The Effect of Virtual Reality Exergame on Physical Activity and Fitness in The Elderly
1 other identifier
interventional
40
1 country
1
Brief Summary
Virtual Reality exergame is a video games that combine body motion control with physical activity in a safe virtual environment. In the elderly, VR exergames like the Nintendo Switch RingFit Adventure aid rehabilitation, improving physical function, cognition, balance and mental well-being. These games overcome the boredom of traditional exercise with a multisensory and interactive environment that engages the whole body. The general objective of the present research is to evaluate the effectiveness of virtual reality exergames on physical activity and fitness in the elderly. Design : This study is an experimental study with a randomized controlled trial - double blind design. This experimental study was conducted with blinding, specifically a single blinding where the researcher and data analyst (statistician) did not know the allocation of samples to the intervention and control groups.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jun 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 21, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 9, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
August 9, 2024
CompletedFirst Submitted
Initial submission to the registry
July 7, 2025
CompletedFirst Posted
Study publicly available on registry
July 28, 2025
CompletedJuly 31, 2025
July 1, 2025
2 months
July 7, 2025
July 28, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (7)
physical activity
Physical activity was measured using the Indonesian version of the International Physical Activity Questionnaire (IPAQ) - Short Form. The International Physical Activity Questionnaire (IPAQ) score is calculated by assessing the duration and frequency of physical activities across three categories: walking, moderate-intensity, and vigorous-intensity activities. Each category is assigned a standard Metabolic Equivalent of Task (MET) value, namely 3.3 METs for walking, 4.0 METs for moderate activities, and 8.0 METs for vigorous activities. The weekly total MET-minutes are obtained by multiplying the MET value by the minutes per day and the number of days per week for each activity type, then summing these values across all categories. Based on the total MET-minutes per week, physical activity levels are interpreted : * Sedentary (\<600 MET-minutes/week) * Intermediate (600-3,000 MET-minutes/week) * Active (\>3,000 MET-minutes/week)
Physical activity was assessed at week 0 (before the intervention) and week 6 (after the intervention) to evaluate changes in participants' physical activity levels during the intervention period.
body composition (muscle mass)
The body composition (muscle mass) parameter is integratedly measured using Bioelectrical Impedance Analysis (BIA) with the Tanita BC 730 device. interpretation : Muscle mass, also presented as a percentage, reflects lean body mass important for function, with males aged 60-79 years ranging from 70-84% and females from 60-72.5%.
Body composition (muscle mass) was assessed at week 0 (before the intervention) and week 6 (after the intervention) to evaluate changes in participants' body composition during the intervention period.
Hand muscle strength
Hand muscle strength was measured using an electronic hand dynamometer, CAMRY ISO 9001 model EH101.
Hand muscle strength was assessed at week 0 (before the intervention) and week 6 (after the intervention) to evaluate changes in participants' hand muscle strength during the intervention period.
Muscle endurance
Muscle endurance was measured using the 30-second sit-to-stand test with a stopwatch
Muscle endurance was assessed at week 0 (prior to the intervention) and week 6 (post-intervention) to evaluate changes in participants' muscle endurance throughout the intervention period.
Flexibility
Flexibility was assessed using the Chair Sit-and-Reach Test.
Flexibility was assessed at week 0 (prior to the intervention) and week 6 (post-intervention) to evaluate changes in participants' flexibility throughout the intervention period.
body composition (fat mass)
The body composition (fat mass) parameter is integratedly measured using Bioelectrical Impedance Analysis (BIA) with the Tanita BC 730 device. Interpretation : Fat mass is expressed as a percentage of total body weight, varying by age and sex; for instance, males over 40 years typically range from 11-24%, while females range from 23-35%.
Body composition (fat mass) was assessed at week 0 (before the intervention) and week 6 (after the intervention) to evaluate changes in participants' body composition during the intervention period.
Body composition (Bone mass)
The body composition (bone mass) parameter is integratedly measured using Bioelectrical Impedance Analysis (BIA) with the Tanita BC 730 device. interpretation : Bone mass is reported in kilograms and stratified by weight and sex, such as 2.65-3.29 kg for males weighing 65-95 kg and about 2.40 kg for females weighing between 50-75 kg.
Body composition (bone mass) was assessed at week 0 (before the intervention) and week 6 (after the intervention) to evaluate changes in participants' body composition during the intervention period.
