Adapted High-Intensity Virtual Reality Exergaming
Feasibility of Vigorous Extended Reality Exergaming on Cardiometabolic Health in Youth With Mobility Disabilities: A Case Series
2 other identifiers
interventional
4
1 country
1
Brief Summary
This study will test the acceptability and benefits of a home-based high-intensity virtual reality exercise program for young people with physical disabilities. The program will last 6 weeks. There will be a total of two visits to the laboratory for exercise-related health assessments. The program includes head-mounted displays (Meta Quest) and off-the-shelf games.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for early_phase_1
Started Sep 2025
Shorter than P25 for early_phase_1
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 12, 2025
CompletedStudy Start
First participant enrolled
September 3, 2025
CompletedFirst Posted
Study publicly available on registry
September 4, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 1, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
April 1, 2026
CompletedApril 13, 2026
April 1, 2026
5 months
August 12, 2025
April 10, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (10)
Total lean mass
lbs
week 0, week 7
Total fat mass
lbs
Week 0, Week 7
Systolic blood pressure
mmHg
Week 0, week 7
high sensitivity C-reactive protein (hsCRP)
mg/L
Week 0, Week 7
hemoglobin A1c (HbA1C)
mmol/mol
Week 0, week 7
fasting insulin
μIU/mL
Week 0, week 7
Total cholesterol
mg/dL
Week 0, week 7
Low-density lipoprotein
mg/dL
Week 0, week 7
High-density lipoprotein
mg/dL
Week 0, week 7
Diastolic blood pressure
mmHg
Week 0, week 7
Secondary Outcomes (3)
Peak oxygen consumption (pVO2)
Week 0, Week 7
Total work output
Week 0, Week 7
Resting heart rate
Week 0, week 7
Other Outcomes (5)
Adolescent Food Habits Checklist
Week 0, week 7
Total minutes of intervention exercise
Week 0 - Week 6
Total vigorous-intensity minutes of intervention exercise
Week 0 - Week 6
- +2 more other outcomes
Study Arms (1)
Virtual Reality Exergaming Intervention
EXPERIMENTALHigh-intensity active video gaming at the home.
Interventions
High-intensity active video gaming using head-mounted display.
Eligibility Criteria
You may qualify if:
- overweight or obese (based on CDC body mass index normative ranges for age and sex)
- physically inactive (\<150 min/week of moderate exercise)
- Gross Motor Function Classification System level (GMFCS) levels I-IV
- Physician clearance to participate
- Wifi internet access at home
You may not qualify if:
- Complete blindness or deafness
- GMFCS level V
- Unable to communicate in English
- Prone to photosensitive seizures
- Pregnant (due to radiation from a Dual Energy X-ray Absorptiometry \[DXA\] scan
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
UAB Wellness Health and Research Facility
Birmingham, Alabama, 35209, United States
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- early phase 1
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
August 12, 2025
First Posted
September 4, 2025
Study Start
September 3, 2025
Primary Completion
February 1, 2026
Study Completion
April 1, 2026
Last Updated
April 13, 2026
Record last verified: 2026-04
Data Sharing
- IPD Sharing
- Will not share
All raw data will be published.