Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks
1 other identifier
observational
12
1 country
1
Brief Summary
With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored. This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:
- Examining the relationship between brain cortical activity and kinematics in both conditions.
- Comparing brain cortical activity between hand-tracking and controller-based interactions.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for all trials
Started Mar 2025
Shorter than P25 for all trials
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 13, 2025
CompletedStudy Start
First participant enrolled
March 20, 2025
CompletedFirst Posted
Study publicly available on registry
March 26, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 30, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
June 30, 2025
CompletedMarch 26, 2025
March 1, 2025
3 months
March 13, 2025
March 20, 2025
Conditions
Outcome Measures
Primary Outcomes (1)
Brain cortical activity
Measures of brain cortical activity using EEG/fNIRS
Baseline (at rest: before task performance) and Day 1 (during each of the three task performances within the single study session)
Secondary Outcomes (6)
Average speed
Day 1 (during each of the three task performances within the single study session)
Maximal movement speed
Day 1 (during each of the three task performances within the single study session)
Movement smoothness
Day 1 (during each of the three task performances within the single study session)
Variation of velocity
Day 1 (during each of the three task performances within the single study session)
Average distance between thumb and other fingers
Day 1 (during each of the three task performances within the single study session)
- +1 more secondary outcomes
Study Arms (1)
Healthy individuals
Interventions
Participants will perform a manual dexterity task involving the displacement of physical cubes
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology
Eligibility Criteria
Participants will be recruited through word-of-mouth within the Belgian population
You may qualify if:
- Age over 18 years old
- Normal-to-corrected vision
- Ability to understand simple instructions
You may not qualify if:
- History of seizure
- Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality
- Neurologic or orthopaedic pathology potentially affecting upper extremity movement
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Neuro Musculo Skeletal Lab
Brussels, Brussels Capital, 1200, Belgium
Study Officials
- PRINCIPAL INVESTIGATOR
Thierry Lejeune, MD, PhD
Cliniques universitaires Saint-Luc UCL
Central Study Contacts
Thérèse Ntabuhashe Bibentyo, Er, PhD student
CONTACT
Study Design
- Study Type
- observational
- Observational Model
- OTHER
- Time Perspective
- PROSPECTIVE
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 13, 2025
First Posted
March 26, 2025
Study Start
March 20, 2025
Primary Completion
June 30, 2025
Study Completion
June 30, 2025
Last Updated
March 26, 2025
Record last verified: 2025-03
Data Sharing
- IPD Sharing
- Will not share