NCT07254676

Brief Summary

Post-stroke rehabilitation is essential for maximising motor recovery. Virtual reality (VR) is emerging as a promising adjunct to conventional therapy (CRT), potentially enhancing upper limb motor outcomes. The goals of the study are:

  1. 1.To evaluate the efficiency of VR in addition to CRT on upper limb function in the acute phase of post-stroke rehabilitation, which is underrepresented in the literature.
  2. 2.To explore the relationship between cognitive impairment and upper limb motor recovery using VR.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
52

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started May 2022

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

May 5, 2022

Completed
2.4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 10, 2024

Completed
8 months until next milestone

Study Completion

Last participant's last visit for all outcomes

April 24, 2025

Completed
7 months until next milestone

First Submitted

Initial submission to the registry

November 14, 2025

Completed
14 days until next milestone

First Posted

Study publicly available on registry

November 28, 2025

Completed
Last Updated

December 5, 2025

Status Verified

November 1, 2025

Enrollment Period

2.4 years

First QC Date

November 14, 2025

Last Update Submit

November 27, 2025

Conditions

Keywords

virtual realitystroke rehabilitationupper limbcognitionacute phase

Outcome Measures

Primary Outcomes (3)

  • The Fugl-Meyer Upper Extremity Assessment (FMA-UE)

    Fugl-Meyer Upper Extremity Assessment (FMA-UE). Will evaluate post-stroke body functions-motor function, sensation, passive joint motion, and joint pain. Scoring will sum all item scores to a total of 0-126, with higher scores indicating better function.

    Change from baseline to 2 weeks (end of intervention)

  • The Wolf Motor Function Test (WMFT)

    Wolf Motor Function Test (WMFT). Will assess upper-limb performance with 17 items (2 strength items and 15 timed tasks) that progress from proximal to distal/whole-limb movements. Outcomes will include task times and the Functional Ability Scale (FAS); the mean FAS will be computed as total FAS/15 (range 0-5).

    Change from baseline to 2 weeks (end of intervention)

  • Grip strength

    Grip strength. Will be measured in kilograms using a calibrated hand dynamometer. Participants will perform three maximal efforts with the affected hand while seated (elbow 90°, forearm neutral); the best of three will be recorded for analysis.

    Change from baseline to 2 weeks (end of intervention)

Secondary Outcomes (3)

  • The National Institutes of Health Stroke Scale (NIHSS)

    Change from baseline to 2 weeks (end of intervention)

  • The Modified Rankin Scale (mRS)

    Change from baseline to 2 weeks (end of intervention)

  • The Montreal Cognitive Assessment (MoCA)

    Change from baseline to 2 weeks (end of intervention)

Study Arms (2)

VR + CRT (Virtual reality-enhanced rehabilitation plus Conventional rehabilitation therapy)

EXPERIMENTAL

The experimental group will receive physiotherapy and occupational therapy (manual therapy techniques, passive and active-assisted mobilisation, scapular mobilisation, and task-specific training such as horizontally moving an object across a surface), ten sessions over two weeks of 60 minutes per session and an additional 15 minutes of virtual-reality (VR) training per session using the Bimeo PRO system (Kinestica d.o.o., Slovenia) in a unimanual, two-dimensional configuration on a flat surface, with continuous therapist supervision.

Behavioral: Virtual Reality-enhanced rehabilitationOther: Conventional rehabilitation therapy (CRT)

CRT (Conventional rehabilitation therapy)

ACTIVE COMPARATOR

The control group will receive ten sessions over two weeks of physiotherapy and occupational therapy (manual therapy techniques, passive and active-assisted mobilisation, scapular mobilisation, and task-specific training such as horizontally moving an object across a surface), 60 minutes per session.

Other: Conventional rehabilitation therapy (CRT)

Interventions

Dose of practice and difficulty: In each VR session, participants will perform three tasks, completing one trial of each-reaching, tracking, and labyrinth-with no within-session repetitions. Across ten sessions, participants will complete ten trials of each task (30 trials in total). Task difficulty will be fixed and identical for all participants throughout the intervention (no automatic progression or therapist-driven difficulty changes). Adherence, tolerability, and adverse events: Participants will be scheduled to complete the prescribed VR dose (10 sessions; 150 minutes total). Adherence will be recorded at each session. Serious adverse events are not expected; all adverse events will be actively monitored and documented.

