The Effect of Mosaic Puzzle Game on Nomophobia in Adolescents
1 other identifier
interventional
30
1 country
1
Brief Summary
This study aims to investigate the effect of mosaic puzzle application on nomophobia in middle school children aged 12-14. The data for the study will be collected over a 5-week period. The experimental group children will be asked to play mosaic puzzle games for 1 hour, 2 days a week for 5 weeks, at a time deemed appropriate by the school and under the supervision of the researcher. The control group children will not be given any intervention; they will only be observed, and a final test will be administered at the end of the 5 weeks. The study is planned as a single-center study, and a total of 30 children aged 12-14 with a nomophobia scale score of 60 or higher who meet the inclusion criteria will be included in the study. Hypothesis 1: The intervention group's level of nomophobia is lower than that of the control group.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Feb 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 15, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 15, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
May 25, 2025
CompletedFirst Submitted
Initial submission to the registry
July 23, 2025
CompletedFirst Posted
Study publicly available on registry
July 31, 2025
CompletedJuly 31, 2025
July 1, 2025
28 days
July 23, 2025
July 30, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Nomophobia Scale (NO) for the 9-18 Age Group
The Nomophobia Scale developed by Yıldırım and Correia (2015) is a Likert-type measure that assesses the level of fear experienced by children when they do not have access to their cell phones. The validity and reliability of the scale were studied by Özdemir and Bektaş (2020). The scale consists of 20 items. It is a 7-point Likert-type scale (1: Strongly disagree; 7: Strongly agree). The scale has four subscales: inability to access information, giving up comfort, inability to communicate, and loss of online connection. A score of 20 on the scale indicates no nomophobia, 21 ≤ NÖ Score \< 60 indicates mild nomophobia, 60 ≤ NÖ Score \< 100 indicates moderate nomophobia, and 100 ≤ NÖ Score ≤ 140 indicates severe nomophobia. The scale ranges from a minimum of 20 to a maximum of 140 points. As the score increases, the level of nomophobia increases. Individuals who score 61 or higher on the raw score can be classified as having 'severe or moderate' nomophobia.
From enrollment to the end of treatment at 10 weeks.
Study Arms (2)
Experimental: "Mosaic Puzzle Intervention Group"
EXPERIMENTALArm Description: In the study, the child's level of nomophobia will first be determined using a Personal Information Form and a nomophobia measurement tool. Subsequently, the mosaic puzzle intervention will be administered to the children in the experimental group twice a week for one hour over a period of five weeks, at times deemed appropriate by the school, and will be monitored by the researcher. Mosaic Puzzle Initiative A mosaic puzzle is the process of creating a picture or image by putting together small crystal stones. It involves sticking the appropriate crystal stones onto a canvas painting using wax and a wax pencil, matching them with the symbols (letters, numbers, shapes, etc.) shown on the painting. (e.g., sticking blue crystal stones gathered under the \* symbol onto the square marked with \* on the canvas). The student presses the wax pencil onto the wax to pick up a small amount of wax. Then, they press the wax-coated pencil onto the crystal stone and stick it onto the
No Intervention: Control Group
NO INTERVENTIONArm Description: In the study, the child's level of nomophobia will first be determined using the Personal Information Form and the Nomophobia measurement tool in the control group. No intervention will be performed on the children in this group, and a test will be administered at the end of the intervention.
Interventions
This study aims to investigate the effect of mosaic puzzle application on nomophobia in adolescents. The data for the study will be collected over a 5-week period. The experimental group children will be asked to play mosaic puzzle games for 1 hour, 2 days a week for 5 weeks at a time deemed appropriate by the school under the supervision of the researcher. The control group children will not be given any application; they will only be observed, and a final test will be administered at the end of the 5 weeks. The study is planned as a single-center study, and a total of 30 children aged 12-14 with a nomophobia scale score of 60 or higher who meet the inclusion criteria will be included in the study.
Eligibility Criteria
You may qualify if:
- Score at least 60 points on the nomophobia scale
- Be between the ages of 12 and 14
- Written consent from parents and verbal consent from the child
You may not qualify if:
- Be under 12 years of age and over 14 years of age
- Have scored less than 60 points on the nomophobia scale
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Pamukkale University
Denizli, Kınıklı, 20160, Turkey (Türkiye)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Nurse (PhD Candidate)
Study Record Dates
First Submitted
July 23, 2025
First Posted
July 31, 2025
Study Start
February 15, 2025
Primary Completion
March 15, 2025
Study Completion
May 25, 2025
Last Updated
July 31, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will not share