NCT06994104

Brief Summary

This study aims to examine the relationship between smartphone and digital game addiction and various health indicators, including physical activity level, sleep quality, stress, fatigue, and musculoskeletal pain among young people. University students often spend prolonged time on digital devices, which may affect their mental and physical well-being. By collecting self-reported data through validated questionnaires, the study will explore how these addictive behaviors are associated with lifestyle and health outcomes. The findings may help guide future interventions to promote healthier technology use among youth.

Trial Health

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Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
193

participants targeted

Target at P50-P75 for all trials

Timeline
Completed

Started May 2025

Shorter than P25 for all trials

Geographic Reach
1 country

2 active sites

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

May 9, 2025

Completed
11 days until next milestone

First Submitted

Initial submission to the registry

May 20, 2025

Completed
9 days until next milestone

First Posted

Study publicly available on registry

May 29, 2025

Completed
6 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2025

Completed
1 day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 2, 2025

Completed
Last Updated

November 20, 2025

Status Verified

May 1, 2025

Enrollment Period

7 months

First QC Date

May 20, 2025

Last Update Submit

November 17, 2025

Conditions

Keywords

Smartphone addictionDigital game addictionPhysical activitySleep qualityStressFatigueMusculoskeletal painUniversity studentsSelf-reported questionnaireScreen time

Outcome Measures

Primary Outcomes (2)

  • Smartphone Addiction Level Measured by SAS-SF

    The Smartphone Addiction Scale-Short Form (SAS-SF) is a 10-item self-report instrument scored on a 6-point Likert scale (1 = Strongly disagree, 6 = Strongly agree). The total score ranges from 10 to 60, with higher scores indicating higher levels of smartphone addiction. The Turkish version of the scale has shown high reliability (Cronbach's α = 0.88). All participants will complete the questionnaire online or in print.

    At enrollment

  • Digital Game Addiction Level Measured by DGAS-U

    The Digital Game Addiction Scale for University Students (DGAS-U) consists of 21 items rated on a 5-point Likert scale (1 = Never, 5 = Always). Total scores range from 21 to 105, with higher scores indicating greater digital game addiction. The scale has demonstrated strong psychometric properties in university populations. In this study, the questionnaire will be completed online or in paper form.

    At enrollment

Secondary Outcomes (6)

  • Physical Activity Level Assessed by IPAQ-Short Form

    At enrollment

  • Sleep Quality Assessed by Pittsburgh Sleep Quality Index (PSQI)

    At enrollment

  • Perceived Stress Measured by Perceived Stress Scale (PSS)

    At enrollment

  • Fatigue Level Measured by Multidimensional Fatigue Inventory (MFI-20)

    At enrollment

  • Pain Intensity Measured by Numeric Rating Scale (NRS)

    At enrollment

  • +1 more secondary outcomes

Study Arms (1)

Physiotherapy Students

Participants are undergraduate students enrolled in the Department of Physiotherapy and Rehabilitation. All participants complete the same set of self-reported questionnaires assessing smartphone and digital game addiction, physical activity, sleep quality, stress, fatigue, and musculoskeletal pain.

Eligibility Criteria

Age18 Years - 30 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)
Sampling MethodNon-Probability Sample
Study Population

Participants will be selected from undergraduate students enrolled in physiotherapy and rehabilitation programs at a health sciences faculty in an urban university setting. The population represents young adults aged 18 to 30 years with regular access to smartphones and/or digital games. Participants will be recruited through voluntary participation in response to announcements distributed via institutional communication channels.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation

Istanbul, Marmara, 34000, Turkey (Türkiye)

NOT YET RECRUITING

Istanbul University Cerrahpasa, Faculty of Health Science

Istanbul, Turkey (Türkiye)

RECRUITING

MeSH Terms

Conditions

Internet Addiction DisorderTechnology AddictionCollagen DiseasesFatigueSedentary BehaviorMotor ActivitySleep Initiation and Maintenance DisordersMusculoskeletal Pain

Condition Hierarchy (Ancestors)

Behavior, AddictiveCompulsive BehaviorImpulsive BehaviorBehaviorConnective Tissue DiseasesSkin and Connective Tissue DiseasesSigns and SymptomsPathological Conditions, Signs and SymptomsSleep Disorders, IntrinsicDyssomniasSleep Wake DisordersNervous System DiseasesMental DisordersMuscular DiseasesMusculoskeletal DiseasesPainNeurologic Manifestations

Study Officials

  • Ayşe Zengin Alpözgen, Assoc. Prof.

    Istanbul University - Cerrahpasa

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Ayşe Zengin Alpözgen, Assoc. Prof.

CONTACT

Ayşe Zengin Alpözgen, Assoc. Prof.

CONTACT

Study Design

Study Type
observational
Observational Model
OTHER
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assoc. Prof.

Study Record Dates

First Submitted

May 20, 2025

First Posted

May 29, 2025

Study Start

May 9, 2025

Primary Completion

December 1, 2025

Study Completion

December 2, 2025

Last Updated

November 20, 2025

Record last verified: 2025-05

Data Sharing

IPD Sharing
Will not share

There is no plan to share individual participant data (IPD) because the study involves self-reported questionnaire data collected from healthy volunteers and does not include clinical interventions or sensitive health data requiring broader dissemination.

Locations