Study Arms (2)
virtual reality exergame
EXPERIMENTALThe Virtual Reality Exergame intervention involves physical exercise sessions using VR technology - the game Ring Fit Adventure, specifically designed for older adults. Participants begin with 10-minute exercise sessions, increasing by 5 minutes each week until reaching 30 minutes per session. The exercise frequency is three times per week, conducted over a 6-week period. The exercise prescription follows a protocol developed by the researchers. The training includes aerobic movements integrated into interactive games (types of games as specified in the protocol) that stimulate physical activity and motor coordination.
Conventional-based aerobic exercise
ACTIVE COMPARATORThe control group performs conventional aerobic exercise based on video aerobic exercise of the Ministry of Health (KEMENKES) protocol, with the same duration and frequency, to ensure an equivalent comparison in improving physical activity and fitness among older adults. Participants begin with 10-minute exercise sessions, increasing by 5 minutes each week until reaching 30 minutes per session. The exercise frequency is three times per week, conducted over a 6-week period. The exercise prescription follows a protocol developed by the researchers.
Interventions
virtual reality exergame using Nintendo RingFit
Conventional-based aerobic exercise using video aerobic exercise of the Ministry of Health (KEMENKES) protocol
Eligibility Criteria
You may qualify if:
- Willing to participate in the study
- Aged above 60 years
- Able to watch television with or without glasses from a distance of 2 meters (visual acuity between 20/20 and 20/80)
- No cognitive impairment (MOCA-Ina score: 26-30)
You may not qualify if:
- Congestive heart failure
- Uncontrolled hypertension
- History of fracture or surgery within the last 6 months
- Currently on the waiting list for orthopedic surgery
- Myocardial infarction or stroke within the last 6 months
- Dependence on a wheelchair
- Severe hearing and vision impairments
- Other neuromusculoskeletal disorders that interfere with the ability to perform exercises (pain with VAS \> 4)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
GPIB Jemaat Bukit Zaitun
Makassar, South Sulawesi, 90134, Indonesia
Related Publications (30)
Riebe, D. (2018) ACSM's Guidelines for Exercise Testing and Prescription. Tenth, Wolters Kluwer. Tenth. Edited by J.K. Ehrman, G. Liguori, and M. Magal. philadelphia: Wolters Kluwer.
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PMID: 25030261BACKGROUNDMatos-Duarte M, MartĂnez-de-Haro V, Sanz-Arribas I, Berlanga LA. Functional flexibility in institutionalized sedentary older adults. Rev Bras Cineantropom Desempenho Hum 2021, 23:e73816. DOI: http://doi.org/10.1590/19800037.2021v23e73816
RESULTMologne MS, Hu J, Carrillo E, Gomez D, Yamamoto T, Lu S, Browne JD, Dolezal BA. The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial. Int J Environ Res Public Health. 2022 Dec 23;20(1):210. doi: 10.3390/ijerph20010210.
PMID: 36612530RESULTAlcazar J, Alegre LM, Van Roie E, Magalhaes JP, Nielsen BR, Gonzalez-Gross M, Judice PB, Casajus JA, Delecluse C, Sardinha LB, Suetta C, Ara I. Relative sit-to-stand power: aging trajectories, functionally relevant cut-off points, and normative data in a large European cohort. J Cachexia Sarcopenia Muscle. 2021 Aug;12(4):921-932. doi: 10.1002/jcsm.12737. Epub 2021 Jul 3.
PMID: 34216098RESULTMunoz-Bermejo L, Adsuar JC, Mendoza-Munoz M, Barrios-Fernandez S, Garcia-Gordillo MA, Perez-Gomez J, Carlos-Vivas J. Test-Retest Reliability of Five Times Sit to Stand Test (FTSST) in Adults: A Systematic Review and Meta-Analysis. Biology (Basel). 2021 Jun 9;10(6):510. doi: 10.3390/biology10060510.
PMID: 34207604RESULTFeodoroff B, Konstantinidis I, Frobose I. Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment. JMIR Serious Games. 2019 Aug 28;7(3):e12324. doi: 10.2196/12324.
PMID: 31464194RESULTJin, M.. (2023). EFFECTS OF AEROBIC EXERCISE ON BODY MORPHOLOGY IN OBESE UNIVERSITY STUDENTS. Revista Brasileira De Medicina Do Esporte, 29, e2022_0221. https://doi.org/10.1590/1517-8692202329012022_0221
RESULTLeiros-Rodriguez R, Soto-Rodriguez A, Perez-Ribao I, Garcia-Soidan JL. Comparisons of the Health Benefits of Strength Training, Aqua-Fitness, and Aerobic Exercise for the Elderly. Rehabil Res Pract. 2018 Jun 19;2018:5230971. doi: 10.1155/2018/5230971. eCollection 2018.
