Effects of a Social Robot Cognitive-Game Intervention in Older Adults With Mild Cognitive Impairment and Dementia
1 other identifier
interventional
200
0 countries
N/A
Brief Summary
This study aims to evaluate the effects of interactive robot-based games on cognitive function, neuropsychiatric symptoms, and quality of life in patients with mild cognitive impairment and dementia. The investigators plan to recruit 80 participants and randomly assign them to a control group or an experimental group; the experimental group will participate in robot games for 12 weeks, while the control group will receive routine care. Data will be collected via questionnaires to investigate whether robot games can improve cognitive function, neuropsychiatric symptoms, and quality of life in patients with mild cognitive impairment and dementia.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Dec 2025
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
November 26, 2025
CompletedStudy Start
First participant enrolled
December 1, 2025
CompletedFirst Posted
Study publicly available on registry
December 9, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
December 1, 2026
December 9, 2025
November 1, 2025
1 year
November 26, 2025
November 26, 2025
Conditions
Outcome Measures
Primary Outcomes (2)
Montreal Cognitive Assessment(MoCA)
MoCA is one of the primary assessment indicators that investigators expect to see improved after interactive robot game interventions. The MoCA assessment covers multiple cognitive domains including attention and concentration, executive function, memory, language ability, visuospatial skills, abstract thinking, calculation ability, and orientation. The full score is 30 points, with higher scores indicating better cognitive function.
From baseline to 12 weeks after the intervention, with follow-up assessments at 1 month and 3 months post-intervention.
Neuropsychiatric Inventory Questionnaire(NPI-Q)
NPI-Q is one of the primary evaluation indicators investigators expect to improve after interactive robot game intervention. NPI-Q includes 12 items: delusions, hallucinations, agitation, depression, anxiety, abnormal motor behavior, sleep and nighttime behavior disorders, etc. Each item is scored for severity on a scale of 1-3 points, with higher scores indicating greater severity, and for caregiver distress on a scale of 0-5 points, with higher scores indicating greater distress. The total score is calculated by multiplying the severity and distress scores, with higher scores representing more severe symptoms.
From baseline to 12 weeks after the intervention, with follow-up assessments at 1 month and 3 months post-intervention.
Secondary Outcomes (2)
Quality of Life in Alzheimer's Disease(QoL-AD)
From baseline to 12 weeks after the intervention, with follow-up assessments at 1 month and 3 months post-intervention.
Geriatric Depression Scale 15(GDS-15)
From baseline to 12 weeks after the intervention, with follow-up assessments at 1 month and 3 months post-intervention.
Study Arms (2)
interactive robot game
EXPERIMENTALThe experimental group will participate in a 12-week interactive robot game. The interactive robot is a screen-based robot, with the main interaction area being a facial display.
Routine care
NO INTERVENTIONThe control group will receive routine care and will not undergo any specific interventions
Interventions
The experimental group will engage in robot games for 12 weeks, twice weekly, about 20 minutes per session
Eligibility Criteria
You may qualify if:
- Aged 50 years or older
- Diagnosed by a physician with Mild Cognitive Impairment, mild, or moderate dementia
- Able to communicate in Mandarin or Taiwanese
- Willing to participate and provides informed consent signed by the participant or their family member/legal representative
You may not qualify if:
- Individuals who experience fear or aversion toward interactive robots or related equipment
- Individuals with severe hearing or visual impairments that affect participation in activities
- Individuals unable to complete the entire intervention due to unstable physical or mental conditions
- Individuals deemed unsuitable for this study by physician assessment
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
November 26, 2025
First Posted
December 9, 2025
Study Start
December 1, 2025
Primary Completion (Estimated)
December 1, 2026
Study Completion (Estimated)
December 1, 2026
Last Updated
December 9, 2025
Record last verified: 2025-11