NCT07130591

Brief Summary

Mild cognitive impairment is a common intermediate stage between normal aging and dementia, affecting memory and other cognitive domains in older adults. While pharmacologic treatments lack strong evidence, exercise, cognitive training, and game-based interventions have shown positive effects on cognitive functions. The Cogniplat gaming platform, designed to improve cognitive abilities through personalized, multidisciplinary game exercises, has not yet been clinically evaluated. The present study aims to assess the effectiveness of Cogniplat in enhancing cognitive functions in geriatric individuals.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
100

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Jan 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 15, 2023

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 15, 2023

Completed
6 months until next milestone

Study Completion

Last participant's last visit for all outcomes

November 15, 2023

Completed
1.7 years until next milestone

First Submitted

Initial submission to the registry

August 12, 2025

Completed
7 days until next milestone

First Posted

Study publicly available on registry

August 19, 2025

Completed
Last Updated

August 26, 2025

Status Verified

August 1, 2025

Enrollment Period

4 months

First QC Date

August 12, 2025

Last Update Submit

August 19, 2025

Conditions

Keywords

cogniplatgeriatric rehabilitationcognitive games

Outcome Measures

Primary Outcomes (2)

  • Mini-Mental Test

    The Mini-Mental Test consists of eleven items under five main headings: orientation, recording memory, attention and calculation, recall and language, and is evaluated on a total of 30 points. A score of 23/24 is accepted as the threshold for the diagnosis of mild dementia in Turkish elderly

    At baseline and 10 week after

  • Game Platform Scoring

    For each game played on the platform, game duration, accuracy and speed variables were recorded on the servers connected to the platform. Individuals in both the study and control groups played a game on the platform, and the score of this game was recorded on the system and used in the analysis.Game duration, accuracy and speed will be aggregated into a single game performance score automatically generated by the platform and recorded for analysis

    At baseline and 10 week after

Study Arms (2)

Play Group

EXPERIMENTAL

Group of patients treated with the Cogniplat gaming platform

Other: Cogniplat game platform

Control Group

OTHER

Individuals in this group did not participate in any regular play program

Other: Control group

Interventions

The Cogniplat gaming platform is designed to improve cognitive function in geriatric individuals, with or without mild cognitive impairment. Participants played the Cogniplat games face-to-face with a physiotherapist twice a week on non-consecutive days for 10 weeks, sessions lasting about 30-45 minutes. Scores from the platform were recorded to evaluate progress.

Also known as: CGP
Play Group

Individuals in this group did not participate in any regular play program. Demographic data were recorded. For evaluation purposes, a single session of Cogniplat game platform was applied in the first interview and in the second interview 10 weeks later. Initial and final evaluations were recorded.

Also known as: CG
Control Group

Eligibility Criteria

Age65 Years - 78 Years
Sexall
Healthy VolunteersYes
Age GroupsOlder Adult (65+)

You may qualify if:

  • To volunteer to participate in the study
  • To be over 65 years old
  • had a mini-mental test score above 24
  • could use smartphones and tablets
  • To have sufficient reading and writing skills to use the gaming platform
  • To have good cooperation skills and not have a disease causing vision loss

You may not qualify if:

  • Individuals with orthopedic or neurological conditions that prevent the use of a tablet with the upper extremities
  • Individuals who are unable to maintain sitting balance
  • Individuals with hearing loss that may prevent them from hearing information related to the gaming platform

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Izmir Democracy Univercity

Izmir, 35000, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Cognitive Dysfunction

Interventions

Control Groups

Condition Hierarchy (Ancestors)

Cognition DisordersNeurocognitive DisordersMental Disorders

Intervention Hierarchy (Ancestors)

Epidemiologic Research DesignEpidemiologic MethodsInvestigative TechniquesResearch DesignMethods

Study Officials

  • Betül Taspinar, Prof.Dr.

    Izmir Democracy University

    PRINCIPAL INVESTIGATOR
  • Ayşe Sezgi Kızılırmak Karataş, Pt.PhD

    Izmir Democracy University

    PRINCIPAL INVESTIGATOR
  • Nuri Üçler, Msc.Pt.

    Ege University

    PRINCIPAL INVESTIGATOR
  • Ebru Köse, Pt.PhD

    Izmir Democracy University

    PRINCIPAL INVESTIGATOR
  • Cansu Ozdemir, Msc.Pt

    Izmir Democracy University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: This prospective, randomized controlled study
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Prof. Dr.

Study Record Dates

First Submitted

August 12, 2025

First Posted

August 19, 2025

Study Start

January 15, 2023

Primary Completion

May 15, 2023

Study Completion

November 15, 2023

Last Updated

August 26, 2025

Record last verified: 2025-08

Locations