PMID: 30018825RESULTNishi, N. , Tanaka, N. and Hirano, N. (2022) Characteristics of Body Composition and Relationship between Muscle Mass and Muscle Strength among Elderly Women in Different Age Groups. Advances in Aging Research, 11, 135-149. doi: 10.4236/aar.2022.115010.
RESULTBai X, Soh KG, Omar Dev RD, Talib O, Xiao W, Soh KL, Ong SL, Zhao C, Galeru O, Casaru C. Aerobic Exercise Combination Intervention to Improve Physical Performance Among the Elderly: A Systematic Review. Front Physiol. 2022 Jan 4;12:798068. doi: 10.3389/fphys.2021.798068. eCollection 2021.
PMID: 35058805RESULTRodriguez-Almagro D, Achalandabaso-Ochoa A, Ibanez-Vera AJ, Gongora-Rodriguez J, Rodriguez-Huguet M. Effectiveness of Virtual Reality Therapy on Balance and Gait in the Elderly: A Systematic Review. Healthcare (Basel). 2024 Jan 9;12(2):158. doi: 10.3390/healthcare12020158.
PMID: 38255047RESULTNaugle KE, Cervantes XA, Boone CL, Wind B, Naugle KM. Exploring actual and perceived levels of physical activity intensity during virtual reality active games. Front Sports Act Living. 2024 Feb 9;6:1349521. doi: 10.3389/fspor.2024.1349521. eCollection 2024.
PMID: 38406766RESULTJaneh O, Frundt O, Schonwald B, Gulberti A, Buhmann C, Gerloff C, Steinicke F, Potter-Nerger M. Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson's Disease. Cells. 2019 May 6;8(5):419. doi: 10.3390/cells8050419.
PMID: 31064145RESULTDore B, Gaudreault A, Everard G, Ayena JC, Abboud A, Robitaille N, Batcho CS. Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis. Sensors (Basel). 2023 Feb 24;23(5):2506. doi: 10.3390/s23052506.
PMID: 36904709RESULTGao Z, Lee JE, McDonough DJ, Albers C. Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic. J Clin Med. 2020 Jun 25;9(6):1986. doi: 10.3390/jcm9061986.
PMID: 32630367RESULTCampo-Prieto P, Cancela-Carral JM, Rodriguez-Fuentes G. Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial. Sensors (Basel). 2022 Sep 6;22(18):6742. doi: 10.3390/s22186742.
PMID: 36146092RESULTKruse, L., Karaosmanoglu, S., Rings, S., Ellinger, B., & Steinicke, F. (2021). Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises. Societies, 11(4), 134. https://doi.org/10.3390/soc11040134
RESULTTriangto K, Radi B, Siswanto BB, Tambunan TF, Heriansyah T, Harahap AR, Kekalih A, Katsukawa H, Santoso A. Non-dominant handgrip strength is associated with higher cardiorespiratory endurance and elevated NT-proBNP concentrations in ambulatory male adult outpatients with stable HFrEF. Narra J. 2024 Dec;4(3):e1278. doi: 10.52225/narra.v4i3.1278. Epub 2024 Nov 25.
PMID: 39816091RESULTLi M, Ogilvie H, Ochala J, Artemenko K, Iwamoto H, Yagi N, Bergquist J, Larsson L. Aberrant post-translational modifications compromise human myosin motor function in old age. Aging Cell. 2015 Apr;14(2):228-35. doi: 10.1111/acel.12307. Epub 2015 Feb 2.
PMID: 25645586RESULTYang CM, Chen Hsieh JS, Chen YC, Yang SY, Lin HK. Effects of Kinect exergames on balance training among community older adults: A randomized controlled trial. Medicine (Baltimore). 2020 Jul 10;99(28):e21228. doi: 10.1097/MD.0000000000021228.
PMID: 32664177RESULTTuan SH, Chang LH, Sun SF, Lin KL, Tsai YJ. Using exergame-based exercise to prevent and postpone the loss of muscle mass, muscle strength, cognition, and functional performance among elders in rural long-term care facilities: A protocol for a randomized controlled trial. Front Med (Lausanne). 2022 Dec 13;9:1071409. doi: 10.3389/fmed.2022.1071409. eCollection 2022.
PMID: 36582297RESULTBrady, N., McVeigh, J. G., McCreesh, K., Rio, E., Dekkers, T., & Lewis, J. S. (2021). Exploring the effectiveness of immersive Virtual Reality interventions in the management of musculoskeletal pain: a state-of-the-art review. Physical Therapy Reviews, 26(4), 262-275. https://doi.org/10.1080/10833196.2021.1903209
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PMID: 21562081RESULTKarahan AY, Tok F, Taskin H, Kucuksarac S, Basaran A, Yildirim P. Effects of Exergames on Balance, Functional Mobility, and Quality of Life of Geriatrics Versus Home Exercise Programme: Randomized Controlled Study. Cent Eur J Public Health. 2015 Nov;23 Suppl:S14-8. doi: 10.21101/cejph.a4081.
