Exergame vs Balance Training in Hemiplegia
Comparison of the Effects of Balance Exercises and Video Game-Based (Exergame) Exercises in Hemiplegia Rehabilitation
1 other identifier
interventional
30
1 country
1
Brief Summary
Hemiplegia rehabilitation is a long and demanding process, but with the right approach and patience, it is possible to regain lost functions and improve quality of life. Balance plays a critical role in helping stroke survivors regain independence. This randomized controlled study aims to compare the effects of balance exercises and video-based exergame training, in addition to conventional physiotherapy, on lower extremity functionality, balance, gait, daily living activities, quality of life, and fear of falling in patients with hemiplegia following stroke. A minimum of 30 eligible participants will be randomly assigned to two groups: Group 1 (Balance Exercise Group): Conventional physiotherapy plus balance exercises. Group 2 (Exergame Group): Conventional physiotherapy plus video-based exergame sessions using the Nintendo Switch Ring Fit Adventure. Both interventions will be conducted twice a week for four weeks under the supervision of a physiotherapist. Assessments will be performed before and after the intervention using standardized scales.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Dec 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 12, 2025
CompletedStudy Start
First participant enrolled
December 16, 2025
CompletedFirst Posted
Study publicly available on registry
December 26, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 15, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
March 15, 2026
CompletedFebruary 27, 2026
February 1, 2026
2 months
December 12, 2025
February 26, 2026
Conditions
Outcome Measures
Primary Outcomes (2)
Berg Balance Scale
To assess postural control and fall risk. The scale consists of 14 items scored from 0 to 4, with a total possible score of 56. Higher scores indicate better balance ability. Assessments will be performed at baseline and after 4 weeks of intervention. Type: Continuous (Score range: 0-56)
Baseline and after 4 weeks
Functional Reach Test
To measure dynamic balance and the ability to maintain a stable base of support while reaching forward. The distance between the starting and ending hand positions is recorded in centimeters. Higher values indicate better balance and lower fall risk. Type: Continuous (Distance in cm)
Baseline and after 4 weeks
Secondary Outcomes (6)
Fugl-Meyer Assessment for Lower Extremity
Baseline and after 4 weeks
Timed Up and Go Test
Baseline and after 4 weeks
10-Meter Walk Test
Baseline and after 4 weeks
Modified Barthel Index
Baseline and after 4 weeks
Stroke Impact Scale
Baseline and after 4 weeks
- +1 more secondary outcomes
Study Arms (2)
Group 1_Balance Exercise Group
EXPERIMENTALParticipants in this group will receive conventional physiotherapy combined with balance exercise sessions twice a week for four weeks under the supervision of a physiotherapist.
Group 2_Exergame Group
EXPERIMENTALParticipants in this group will perform video-based exergame sessions in addition to conventional rehabilitation. The exergame intervention will be conducted using the Nintendo Switch Ring Fit Adventure game. Sessions will take place twice a week for four weeks under the supervision of a physiotherapist.
Interventions
Participants in this group will perform video-based exergame sessions in addition to conventional rehabilitation. These sessions will be conducted twice a week for four weeks, with each session lasting approximately 15-20 minutes under the supervision of a physiotherapist, using the Nintendo Switch Ring Fit Adventure game. The exergame program was designed by a specialist physiotherapist.
Participants in this group will perform balance exercise sessions in addition to conventional rehabilitation. These sessions will be conducted twice a week for four weeks, with each session lasting approximately 15-20 minutes. Weeks 1-2: Weight shifting in parallel bars, marching in place within parallel bars, mini squats while holding the bars, tandem stance, and tandem and lateral walking in parallel bars. Week 3: Controlled weight shifting outside the parallel bars, tandem stance, marching in place, mini squats against a wall, backward walking in parallel bars, obstacle course walking, and kicking a stationary ball with the non-affected foot. Week 4: Picking up objects placed at different angles from a standing position, catching and throwing a ball, supported single-leg standing on the affected side, weight shifting on a balance board, kicking a moving ball with the non-affected foot, and obstacle walking tasks.
Eligibility Criteria
You may qualify if:
- Aged between 25 and 70 years.
- Have experienced either hemorrhagic or ischemic stroke.
- At least six months have passed since the stroke event.
- Have a Modified Rankin Scale score of 2 or 3.
- Able to stand independently.
- Able to walk at least 10 meters independently or with an assistive device.
- Able to sit and stand up independently.
- Have a Brunnstrom stage of at least 4 in both upper and lower extremities.
- Have a Brunnstrom stage of at least 3 in the hand.
- Have a Mini-Mental State Examination score greater than 24.
- Willing to voluntarily participate in the study.
You may not qualify if:
- History of more than one stroke.
- Participation in another exercise or rehabilitation program.
- Body Mass Index greater than 29.9.
- Cognitive, visual, or auditory impairments that interfere with -communication.
- Presence of other neurological disorders such as multiple sclerosis, Parkinson's disease, or spinal cord injury.
- Vestibular system disorders affecting balance (e.g., vertigo, CANVAS syndrome).
- Severe contractures, joint complications affecting movement, recent fractures, arthritis, or use of medications that may impair physical function.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Halic Universitylead
Study Sites (1)
Halic University
Istanbul, Eyupsultan, 2022, Turkey (Türkiye)
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Ayşenur Çetinkaya
Halic University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Lecturer (PhD)
Study Record Dates
First Submitted
December 12, 2025
First Posted
December 26, 2025
Study Start
December 16, 2025
Primary Completion
February 15, 2026
Study Completion
March 15, 2026
Last Updated
February 27, 2026
Record last verified: 2026-02
Data Sharing
- IPD Sharing
- Will not share