NCT07155213

Brief Summary

This study will test the acceptability and benefits of a home-based high-intensity virtual reality exercise program for young people with physical disabilities. The program will last 6 weeks. There will be a total of two visits to the laboratory for exercise-related health assessments. The program includes head-mounted displays (Meta Quest) and off-the-shelf games.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
4

participants targeted

Target at below P25 for early_phase_1

Timeline
Completed

Started Sep 2025

Shorter than P25 for early_phase_1

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

August 12, 2025

Completed
22 days until next milestone

Study Start

First participant enrolled

September 3, 2025

Completed
1 day until next milestone

First Posted

Study publicly available on registry

September 4, 2025

Completed
5 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 1, 2026

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

April 1, 2026

Completed
Last Updated

April 13, 2026

Status Verified

April 1, 2026

Enrollment Period

5 months

First QC Date

August 12, 2025

Last Update Submit

April 10, 2026

Conditions

Keywords

active video gamingtelehealthtelerehabilitation

Outcome Measures

Primary Outcomes (10)

  • Total lean mass

    lbs

    week 0, week 7

  • Total fat mass

    lbs

    Week 0, Week 7

  • Systolic blood pressure

    mmHg

    Week 0, week 7

  • high sensitivity C-reactive protein (hsCRP)

    mg/L

    Week 0, Week 7

  • hemoglobin A1c (HbA1C)

    mmol/mol

    Week 0, week 7

  • fasting insulin

    μIU/mL

    Week 0, week 7

  • Total cholesterol

    mg/dL

    Week 0, week 7

  • Low-density lipoprotein

    mg/dL

    Week 0, week 7

  • High-density lipoprotein

    mg/dL

    Week 0, week 7

  • Diastolic blood pressure

    mmHg

    Week 0, week 7

Secondary Outcomes (3)

  • Peak oxygen consumption (pVO2)

    Week 0, Week 7

  • Total work output

    Week 0, Week 7

  • Resting heart rate

    Week 0, week 7

Other Outcomes (5)

  • Adolescent Food Habits Checklist

    Week 0, week 7

  • Total minutes of intervention exercise

    Week 0 - Week 6

  • Total vigorous-intensity minutes of intervention exercise

    Week 0 - Week 6

  • +2 more other outcomes

Study Arms (1)

Virtual Reality Exergaming Intervention

EXPERIMENTAL

High-intensity active video gaming at the home.

Behavioral: Virtual reality exergaming

Interventions

High-intensity active video gaming using head-mounted display.

Virtual Reality Exergaming Intervention

Eligibility Criteria

Age13 Years - 25 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • overweight or obese (based on CDC body mass index normative ranges for age and sex)
  • physically inactive (\<150 min/week of moderate exercise)
  • Gross Motor Function Classification System level (GMFCS) levels I-IV
  • Physician clearance to participate
  • Wifi internet access at home

You may not qualify if:

  • Complete blindness or deafness
  • GMFCS level V
  • Unable to communicate in English
  • Prone to photosensitive seizures
  • Pregnant (due to radiation from a Dual Energy X-ray Absorptiometry \[DXA\] scan

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

UAB Wellness Health and Research Facility

Birmingham, Alabama, 35209, United States

Location

MeSH Terms

Conditions

Cerebral Palsy

Interventions

Exergaming

Condition Hierarchy (Ancestors)

Brain Damage, ChronicBrain DiseasesCentral Nervous System DiseasesNervous System Diseases

Intervention Hierarchy (Ancestors)

ExerciseMotor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Design

Study Type
interventional
Phase
early phase 1
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Model Details: Virtual reality high-intensity exercise in either the seated or standing position.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor

Study Record Dates

First Submitted

August 12, 2025

First Posted

September 4, 2025

Study Start

September 3, 2025

Primary Completion

February 1, 2026

Study Completion

April 1, 2026

Last Updated

April 13, 2026

Record last verified: 2026-04

Data Sharing

IPD Sharing
Will not share

All raw data will be published.

Locations