Secondary Outcomes (5)

  • Timed Up and Go Test - Conventional

    Baseline

  • 4-Meter Walk Test

    Baseline

  • Four Square Step Test

    Baseline

  • Lower Extremity Muscle Strength

    Baseline

  • Participant Satisfaction

    Baseline

Study Arms (1)

Asymptomatic Young Adults

Asymptomatic young adults aged 18-30 years undergoing conventional and immersive virtual reality-based Timed Up and Go assessments to evaluate feasibility, validity, and reliability.

Other: Clinical Assessments

Interventions

Participants will perform the Timed Up and Go test using an immersive virtual reality application developed for the Meta Quest 3 platform. The virtual environment digitally replicates the conventional test setup, including the starting position, turning point, and seating area. Test duration is automatically recorded by the system. The virtual reality-based assessment is designed to provide a standardized, objective, and reproducible evaluation of functional mobility and will be repeated to assess test-retest reliability.

Asymptomatic Young Adults

Eligibility Criteria

Age18 Years - 30 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)
Sampling MethodNon-Probability Sample
Study Population

Asymptomatic young adults aged 18-30 years who are able to perform activities of daily living independently and have no musculoskeletal, neurological, or cardiovascular conditions affecting functional mobility.

You may qualify if:

  • Aged between 18 and 30 years,
  • Asymptomatic, with no musculoskeletal, neurological, or cardiovascular symptoms,
  • Ability to perform activities of daily living independently,
  • Visual, auditory, and vestibular functions suitable for virtual reality applications,
  • Ability to understand and follow instructions in Turkish,
  • Willingness to participate voluntarily in the study.

You may not qualify if:

  • History of lower extremity injury, surgical intervention, or serious musculoskeletal condition within the past six months,
  • Presence of vestibular disorders, balance impairment, visual or hearing impairments,
  • Experiencing symptoms of "VR sickness," such as nausea, dizziness, or spatial disorientation during virtual reality applications,
  • History of neurological, cardiovascular, or metabolic diseases,
  • Regular participation in heavy exercise or professional sports activities,
  • Cognitive impairment that prevents understanding of test instructions,
  • Voluntary withdrawal from the study during the research process.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Selcuk University, Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation

Konya, Selcuklu, 42130, Turkey (Türkiye)

Location

Related Publications (6)

  • Maden C, Gozacan Karabulut D, Bagci B. Validity and reliability of an immersive virtual reality adaptation of the 6-minute pegboard and ring test. Hand Surg Rehabil. 2025 Feb;44(1):101981. doi: 10.1016/j.hansur.2024.101981. Epub 2024 Oct 30.

    PMID: 39486588BACKGROUND
  • Massetti T, Trevizan IL, Arab C, Favero FM, Ribeiro-Papa DC, de Mello Monteiro CB. Virtual reality in multiple sclerosis - A systematic review. Mult Scler Relat Disord. 2016 Jul;8:107-12. doi: 10.1016/j.msard.2016.05.014. Epub 2016 May 21.

    PMID: 27456884BACKGROUND
  • Maggio MG, Russo M, Cuzzola MF, Destro M, La Rosa G, Molonia F, Bramanti P, Lombardo G, De Luca R, Calabro RS. Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes. J Clin Neurosci. 2019 Jul;65:106-111. doi: 10.1016/j.jocn.2019.03.017. Epub 2019 Mar 18.

    PMID: 30898488BACKGROUND
  • Casuso-Holgado MJ, Martin-Valero R, Carazo AF, Medrano-Sanchez EM, Cortes-Vega MD, Montero-Bancalero FJ. Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis. Clin Rehabil. 2018 Sep;32(9):1220-1234. doi: 10.1177/0269215518768084. Epub 2018 Apr 13.

    PMID: 29651873BACKGROUND
  • Kear BM, Guck TP, McGaha AL. Timed Up and Go (TUG) Test: Normative Reference Values for Ages 20 to 59 Years and Relationships With Physical and Mental Health Risk Factors. J Prim Care Community Health. 2017 Jan;8(1):9-13. doi: 10.1177/2150131916659282. Epub 2016 Jul 25.

    PMID: 27450179BACKGROUND
  • Herman T, Giladi N, Hausdorff JM. Properties of the 'timed up and go' test: more than meets the eye. Gerontology. 2011;57(3):203-10. doi: 10.1159/000314963. Epub 2010 May 20.

    PMID: 20484884BACKGROUND

Study Officials

  • İsmail ÖZSOY, Assoc. Prof. Dr.

    Selcuk University, Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation, Konya, Türkiye

    STUDY CHAIR
  • Murat T İNANÇ

    Selcuk University, Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation, Konya, Türkiye

    STUDY CHAIR

Central Study Contacts

Mehmet K ALTUNOK, PHD(c) in PT

CONTACT

Study Design

Study Type
observational
Observational Model
OTHER
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Lecturer

Study Record Dates

First Submitted

January 15, 2026

First Posted

January 23, 2026

Study Start

February 2, 2026

Primary Completion (Estimated)

June 30, 2026

Study Completion (Estimated)

July 30, 2026

Last Updated

January 23, 2026

Record last verified: 2026-01

Data Sharing

IPD Sharing
Will not share

Locations