Neuromuscular Training in Professional Esports Players
Effectiveness of Neuromuscular Training Added to Routine Practice on Fatigue and Stress Biomarkers in Professional Esports Players: A Randomized Controlled Trial
1 other identifier
interventional
24
1 country
1
Brief Summary
Professional esports players engage in prolonged training sessions and experience high physical and mental stress due to intensive competition schedules. These demands can lead to increased fatigue, decreased performance, and health problems. This randomized controlled trial aims to investigate whether adding a structured neuromuscular exercise program to routine esports training reduces fatigue and stress biomarkers and improves performance-related outcomes in professional esports players.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2026
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
November 24, 2025
CompletedFirst Posted
Study publicly available on registry
January 8, 2026
CompletedStudy Start
First participant enrolled
January 28, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
December 1, 2026
January 8, 2026
January 1, 2026
10 months
November 24, 2025
January 7, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Serum cortisol level - Stress Biomarkers
Serum cortisol level will be analyzed under fasting conditions using standardized laboratory protocols.
Baseline and 8 weeks
Testosterone level - Stress Biomarkers
Testosterone level will be analyzed under fasting conditions using standardized laboratory protocols.
Baseline and 8 weeks
C-Reactive Protein Level (CRP) - Fatigue Biomarkers
Serum CRP levels will be analyzed under fasting conditions using standardized laboratory protocols.
Baseline and 8 weeks
Creatine Kinase (CK) Level - Fatigue Biomarkers
Creatine kinase levels will be analyzed under fasting conditions using standardized laboratory protocols.
Baseline and 8 weeks.
Vitamin B12 Level - Fatigue Biomarkers
Serum vitamin B12 levels will be analyzed under fasting conditions using standardized laboratory protocols.
Baseline and 8 weeks.
Iron Level - Fatigue Biomarkers
Serum iron levels will be analyzed under fasting conditions using standardized laboratory protocols.
Baseline and 8 weeks.
Secondary Outcomes (6)
Muscle Strength
Baseline and 8 weeks
Sleep Quality
Baseline and 8 weeks
Physical Activity Level
Baseline and 8 weeks
Reaction Time
Baseline and 8 weeks
Blood Lactate Concentration
Baseline and 8 weeks
- +1 more secondary outcomes
Study Arms (2)
Neuromuscular Training
EXPERIMENTALProfessional esports players will perform a structured neuromuscular training program added to their routine esports practice, 3 sessions per week for 8 weeks. The program includes warm-up, aerobic, strengthening, core stabilization, functional and reaction drills with progressive weekly increases in duration or repetitions.
Physical Activity Counseling
ACTIVE COMPARATORProfessional esports players will receive structured physical activity counseling in addition to their routine esports practice. The counseling will follow ACSM 5A principles (Assess, Advise, Agree, Assist, Arrange) to support behavior change and increase physical activity participation weekly for 8 weeks.
Interventions
A progressive neuromuscular exercise program including dynamic warm-up, aerobic exercises, functional strengthening of lower and upper extremity muscles, core stabilization training, and reaction drills performed 3 times per week for 8 weeks. Duration and repetitions increase biweekly according to a structured progression protocol.
Structured physical activity counseling based on ACSM 5A principles (Assess, Advise, Agree, Assist, Arrange) delivered weekly for 8 weeks to promote sustainable physical activity behaviors and reduce sedentary time during esports training routines.
Eligibility Criteria
You may qualify if:
- Age between 18-35 years
- Currently competing as a contracted professional esports player
- Playing one of the following games at a professional level:
- League of Legends, Counter Strike 2, Overwatch, Valorant, Apex Legends, DOTA2, Rocket League, PUBG
- Participating in ≥35 hours/week of training with their team
- Voluntary agreement to participate and sign informed consent
You may not qualify if:
- History or presence of medical conditions affecting safety or performance: metabolic, cardiovascular, renal, neurological, or respiratory disorders
- Playing esports only at amateur or beginner level
- Answering "Yes" to any item in the Physical Activity Readiness Questionnaire (PAR-Q)
- Removal Criteria:
- Participating in \<35 hours/week esports training during the study
- Missing ≥2 neuromuscular training sessions (intervention group)
- Leaving their professional esports organization (roster removal, retirement, etc.)
- Any illness or injury preventing continuation of esports participation
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Yeditepe Universitylead
- Istanbul University - Cerrahpasacollaborator
Study Sites (1)
İstanbul University Cerrahpaşa
Istanbul, Turkey (Türkiye)
Related Publications (8)
Ambrozy T, Rydzik L, Obminski Z, Blach W, Serafin N, Blach B, Jaszczur-Nowicki J, Ozimek M. The Effect of High-Intensity Interval Training Periods on Morning Serum Testosterone and Cortisol Levels and Physical Fitness in Men Aged 35-40 Years. J Clin Med. 2021 May 15;10(10):2143. doi: 10.3390/jcm10102143.
PMID: 34063524BACKGROUNDSaglam M, Arikan H, Savci S, Inal-Ince D, Bosnak-Guclu M, Karabulut E, Tokgozoglu L. International physical activity questionnaire: reliability and validity of the Turkish version. Percept Mot Skills. 2010 Aug;111(1):278-84. doi: 10.2466/06.08.PMS.111.4.278-284.
PMID: 21058606BACKGROUNDAndre TL, Walsh SM, ValladAo S, Cox D. Physiological and Perceptual Response to a Live Collegiate Esports Tournament. Int J Exerc Sci. 2020 Sep 1;13(6):1418-1429. doi: 10.70252/KNEB6696. eCollection 2020.
PMID: 33042382BACKGROUNDNagorsky E, Wiemeyer J. The structure of performance and training in esports. PLoS One. 2020 Aug 25;15(8):e0237584. doi: 10.1371/journal.pone.0237584. eCollection 2020.
PMID: 32841263BACKGROUNDBonnar D, Castine B, Kakoschke N, Sharp G. Sleep and performance in Eathletes: for the win! Sleep Health. 2019 Dec;5(6):647-650. doi: 10.1016/j.sleh.2019.06.007. Epub 2019 Jul 15.
PMID: 31320292BACKGROUNDEmara AK, Ng MK, Cruickshank JA, Kampert MW, Piuzzi NS, Schaffer JL, King D. Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports. Curr Sports Med Rep. 2020 Dec;19(12):537-545. doi: 10.1249/JSR.0000000000000787.
PMID: 33306517BACKGROUNDDiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.
PMID: 30792883BACKGROUNDJenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual (ly) athletes: where eSports fit within the definition of "Sport". Quest, 69(1), 1-18.
BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Teaching Assistant
Study Record Dates
First Submitted
November 24, 2025
First Posted
January 8, 2026
Study Start
January 28, 2026
Primary Completion (Estimated)
December 1, 2026
Study Completion (Estimated)
December 1, 2026
Last Updated
January 8, 2026
Record last verified: 2026-01
Data Sharing
- IPD Sharing
- Will not share
Individual participant data will not be shared due to privacy protection and confidentiality regulations for professional esports players.