PMID: 26849537RESULTMaillot P, Perrot A, Hartley A. Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychol Aging. 2012 Sep;27(3):589-600. doi: 10.1037/a0026268. Epub 2011 Nov 28.
PMID: 22122605RESULTFragala MS, Cadore EL, Dorgo S, Izquierdo M, Kraemer WJ, Peterson MD, Ryan ED. Resistance Training for Older Adults: Position Statement From the National Strength and Conditioning Association. J Strength Cond Res. 2019 Aug;33(8):2019-2052. doi: 10.1519/JSC.0000000000003230.
PMID: 31343601RESULTShahana, A., Nair, U.S. and Hasrani, S.S. (2010) 'Effect of aerobic exercise programme on health related physical fitness components of middle aged women', British Journal of Sports Medicine, 44(Suppl_1), pp. i19-i19. Available at: https://doi.org/10.1136/bjsm.2010.078725.60.
RESULTHaley C, Andel R. Correlates of physical activity participation in community-dwelling older adults. J Aging Phys Act. 2010 Oct;18(4):375-89. doi: 10.1123/japa.18.4.375.
PMID: 20956840RESULTLo YP, Chiang SL, Lin CH, Liu HC, Chiang LC. Effects of Individualized Aerobic Exercise Training on Physical Activity and Health-Related Physical Fitness among Middle-Aged and Older Adults with Multimorbidity: A Randomized Controlled Trial. Int J Environ Res Public Health. 2020 Dec 25;18(1):101. doi: 10.3390/ijerph18010101.
PMID: 33375668RESULT
Related Links
- Effects of Individualized Aerobic Exercise Training on Physical Activity and Health-Related Physical Fitness among Middle-Aged and Older Adults with Multimorbidity: A Randomized Controlled Trial
- WHO - Multisectoral action for a life course approach to healthy ageing: draft global strategy and plan of action on ageing and health
- WHO guidelines on physical activity and sedentary behaviour
- EFFECT OF AEROBIC EXERCISE ON PHYSICAL FUNCTION INDICES IN THE ELDERLY
- The effect of low impact aerobic exercise on increasing physical fitness for the elderly
- EFFECT OF AEROBIC EXERCISE ON NEUROMUSCULAR QUALITY IN THE ELDERLY
- Effects of virtual reality-based aerobic endurance training on the functional fitness of healthy older adults: A systematic review
- The Effect Of Aerobic Exercise On Body Weight and Body Fat Percentage
- EFFECT OF AEROBIC EXERCISE ASSOCIATED WITH RESISTANCE TRAINING ON BODY COMPOSITION OF MIDDLE-AGED AND ELDERLY WOMEN
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Andi Amirah Shaleha Junaedi, MD, M.Sc
Physical Medicine and Rehabilitation, Faculty of Medicine of Hasanuddin University, Indonesia
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- In this study, masking is applied to both the investigators and the outcomes assessors to minimize bias during data collection and analysis. The investigators who analyze the data are blinded to the participants' group assignments to ensure objective interpretation of the results. The outcomes assessors, responsible for evaluating physical activity and fitness, are also blinded to which intervention each participant received, preventing subjective influence on outcome measurement.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
July 7, 2025
First Posted
July 28, 2025
Study Start
June 21, 2024
Primary Completion
August 9, 2024
Study Completion
August 9, 2024
Last Updated
July 31, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL, CSR
- Time Frame
- The individual participant data (IPD) and accompanying supporting information will be made available starting 6 months after the publication of the main study results and will remain accessible for a period of 5 years. This timeframe allows sufficient time for initial data analysis and dissemination, while providing other researchers ample opportunity for secondary analysis and collaboration.
- Access Criteria
- Access to individual participant data (IPD) and supporting documentation will be granted to qualified researchers who submit a formal request outlining the purpose and proposed analyses. Data will be shared for purposes consistent with advancing scientific knowledge in the field of physical activity, virtual reality, aging. Requests will be reviewed by the principal investigator and a data access committee to ensure ethical use and participant confidentiality. Data will be shared through a secure data-sharing platform after signing a data use agreement to protect privacy and intellectual property
we plan to share all collected individual participant data (IPD) as well as all IPD that underlie the results reported in any publications arising from this study. This will ensure transparency and allow other researchers to verify, replicate, or build upon our findings.