NCT07256041

Brief Summary

The aim of this study is to compare the effects of puzzle-solving and Kahoot-based learning methods on learning motivation and gaming experience among second-year midwifery students, and to evaluate students' satisfaction levels regarding these methods. The study is designed as a randomized controlled experimental research. It will be conducted between November and December 2025 with second-year students studying in the Department of Midwifery, Faculty of Health Sciences, Ağrı İbrahim Çeçen University. The entire class will be randomly divided into two groups: Experiment 1 (Puzzle) and Experiment 2 (Kahoot). Data collection tools include the Learning Motivation Scale in Higher Education, the Gaming Experience Scale, a Satisfaction Questionnaire, Game (Kahoot-Puzzle) Achievement Test, and a Personal Information Form. For data analysis, paired-samples t-test, ANOVA, and independent-samples t-test will be used as appropriate.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
39

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Nov 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

November 18, 2025

Completed
1 day until next milestone

Study Start

First participant enrolled

November 19, 2025

Completed
12 days until next milestone

First Posted

Study publicly available on registry

December 1, 2025

Completed
1 month until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 31, 2025

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 31, 2025

Completed
Last Updated

April 17, 2026

Status Verified

November 1, 2025

Enrollment Period

1 month

First QC Date

November 18, 2025

Last Update Submit

April 14, 2026

Conditions

Keywords

midwifery educationgameifactiongaming experiencepuzzleKahootlearning motivation

Outcome Measures

Primary Outcomes (5)

  • Personal Information Form

    This is a 6-item form that includes questions about students' demographic characteristics, academic grade point averages, and gaming experience

    The form will be administered at the pre-test during students' first participation in the study.

  • Learning Motivation Scale in Higher Education (YÖMÖ-Ü)

    The scale consists of three sub-dimensions: learning goals, approach goals, and avoidance goals, and validity and reliability analyses have shown that it is a reliable measurement tool for Turkish university students. Each sub-dimension is scored separately, and a total score is not calculated. The scores obtained from the sub-dimensions are evaluated separately to determine which behaviors motivate students toward learning.

    Pre-test: Administered immediately before the first game session (on the same day). Post-test: Administered immediately after the final game session (on the same day).

  • Gaming Experience (GAMEX) Scale

    The scale consists of 27 items, each scored on a 1-5 Likert scale. Items in the "Absence of Negative Effects" sub-dimension (3 items) are reverse-coded. The total score obtainable from the scale ranges from 27 to 135. Except for the "Absence of Negative Effects" sub-dimension, higher scores in the other sub-dimensions indicate a better gaming experience

    Pre-test: Administered immediately after the completion of the first game session (on the same day). Post-test: Administered immediately after the completion of the final game session (on the same day)

  • Satisfaction Questionnaire

    Developed by the researchers based on the literature. Students' perceptions of the learning method will be evaluated using this questionnaire

    It will be completed immediately after the final game session (on the same day)

  • Game (Kahoot-Puzzle) Achievement Test

    Each session will include 20 prepared questions. Since the test will be scored out of 100 points, each correct answer will be worth 5 points. The scores from the games administered in the three sessions will be compared between groups.

    Administered immediately after each game session (three time points: pre-test, mid-test, post-test) on the same day.

Study Arms (2)

Puzzle Group

EXPERIMENTAL

A 20-question puzzle, prepared by the researchers and validated through expert opinions from 10 academic midwifery instructors using the Content Validity Index (CVI), will be distributed to the students in this group. Students will be given 10 minutes to complete the puzzle. They will solve three different puzzles at three-week intervals. Each question will be selected from the topics taught by the instructor during the preceding three weeks.

Other: Puzzle

Kahoot Group

EXPERIMENTAL

Students in this group will form the Kahoot group. They will answer the same questions that the puzzle group solved, via the Kahoot application. Visuals will also be used in the questions at this stage. Students will respond with short answers and will be given 10 minutes for each quiz. The application will be conducted three times at three-week intervals, as with the puzzle group. Each question will be selected from the topics taught by the instructor during the preceding three weeks.

Other: Kahoot

Interventions

KahootOTHER

Students in this group will complete three different Kahoot quizzes, each conducted at three-week intervals.

Kahoot Group
PuzzleOTHER

Students in this group will solve three different puzzles, each administered at three-week intervals.

Puzzle Group

Eligibility Criteria

Sexfemale
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Being a second-year midwifery student
  • Enrolled in the prenatal care course
  • Owning a smartphone (for the Kahoot group)
  • Willingness to participate in the study
  • Regular attendance in the course

You may not qualify if:

  • Unwillingness to participate in the study
  • Presence of learning disorders such as dyslexia
  • Insufficient attendance in the course

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Ağrı İbrahim Çeçen Üniversitesi

Ağrı, Center, 04000, Turkey (Türkiye)

Location

Study Officials

  • Rumeysa ÖZAYABAKAN

    Agri Ibrahim Cecen University

    PRINCIPAL INVESTIGATOR
  • Betül Uncu

    Istanbul University - Cerrahpasa

    PRINCIPAL INVESTIGATOR
  • Rukiye DUMAN

    Istanbul University - Cerrahpasa

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Asst. Prof.

Study Record Dates

First Submitted

November 18, 2025

First Posted

December 1, 2025

Study Start

November 19, 2025

Primary Completion

December 31, 2025

Study Completion

December 31, 2025

Last Updated

April 17, 2026

Record last verified: 2025-11

Locations