VR + CRT (Virtual reality-enhanced rehabilitation plus Conventional rehabilitation therapy)

Physiotherapy and occupational therapy: manual therapy techniques, passive and active-assisted mobilisation, scapular mobilisation, and task-specific training such as horizontally moving an object across a surface), 60 minutes per session.

Also known as: physiotherapy, occupational therapy
CRT (Conventional rehabilitation therapy)VR + CRT (Virtual reality-enhanced rehabilitation plus Conventional rehabilitation therapy)

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Adults ≥18 years.
  • First-ever acute stroke, occurring \<7 days before therapy start.
  • Upper-limb activity limitation with some preserved function (e.g., ability to grasp).
  • Able to understand instructions and provide informed consent.

You may not qualify if:

  • Severe cognitive impairment that precludes following instructions.
  • Aphasia or severe visual/hearing impairment that prevents meaningful participation.
  • End-stage/terminal illness.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University Medical Centre Maribor, Ljubljanska 5 Maribor, Slovenia

Maribor, 2000, Slovenia

Location

Related Publications (6)

  • Karamians R, Proffitt R, Kline D, Gauthier LV. Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis. Arch Phys Med Rehabil. 2020 May;101(5):885-896. doi: 10.1016/j.apmr.2019.10.195. Epub 2019 Dec 7.

    PMID: 31821799BACKGROUND
  • Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.

    PMID: 29156493BACKGROUND
  • Chen X, Liu F, Lin S, Yu L, Lin R. Effects of Virtual Reality Rehabilitation Training on Cognitive Function and Activities of Daily Living of Patients With Poststroke Cognitive Impairment: A Systematic Review and Meta-Analysis. Arch Phys Med Rehabil. 2022 Jul;103(7):1422-1435. doi: 10.1016/j.apmr.2022.03.012. Epub 2022 Apr 10.

    PMID: 35417757BACKGROUND
  • Li J, Wang J, Wu B, Xu H, Wu X, Zhou L, Deng B. Association Between Early Cognitive Impairment and Midterm Functional Outcomes Among Chinese Acute Ischemic Stroke Patients: A Longitudinal Study. Front Neurol. 2020 Feb 26;11:20. doi: 10.3389/fneur.2020.00020. eCollection 2020.

    PMID: 32174878BACKGROUND
  • Kim WS, Cho S, Ku J, Kim Y, Lee K, Hwang HJ, Paik NJ. Clinical Application of Virtual Reality for Upper Limb Motor Rehabilitation in Stroke: Review of Technologies and Clinical Evidence. J Clin Med. 2020 Oct 21;9(10):3369. doi: 10.3390/jcm9103369.

    PMID: 33096678BACKGROUND
  • Gorsic M, Cikajlo I, Novak D. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity. J Neuroeng Rehabil. 2017 Mar 23;14(1):23. doi: 10.1186/s12984-017-0231-4.

    PMID: 28330504BACKGROUND

Related Links

MeSH Terms

Interventions

Physical Therapy ModalitiesOccupational Therapy

Intervention Hierarchy (Ancestors)

TherapeuticsRehabilitationAftercareContinuity of Patient CarePatient Care

Study Officials

  • Tadeja Hernja Rumpf, MD, PhD

    University Medical Centre Maribor, Ljubljanska 5, 2000 Maribor, Slovenia

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
INVESTIGATOR
Masking Details
Therapists who will evaluate participants with scales will be blinded to group allocation.
Purpose
TREATMENT
Intervention Model
FACTORIAL
Model Details: Participants will be randomly allocated to the experimental group (VR training in addition to CRT) or the control group (only CRT) using sealed envelopes with group tasks in numerical sequence.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

November 14, 2025

First Posted

November 28, 2025

Study Start

May 5, 2022

Primary Completion

September 10, 2024

Study Completion

April 24, 2025

Last Updated

December 5, 2025

Record last verified: 2025-11

Data Sharing

IPD Sharing
Will not share

IPD will not be shared due to small sample size and increased re-identification risk under GDPR. Aggregate results, study protocol, and statistical analysis plan will be made available upon publication.

Locations