NCT06669988

Brief Summary

This study investigates the impact of virtual reality (VR) as an educational tool in the food industry, comparing it to traditional methods like videos and written materials in teaching hygiene and safety. VR offers immersive, realistic training that allows employees to simulate food-handling scenarios, including handwashing, hazard identification, and emergency responses, which may enhance engagement and effectiveness. The study aims to clarify the advantages and limitations of VR-based education against traditional approaches by assessing learning effectiveness, usefulness, playfulness, ease of use, and long-term knowledge retention. Participants will be assigned to one of the three educational methods (VR, video, or written materials) and evaluated through pre-tests, post-tests, and follow-up assessments one month later. Non-parametric statistical analysis, specifically the Wilcoxon signed-rank test, will assess the effectiveness of each educational method based on test scores and satisfaction surveys. The study will be conducted at Fu Jen Catholic University's Department of Nutrition, following ethical guidelines and informed consent protocols to protect participants' welfare and data privacy. Professional supervision and carefully maintained equipment will ensure a safe learning environment, with adverse reactions monitored and documented throughout.

Trial Health

65
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable

Timeline
4mo left

Started Feb 2025

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Progress80%
Feb 2025Aug 2026

First Submitted

Initial submission to the registry

October 29, 2024

Completed
3 days until next milestone

First Posted

Study publicly available on registry

November 1, 2024

Completed
3 months until next milestone

Study Start

First participant enrolled

February 1, 2025

Completed
1.3 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 31, 2026

Expected
3 months until next milestone

Study Completion

Last participant's last visit for all outcomes

August 31, 2026

Last Updated

November 1, 2024

Status Verified

October 1, 2024

Enrollment Period

1.3 years

First QC Date

October 29, 2024

Last Update Submit

October 31, 2024

Conditions

Keywords

Virtual Realityeducationhygiene safety in food service

Outcome Measures

Primary Outcomes (3)

  • learning effectiveness assessment

    Primary evaluation indicators being the scores from the pre-test, post-test, and VR post-test.

    an hour

  • knowledge retention

    Re-evaluation indicators being the scores from the post-test, and VR post-test.

    From enrollment to one month after the completion of the teaching intervention.

  • user experience feedback

    A total of 12 questions, using a satisfaction rating scale from 1 to 5, with 5 being the highest score. The main content includes ease of use of the VR equipment, whether it enhances learning motivation, understanding of spatial concepts, and skills in food service.

    an hour

Study Arms (3)

VR Group

EXPERIMENTAL

In the VR group, participants will wear virtual reality headsets, experiencing immersive learning in a 3D space with interactive scenarios. Interactive buttons will assist them, making it feel as if they are physically entering a large-scale food service environment. The immersive learning focuses on operating large kitchen equipment, and the first-person perspective will make participants feel as if they are truly in the environment, preparing food in real-time. The VR experience will cover everything from clothing regulations, hygiene and safety precautions, and the use of large kitchen equipment to food service procedures and emergency response. All these aspects are integrated into the learning process.

Device: VR

Video Group

EXPERIMENTAL

In the video group, participants will watch a video that features scenarios similar to those in the VR experience. However, instead of interacting with a 3D space, the content will be presented in a 2D format without the immersive spatial element.

Device: Video

Written Materials Group

SHAM COMPARATOR

In the written materials group, the content will be presented through photos and text, without offering dynamic visuals or the immersive 3D spatial experience.

Device: written materials

Interventions

VRDEVICE

VR - Immersive instruction using virtual reality.

VR Group
VideoDEVICE

Video - Educational content presented through video.

Video Group

Written Materials - Instruction using text and images.

Written Materials Group

Eligibility Criteria

Age18 Years - 30 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • native Chinese speakers
  • normal vision, hearing, and hand mobility

You may not qualify if:

  • in other VR-related studies
  • symptoms of dizziness when wearing a virtual reality headset
  • have taken courses in food service or food hygiene and safety

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (3)

  • Aksoy E. Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality-Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial. JMIR Serious Games. 2019 May 1;7(2):e13442. doi: 10.2196/13442.

    PMID: 31042153BACKGROUND
  • Chao YC, Hu SH, Chiu HY, Huang PH, Tsai HT, Chuang YH. The effects of an immersive 3d interactive video program on improving student nurses' nursing skill competence: A randomized controlled trial study. Nurse Educ Today. 2021 Aug;103:104979. doi: 10.1016/j.nedt.2021.104979. Epub 2021 May 18.

    PMID: 34049120BACKGROUND
  • Makinen H, Haavisto E, Havola S, Koivisto JM. Graduating nursing students' user experiences of the immersive virtual reality simulation in learning - A qualitative descriptive study. Nurs Open. 2023 May;10(5):3210-3219. doi: 10.1002/nop2.1571. Epub 2023 Jan 4.

    PMID: 36598872BACKGROUND

Related Links

Central Study Contacts

Hsin-Yi Yang, PhD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: This study will include students from both nutrition and non-nutrition departments. Participants will engage in one of three teaching modes: VR group, video group, or written materials group, all focusing on hygiene safety during food service and equipment operation. In the VR group, participants will wear virtual reality headsets for immersive learning in a 3D space with interactive scenarios, simulating a large-scale food service environment. In the video group, participants will watch a 2D video featuring similar scenarios to the VR experience but without interactive elements. The written materials group will receive content through static photos and text, lacking dynamic visuals or immersive experiences.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

October 29, 2024

First Posted

November 1, 2024

Study Start

February 1, 2025

Primary Completion (Estimated)

May 31, 2026

Study Completion (Estimated)

August 31, 2026

Last Updated

November 1, 2024

Record last verified: 2024-10

Data Sharing

IPD Sharing
Will not share