The Increasing Mindfulness Engagement Project
TIMEProject
Translating Behavioral Economics Strategies to Culturally Tailor a Mobile Health Mindfulness Intervention to Reduce Risky Drinking Behaviors in Black College Student Men
2 other identifiers
interventional
40
1 country
1
Brief Summary
The goal of this clinical trial is to examine the feasibility and acceptability of different types of text messages and a integrated gaming app to increase engagement in a mindfulness mobile health application.
- 1.Does receiving text messages increase engagement in a mindfulness app?
- 2.Does an integrated gaming app increase engagement in a mindfulness app?
- 3.Use a mindfulness and gaming mobile health application for 28-days.
- 4.Complete a pre-study survey, post-study survey, follow-up interview, and 3-month follow-up survey in addition to daily brief surveys.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2025
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 5, 2025
CompletedFirst Posted
Study publicly available on registry
September 12, 2025
CompletedStudy Start
First participant enrolled
September 30, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
March 1, 2027
October 6, 2025
October 1, 2025
1.2 years
September 5, 2025
October 1, 2025
Conditions
Outcome Measures
Primary Outcomes (1)
Mobile Health Engagement
We will assess engagement in our mindfulness mobile health application by measuring paradata (i.e., time spent in the app, whether or not the app was opened, which content was viewed in the app).
1 month
Secondary Outcomes (2)
Change in Alcohol Use
Baseline; 1 month; 3 months
Change in Stress
Baseline; 1 month; 3 months
Study Arms (3)
Reciprocity
OTHERReciprocity text messages include giving participants a message with an solicited reward (e.g., credits in gaming app, $1).
Episodic Future Thinking
OTHEREpisodic Future Thinking text messages include giving participants a message that encourages them to think vividly about their future
No text message
OTHERParticipants receive no text message in this arm
Interventions
A mindfulness mobile health smartphone application that has mindfulness information and practice videos.
Eligibility Criteria
You may qualify if:
- US-born
- Black
- biological man
- undergraduate college student
- criteria for binge drinking (5 drinks in about 2 hours) or heavy drinking (more than 14 drinks per week).
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Florida State University Center for Translational Behavioral Science
Tallahassee, Florida, 32305, United States
Study Officials
- PRINCIPAL INVESTIGATOR
Laura Reid Marks, PhD
Florida State University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, INVESTIGATOR
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
September 5, 2025
First Posted
September 12, 2025
Study Start
September 30, 2025
Primary Completion (Estimated)
December 1, 2026
Study Completion (Estimated)
March 1, 2027
Last Updated
October 6, 2025
Record last verified: 2025-10