Designing Virtual Reality-based Software for People With Multiple Sclerosis
1 other identifier
interventional
15
1 country
1
Brief Summary
The study aims to designing virtual reality-based testing and rehabilitation software for people with multiple sclerosis and assess the feasibility of software. Also, the effects of an 8-week virtual reality-based upper extremity training in persons with multiple sclerosis will be investigated.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable multiple-sclerosis
Started Jan 2022
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 30, 2022
CompletedFirst Submitted
Initial submission to the registry
June 10, 2022
CompletedFirst Posted
Study publicly available on registry
June 15, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 15, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
August 30, 2023
CompletedJune 15, 2022
June 1, 2022
1.5 years
June 10, 2022
June 10, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Nine-Hole Peg Test
The Nine-Hole Peg Test is used to assess manual dexterity performance. It requires participants to repeatedly place and then remove nine pegs into nine holes, one at a time, as quickly as possible. Two trials for each hand are performed and the score is the average time. Higher scores indicate less manual dexterity performance.
Change from Baseline at 8 weeks
Secondary Outcomes (3)
Jamar Hand Dynamometer
Change from Baseline at 8 weeks
Arm Function in Multiple Sclerosis Questionnaire
Change from Baseline at 8 weeks
The User Satisfaction Evaluation Questionnaire
immediately after the session
Other Outcomes (1)
Expanded Disability Status Scale
At baseline
Study Arms (1)
Exergaming Group
EXPERIMENTALA video game-based physical activity training will be applied under a physiotherapist supervision for 1 days/week for 8 weeks.
Interventions
A video game-based physical activity training applied using a commercial game console.
Eligibility Criteria
You may qualify if:
- Having a definitive diagnosis of MS according to the 2017 McDonald criteria
- Being over 18 years old
- To be willing to participate in the study.
You may not qualify if:
- Having a neurological disease other than MS
- Cognitive disability at a level that hinders assessment and treatment.
- Having a relapse 30 days before or during the study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Yuzuncu Yil Universitylead
- Dokuz Eylul Universitycollaborator
Study Sites (1)
Dokuz Eylul University
Izmir, Turkey (Türkiye)
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Central Study Contacts
Asiye Tuba Ozdogar, Research Assisstant
CONTACT
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- PhD
Study Record Dates
First Submitted
June 10, 2022
First Posted
June 15, 2022
Study Start
January 30, 2022
Primary Completion
July 15, 2023
Study Completion
August 30, 2023
Last Updated
June 15, 2022
Record last verified: 2022-06