Metaverse-Based Education for Physiotherapy and Rehabilitation Students
Investigating the Effects of the Metaverse-Based Education Model on Motivation and Academic Achievement in Physiotherapy and Rehabilitation Students: A Randomized Controlled Study
1 other identifier
interventional
48
0 countries
N/A
Brief Summary
In the modern era, university students, especially those from Generation Z, are true digital natives who have grown up with technology and embraced it wholeheartedly. This hyper-cognitive generation has different characteristics than their predecessors and emphasizes educational approaches integrated with innovative technologies over traditional methods. Rather than traditional classroom learning, Generation Z prefers to learn through various media, such as digital games, YouTube videos, and smart devices. Science and technology have made rapid and transformative progress in recent decades. One of these developments is the emergence of the metaverse, a rapidly expanding three-dimensional virtual space. Neal Stephenson coined the term "metaverse" in his 1992 science fiction novel Snow Crash, combining the words "meta," meaning "transcendence and virtuality," and "verse," meaning "world and universe." Enhanced by technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence, the metaverse creates a 3D virtual sphere where individuals from around the world can come together for shared social interactions. It also serves as an arena for users to participate in various social activities. In recent years, significant events such as the pandemic, conflicts, seismic activity, and climate change have led to disruptions in higher education in certain countries. Due to the pandemic, there has been a significant shift towards distance learning platforms, and students have been denied various opportunities. Distance learning is defined as "an effective form of learning that is independent of time and place. It offers individuals the ability to conveniently configure and update educational materials electronically and integrate different technologies into the learning process. These technologies can be utilized 24/7." The goal of distance education is to ensure continuity of education and increase learner satisfaction. Consequently, universities have adopted various distance learning models to address these challenges and promote their students' academic success. Using the metaverse in education is a significant application area and is widely anticipated to be very promising in the future.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2025
Shorter than P25 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 2, 2025
CompletedStudy Start
First participant enrolled
September 5, 2025
CompletedFirst Posted
Study publicly available on registry
September 10, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 22, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
September 26, 2025
CompletedSeptember 10, 2025
September 1, 2025
17 days
September 2, 2025
September 2, 2025
Conditions
Outcome Measures
Primary Outcomes (2)
Instructional Materials Motivation Survey
This scale identifies changes in students' motivation when exposed to instructional materials based on the basic components. The scale's reliability (Cronbach's alpha) internal consistency coefficient was found to be .83 for the total scale and .79 and .69 for the sub-factors, respectively. The scale's sub-dimensions are divided into attention-relevance and confidence-satisfaction. This questionnaire is self-reported and uses a five-point Likert-type scale (1 = strongly disagree, 5 = strongly agree). The potential score for the scale ranges from 24 (minimum) to 120 (maximum). Higher cumulative scores indicate increased learning motivation.
Pre-test 1 day before intervention Post-test 1 day after intervention ends
Academic Performance Assessment (exam)
Researchers will develop a 15-question multiple-choice, visual exam to assess students' proficiency in the Palpation Skills in Physiotherapy course. Before use, the test items will be administered to a separate group of students to assess validity and reliability. The test will then be administered face-to-face.
1 day after intervention ends
Study Arms (3)
Metaverse-Based Education Group
EXPERIMENTALDistance/Online Education Group
EXPERIMENTALTraditional Face-to-Face Education Group
EXPERIMENTALInterventions
As part of this intervention, participants will receive palpation skills training in a metaverse-based virtual learning environment. The training consists of three modules, each of which will cover the palpation of a different anatomical region: * Module 1: Cervical region palpation * Module 2: Thoracic region palpation * Module 3: Lumbo-pelvic region palpation The training will be delivered in a three-dimensional virtual classroom environment using avatars. Participants will engage in interactive exercises based on scenarios structured on the metaverse platform and, under the guidance of an instructor, will practice palpation techniques on virtual patient models. Sessions will be conducted in a group format, allowing students to interact with each other in real-time. Voice communication, motion tracking, and virtual feedback mechanisms will be used throughout the training.
As part of this intervention, a palpation skills course will be delivered to participants online via the Microsoft Teams application. The training consists of three modules, each of which will cover the palpation of different anatomical regions. Module 1: Cervical region palpation Module 2: Thoracic region palpation Module 3: Lumbo-pelvic region palpation The training will utilize theoretical information, visual materials, and live/pre-recorded practice videos. Participants will attend the course as a group and participate in structured learning sessions guided by the instructor in each module.
As part of this intervention, participants will be taught palpation skills in a face-to-face classroom setting using traditional teaching methods. The training consists of three modules: Module 1: Palpation of the cervical region Module 2: Thoracic region palpation Module 3: Lumbo-pelvic region palpation Throughout the training, the instructor will conduct structured theoretical presentations, demonstrations, and face-to-face practice sessions. Students will observe palpation techniques through live demonstrations by the instructor and then have the opportunity to practice one-on-one.
Eligibility Criteria
You may qualify if:
- Being an undergraduate student in the Department of Physiotherapy and Rehabilitation
- Having basic anatomy knowledge
- Having sufficient time and resources to participate in training and complete assessments
- Being 18 years of age or older
- Being a volunteer and providing written consent
You may not qualify if:
- Having previously received comprehensive palpation training
- Those at High Risk of Absence During Training
- Participants who lack the necessary hardware and internet access, especially for online and metaverse groups
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- assistant professor
Study Record Dates
First Submitted
September 2, 2025
First Posted
September 10, 2025
Study Start
September 5, 2025
Primary Completion
September 22, 2025
Study Completion
September 26, 2025
Last Updated
September 10, 2025
Record last verified: 2025-09
Data Sharing
- IPD Sharing
- Will not share