Effects of HAPPY GO GO Game on Health of Rural Elderly
Effects of the HAPPY GO GO Somatosensory Game on Physical and Mental Health of Rural Community-Dwelling Elderly
1 other identifier
interventional
120
1 country
1
Brief Summary
The goal of this quasi-experimental clinical trial is to evaluate the effects of the "HAPPY GO GO" somatosensory game on physical and mental health in community-dwelling older adults aged 65 years and above living in rural Chiayi County, Taiwan. The main questions it aims to answer are:
- Does participation in the somatosensory game improve physical health outcomes (e.g., balance, mobility, functional fitness)?
- Does participation improve mental health outcomes (e.g., mood, depressive symptoms)? Researchers will compare an intervention group, which participates in the game-based exercise program, with a control group that does not receive the intervention, to evaluate changes in health status. Participants in the intervention group will take part in structured game-based physical activity sessions over several weeks, designed to promote engagement, improve physical performance, and support psychological well-being.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Aug 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 21, 2025
CompletedFirst Submitted
Initial submission to the registry
August 29, 2025
CompletedFirst Posted
Study publicly available on registry
September 25, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 31, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
February 28, 2026
CompletedMarch 11, 2026
March 1, 2026
5 months
August 29, 2025
March 9, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Change in Frailty Status
Frailty will be assessed using the Study of Osteoporotic Fractures (SOF) Index, which consists of three items commonly used in Taiwan's Ministry of Health and Welfare community frailty screening program. The SOF Index has a score range from 0 to 3, where a higher score indicates greater frailty (worse outcome). Score = 0: Robust Score = 1: Pre-frail Score = 2-3: Frail
Baseline and 12 weeks after intervention
Change in Lower Limb Flexibility
Flexibility of the lower limbs will be assessed using the chair sit-and-reach test. Higher scores (in centimeters) indicate better flexibility.
Baseline and 12 weeks after intervention
Change in Upper Limb Flexibility
Flexibility of the upper limbs will be assessed using the back scratch test. Higher scores (in centimeters) indicate better flexibility.
Baseline and 12 weeks after intervention.
Change in Agility and Dynamic Balance
Agility and dynamic balance will be assessed using the 2.44-meter timed up-and-go test. Shorter times indicate better performance.
Baseline and 12 weeks after intervention
Change in Muscle Strength
Muscle strength will be assessed using the 30-second chair stand test (lower limb strength) and the 30-second biceps curl test (upper limb strength, 8 lbs men / 5 lbs women). Higher repetitions indicate better strength.
Baseline and 12 weeks after intervention
Change in Cardiopulmonary Endurance
Cardiopulmonary endurance will be measured using the 2-minute step test. Higher step counts indicate better endurance.
Baseline and 12 weeks after intervention
Other Outcomes (1)
Change in Body Mass Index (BMI)
Baseline and 12 weeks after intervention
Study Arms (2)
HAPPY GO GO Exergame
EXPERIMENTALParticipants in the intervention group will engage in the "HAPPY GO GO" somatosensory exergame program. The intervention consists of structured game-based physical activity sessions, conducted once per week for a total duration of 12 weeks. Each session includes interactive, movement-based tasks designed to promote physical health, and mental well-being among community-dwelling older adults.
Usual Daily Activities
NO INTERVENTIONParticipants in the control group will not receive the game-based intervention. They will continue with their usual daily activities without structured exercise sessions. Health outcomes will be assessed at baseline and post-intervention for comparison with the experimental group.
Interventions
Participants in the intervention group will engage in the "HAPPY GO GO" somatosensory exergame program. The intervention consists of structured game-based physical activity sessions, conducted once per week for a total duration of 12 weeks. Each session includes interactive, movement-based tasks designed to promote physical health, and mental well-being among community-dwelling older adults.
Eligibility Criteria
You may qualify if:
- Community-dwelling older adults aged 65 years or above living in rural areas of Chiayi County, Taiwan.
- Clear consciousness and able to communicate in Mandarin or Taiwanese.
- Willing to provide informed consent and participate in the study procedures.
You may not qualify if:
- Not actually residing in the community.
- Unable to comply with the intervention program.
- Cognitive impairment or inability to cooperate with data collection.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Chang Gung University of Science and Technology, Chiayi Campus
Chiayi City, Taiwan
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 29, 2025
First Posted
September 25, 2025
Study Start
August 21, 2025
Primary Completion
January 31, 2026
Study Completion
February 28, 2026
Last Updated
March 11, 2026
Record last verified: 2026-03
Data Sharing
- IPD Sharing
- Will not share