BCI Training for Social Cognition and Error Monitoring in ASD
LEARNAUT
Improving Social Cognition and Error Monitoring in Autism Spectrum Disorder Through a Brain Computer Interface Based on Reinforcement Learning
2 other identifiers
interventional
28
1 country
1
Brief Summary
Social cognition seems to develop atypically in autism, particularly in processes such as faces perception, joint attention and social information processing. In this sense, and using an Emotional Paradigm of Facial Expressions (EFP) with a Brain-Computer Interface (BCI) based on Electroencephalography (EEG), the investigators intend to evaluate its effectiveness as a medical device in Autism Spectrum Disorder (ASD), namely: improving 1) social skills and 2) reducing generalized anxiety, 3) improve error monitoring, and consequently verify 4) an increase in motivation. To this end, the investigators will test a gamified intervention (EFP), using personalized feedback in real time. In this gamified interface, there is an artificial agent that learns rules through Reinforcement Learning using the evoked potentials from the participant as they observe the agent's right or wrong actions. The hypothesis is that this approach allows, during the gamified task (EFP), not only the agent/interface to learn, but also the participant through operant conditioning and implicit scrutiny of errors, which makes it particularly interesting for disorders in which error monitoring processes are compromised, as in ASD.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2025
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 3, 2025
CompletedFirst Posted
Study publicly available on registry
February 17, 2025
CompletedStudy Start
First participant enrolled
March 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
December 1, 2026
August 1, 2025
July 1, 2025
1.5 years
February 3, 2025
July 29, 2025
Conditions
Outcome Measures
Primary Outcomes (2)
Change from baseline to post-intervention in a computerized attention task (Subway Game)
Responses consist on the time spent to complete 3 mazes, using computer mouse navigation. Responses are measured in seconds and the best outcomes correspond to the fastest responses.
From baseline to the end of treatment (maximum of 8 weeks)
Change from baseline to post-intervention in the Anxiety Sub-Scale from "The Hospital Anxiety and Depression Scale"
Participants scores ranges from 0 (best outcome) to 21 (worst outcome).
From baseline to the end of treatment (maximum of 8 weeks).
Secondary Outcomes (3)
Change in error-monitoring in Emotional Facial Expression Paradigm (EFP) across intervention
At each intervention session, from first to last (intervention lasts up to 8 weeks and starts within 2 weeks after baseline)
Change from baseline to post-intervention in the Interest/Enjoyment subscale of "Intrinsic Motivation Inventory (IMI)"
From baseline to the end of treatment (maximum of 8 weeks)
Change from baseline to post-intervention in a computerized attention task (Subway Game - eye gaze)
From baseline to the end of treatment (maximum of 8 weeks).
Other Outcomes (6)
Change in spelling accuracy in a Speller Task across intervention
At each intervention session, from first to last (intervention lasts up to 8 weeks)
Change from baseline to post-intervention in the "Autism Treatment Evaluation Checklist (ATEC)"
From baseline to the end of treatment (maximum of 8 weeks)
Change from baseline to post-intervention in total score of "Toronto Alexithymia Scale-20 (TAS-20)"
From baseline to the end of treatment (maximum of 8 weeks)
- +3 more other outcomes
Study Arms (2)
Experimental Arm
EXPERIMENTALExperimental Arm The experimental group (n=17) will undergo three sessions of BCI intervention up to a maximum of six sessions. The intervention will be applied once a week, during three weeks, minimum, up to six weeks, maximum. The final number of sessions to be completed was defined after piloting. It will consist on a gamified task to train social cognition and to explore its viability for error-monitoring using EEG based non-volitional neurofeedback. The intervention comprises two modules, a visual paradigm called 'Emotional Facial Expression Paradigm' (EFP), where the subject is asked to observe the movements of a facial expression, and an 'Intelligent Agent' that learns through Reinforcement Learning from participant's judgments to the actions of the Intelligent Agent.
Control Arm
OTHERThe control group (n=17) will undergo a minimum of three and up to six sessions of BCI control intervention. The control intervention will be applied once per week. It will consist on a gamified attention task of executive function training, through a P300 BCI non-invasive interface based on EEG. The task consists of a speller, in which the participant is asked to write a word, by sequentially focusing the attention on the necessary letters.
Interventions
The experimental intervention is a social cognition gamified training, through a software that implements communication between a participant and a computer, using a detection and classification algorithm based on EEG signal. The training consists of a visual stimulation model, specifically an emotional facial paradigm, where the subject is asked to observe the movements of a facial expression (referred to as cue image) expressing either happiness or sadness and to adapt the visual gaze according the cue image.
The control intervention is a executive function gamified training, through a software that implements communication between a participant and a computer, using a detection and classification algorithm based on the P300 EEG signal. The task consists of a speller, in which the participant is asked to write a word, by sequentially focusing the attention on the necessary letters.
Eligibility Criteria
You may qualify if:
- Participant is able and willing to give written informed consent/assent
- Previous diagnosis of Autism Spectrum Disorder by a qualified clinician according to gold-standard instruments
- Aged between 16 and 55 years old
- Normal or corrected-to-normal vision
You may not qualify if:
- Global Intelligence Quotient \<70
- Dermatological diseases of the scalp
- Concurrent neurofeedback therapy
- Concomitant medication without a stable dosage for at least 4 weeks
- History of seizures and/or epilepsy
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
ICNAS
Coimbra, 3000 548, Portugal
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- MD, PhD
Study Record Dates
First Submitted
February 3, 2025
First Posted
February 17, 2025
Study Start
March 1, 2025
Primary Completion (Estimated)
September 1, 2026
Study Completion (Estimated)
December 1, 2026
Last Updated
August 1, 2025
Record last verified: 2025-07