Experiential and Relaxation Virtual Reality as a Tool for Easing Anxiety in Seriously Ill Children
The Use of Experiential and Relaxation Virtual Reality to Minimize Anxiety in Children With Life-Limiting Conditions
2 other identifiers
interventional
50
1 country
1
Brief Summary
The goal of this clinical trial is to assess the use of experiential and relaxation virtual reality (VR) interventions in easing anxiety and other distress symptoms in children with life-limiting and/or life-threatening conditions (LLC/LTC). The main questions it aims to answer are:
- Experience both types of VR interventions-experiential and relaxation VR-for 7 to 15 minutes in two sessions (the number of days between sessions will depend on each child's medical plan), the order of interventions is randomized.
- Fill out a set of short questionnaires before and after each intervention (approximately 5 minutes per phase).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Dec 2024
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 20, 2024
CompletedFirst Submitted
Initial submission to the registry
March 31, 2025
CompletedFirst Posted
Study publicly available on registry
April 8, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 30, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
October 31, 2025
CompletedMay 4, 2026
April 1, 2026
10 months
March 31, 2025
April 28, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Change in Anxiety Levels from Baseline following Experiential and Relaxation Virtual Reality Intervention.
Anxiety levels are always measured pre- and post- both VR interventions (relaxation and experiential) using a standardized Czech scale called the "Scale Measuring Anxiety in Children". The scale consists of 17 items, each rated on a 1-4 scale; however, only 15 items are included in the final score. The total score thus ranges from a minimum of 15 to a maximum of 60, with higher scores indicating higher levels of anxiety. The difference between baseline and post-intervention scores is then calculated
Baseline and 15 minutes (post intervention).
Feasibility and Acceptability of the Relaxation App in Pediatric Population.
The relaxation VR app is newly developed and has so far been tested only in adult populations. To measure its feasibility and acceptability, the Simulation Sickness Questionnaire (SSQ), two items from the System Usability Scale (SUS), and several non-standardized questions assessing levels of immersion, enjoyment, engagement, relaxation, and distraction will be used. These scales and items are administered post-intervention. The SSQ consists of 16 items rated on a 0-3 scale, with a total score range from 0 to 48; higher scores indicate a higher level of simulation sickness. The SUS items use a 1-5 scale (1 = totally agree, 5 = totally disagree), where lower scores reflect better usability. The non-standardized questions also use a 1-5 scale (1 = totally agree, 5 = totally disagree), with lower scores indicating higher levels of immersion, enjoyment, engagement, relaxation, and distraction.
3-5 minutes post VR intervention
Secondary Outcomes (2)
Change in Pain Levels from Baseline following Experiential and Relaxation Virtual Reality Intervention.
Baseline and 15 minutes (post intervention).
Change in Fear Levels from Baseline following Experiential and Relaxation Virtual Reality Intervention.
Baseline and 15 minutes (post intervention).
Other Outcomes (1)
Parents' Opinion on the VR Relaxation and Experiential Interventions for Children/Child Patients.
From enrollement of the child to the end of second session (approximately 4 weeks from enrollement).
Study Arms (2)
ARM 1: relaxation VR followed by experiential VR
EXPERIMENTALARM 2: experiential VR followed by relaxation VR
EXPERIMENTALInterventions
A newly developed self-guided app BreezeTrerraVR that helps patients practice relaxation breathing in an immersive virtual environment, using voice prompts, visual cues, and respiratory biofeedback for guidance. The app was developed in the VR center at the National Institute of Mental Health, Czech Republic (supported by THE JOHANNES AMOS COMENIUS PROGRAMME (OP JAC) EXCELLENCE IN RESEARCH, Title: Research of Excellence on Digital Technologies and Wellbeing, Project Registration Number: CZ. 02.01.01/00/22\_008/0004583).
The experiential VR intervention will use the VR program "Ocean Rift" (an experience of the underwater world and its animals). It is a calm experiential and distraction game program that does not require much mobility and interaction and is therefore suitable for pediatric patients and hospital environments. This VR application is also used in available published research.
Eligibility Criteria
You may qualify if:
- age 7-17.9 years
- sufficient level of contact with the environment and ability to cooperate
- children and parents fluent in Czech
- diagnosis of a life-threatening or life-limiting disease according to the internationally accepted list of palliatively relevant diagnoses
- pediatric patients treated at the University Hospital Motol
You may not qualify if:
- age below 7 or above 17.9 years
- unstable health status
- inability to speak Czech
- absence of parental consent for participation in the study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- National Institute of Mental Health, Czech Republiclead
- Motol University Hospitalcollaborator
- Charles University, Czech Republiccollaborator
Study Sites (1)
University Hospital Motol
Prague, Czech Republic, 15006, Czechia
Related Publications (7)
Toman J. Škály na měření úzkosti a úzkostlivosti u dětí. Praha: Národní ústav pro vzdělávání; 2018.
BACKGROUNDMcMurtry CM, Noel M, Chambers CT, McGrath PJ. Children's fear during procedural pain: preliminary investigation of the Children's Fear Scale. Health Psychol. 2011 Nov;30(6):780-8. doi: 10.1037/a0024817. Epub 2011 Aug 1.
PMID: 21806301BACKGROUNDKennedy R, Lane N, Berbaum K, Lilienthal M. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. Int J Aviat Psychol. 1993;3(3):203-20.
BACKGROUNDGerceker GO, Bektas M, Aydinok Y, Oren H, Ellidokuz H, Olgun N. The effect of virtual reality on pain, fear, and anxiety during access of a port with huber needle in pediatric hematology-oncology patients: Randomized controlled trial. Eur J Oncol Nurs. 2021 Feb;50:101886. doi: 10.1016/j.ejon.2020.101886. Epub 2020 Dec 1.
PMID: 33321461BACKGROUNDFraser LK, Gibson-Smith D, Jarvis S, Norman P, Parslow R. 'Make Every Child Count' Estimating current and future prevalence of children and young people with life-limiting conditions in the United Kingdom FINAL REPORT FEBRUARY 2020. 2020;(February):1-61
BACKGROUNDFoundation WBF. Wong-Baker FACES® Pain Rating Scale. 2016.
BACKGROUNDCaruso TJ, George A, Menendez M, De Souza E, Khoury M, Kist MN, Rodriguez ST. Virtual reality during pediatric vascular access: A pragmatic, prospective randomized, controlled trial. Paediatr Anaesth. 2020 Feb;30(2):116-123. doi: 10.1111/pan.13778. Epub 2019 Dec 19.
PMID: 31785015BACKGROUND
Study Officials
- STUDY CHAIR
Iveta Fajnerova, MSc, PhD
National Institute of Mental Health (NIMH)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
March 31, 2025
First Posted
April 8, 2025
Study Start
December 20, 2024
Primary Completion
October 30, 2025
Study Completion
October 31, 2025
Last Updated
May 4, 2026
Record last verified: 2026-04
Data Sharing
- IPD Sharing
- Will share
- Time Frame
- IPD will be shared upon request once the entire project is completed and the study is published in a peer-reviewed impact journal in open-access mode.
- Access Criteria
- The IPD can be accessed by anyone upon request to the authors of the study. The authors can be contacted via email, which will be provided in the study publication and on the registration website.
Individual participant data (IPD) will be shared in respect to the outcome measures (baseline and post-treatment), meaning pre-processed data of individuals related to the study's outcome measures. All data will be anonymized, with each participant's data stored under a unique individual code.