Can Virtual Reality Exercise Help Restore Both Body and Mind in Chronic Low Back Pain
Effects of Immersive Virtual Reality-based Exercise on Somatosensory Function, Pain, and Psychological and Functional Recovery in Patients With Chronic Low Back Pain
1 other identifier
interventional
60
1 country
1
Brief Summary
The goal of this clinical trial is to learn if an immersive virtual reality (VR) exercise program can help reduce back pain and improve physical function and psychological well-being in adults with chronic low back pain. The main questions it aim to answer are
- Does the virtual reality (VR) exercise reduce back pain?
- Does it lead to positive changes in how participants perceive pain?
- Does it improve back flexibility and reduce disability in daily activities?
- Does it help reduce the fear of movement and negative thoughts related to pain? Method Wear a Meta Quest 3s device and participate in a 15-minute virtual reality exercise program called 'FitXR'. Be evaluated for their back pain, sensory test, range of motion, and level of disability in daily life before and after the exercise program. Complete questionnaires about their thoughts and feelings regarding their pain and movement.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 26, 2025
CompletedStudy Start
First participant enrolled
September 28, 2025
CompletedFirst Posted
Study publicly available on registry
October 3, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 16, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2025
CompletedDecember 5, 2025
November 1, 2025
3 months
September 26, 2025
November 27, 2025
Conditions
Outcome Measures
Primary Outcomes (1)
Quantitative Sensory Testing (QST): Specifically including Conditioned Pain Modulation (CPM) and Temporal Summation (TS) protocols.
CPM measures the efficiency of the body's pain-inhibiting pathways. A higher positive value indicates a more effective pain modulation system (better outcome). TS measures pain sensitization. A higher score indicates greater central sensitization to pain (worse outcome).
Measured at Week 1 (baseline), Week 6 (post-intervention), and Week 8 (follow-up).
Secondary Outcomes (6)
Tampa Scale for Kinesiophobia-13 (TSK-13)
Measured at Week 1 (baseline), Week 6 (post-intervention), and Week 8 (follow-up).
Pain Catastrophizing Scale (PCS)
Measured at Week 1 (baseline), Week 6 (post-intervention), and Week 8 (follow-up).
Oswestry Disability Index (ODI)
Measured at Week 1 (baseline), Week 6 (post-intervention), and Week 8 (follow-up).
Fear-Avoidance Beliefs Questionnaire (FABQ)
Measured at Week 1 (baseline), Week 6 (post-intervention), and Week 8 (follow-up).
Visual Analog Scale (VAS)
Measured at Week 1 (baseline), Week 6 (post-intervention), and Week 8 (follow-up).
- +1 more secondary outcomes
Study Arms (2)
VR Exercise Group
EXPERIMENTALParticipants perform a 15-minute exercise program using immersive virtual reality (FitXR app with Meta Quest 3s).
Non-VR Exercise Group
ACTIVE COMPARATORParticipants perform the same 15-minute exercise program, but without VR equipment.
Interventions
participants assigned to the intervention group will perform a 15-minute immersive virtual reality (VR) exercise program using the FitXR application on the Meta Quest 3s headset. This program provides interactive, visually immersive exercise tasks designed to engage participants in physical activity while reducing fear of movement and enhancing functional recovery.
Participants assigned to this arm will perform the same 15-minute exercise program without virtual reality equipment. This allows comparison between immersive VR-based exercise and conventional exercise of equivalent intensity and duration.
Eligibility Criteria
You may qualify if:
- Age 18-40 years.
- Non-specific chronic low back pain lasting ≥3 months.
- Baseline pain intensity VAS ≥4/10.
- Kinesiophobia (TSK-13) ≥34.
- Able to perform physical activity using immersive VR (screened as suitable for head-mounted display-based activity).
- Understands the study purpose and procedures and provides written informed consent.
You may not qualify if:
- Severe pain making participation infeasible: VAS ≥8/10.
- Lumbar spine surgery within the past 6 months.
- Severe musculoskeletal disorders (e.g., advanced osteoarthritis, pathological vertebral fracture).
- Neurological disorders (e.g., multiple sclerosis, Parkinson's disease, stroke).
- Cardiovascular disease (e.g., heart failure, clinically significant arrhythmia, recent myocardial infarction).
- Simulator Sickness Questionnaire (SSQ): total score ≥20 or any single item scored 3.
- Vulnerable populations excluded: minors, older adults, individuals with psychiatric disorders or cognitive impairment, and pregnant persons.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- dongmin kanglead
Study Sites (1)
Sahmyook University, Science Hall 3
Seoul, Seoul, 01795, South Korea
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Master's Degree Candidate
Study Record Dates
First Submitted
September 26, 2025
First Posted
October 3, 2025
Study Start
September 28, 2025
Primary Completion
December 16, 2025
Study Completion
December 31, 2025
Last Updated
December 5, 2025
Record last verified: 2025-11