Intensive Video-Based Game Therapy Applications in Cerebral Palsy
The Effect of Intensive Video-Based Game Therapy Applications on Motor Skills, Daily Living Activities and Participation in Cerebral Palsy
1 other identifier
interventional
16
1 country
2
Brief Summary
This study investigates the effectiveness of intensive video game-based rehabilitation and intensive bimanual activity-based therapy for improving motor skills and daily living activities in individuals with spastic cerebral palsy (CP). Given the importance of high-frequency, short-duration interventions in CP rehabilitation, the research compares these two approaches while ensuring participants receive no additional therapy during the study. Twenty children (ages 4-18) with GMFCS levels 1-2 and MACS levels 1-3 will be randomly assigned to one of the two groups. The video game-based group will complete 28 structured sessions over two weeks, including 20 individual sessions and 8 group sessions. The control group will follow an identical schedule using bimanual goal-oriented activities. Assessments will be conducted before, after, and three months post-intervention using validated motor and functional performance measures. By standardizing task contents between groups, the study aims to provide objective results and contribute to CP rehabilitation by identifying an effective, time-efficient, and cost-effective therapy option using exergames and serious games.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Feb 2025
2 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 6, 2025
CompletedStudy Start
First participant enrolled
February 10, 2025
CompletedFirst Posted
Study publicly available on registry
February 12, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 10, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
January 10, 2026
CompletedFebruary 19, 2026
February 1, 2026
8 months
February 6, 2025
February 18, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Gross Motor Function changes over the Study - Gross Motor Performance Measure - 88 (GMFM-88)
GMFM-88 is a assessment tool to evaluate gross motor functions in children with cerebral palsy. It evaluates motor functions in 5 dimensions and with 88 items total
Prior to the interventions, right after the 2 weeks of interventions and 2 months later as follow-up
Performance of Activities of Daily Living - Canadian Occupational Performance Measure (COPM)
The Canadian Occupational Performance Measure (COPM) is a client-centered assessment tool that evaluates self-perceived performance and satisfaction in daily activities across three areas: self-care, productivity, and leisure. Clients identify up to five important but challenging activities and rate their performance and satisfaction on a 10-point scale (1 = extremely poor/not satisfied, 10 = excellent/completely satisfied). The total performance and satisfaction scores are averaged separately, with higher scores indicating better function and greater satisfaction. A change of 2 or more points is considered clinically significant.
Prior to the interventions, right after the 2 weeks of interventions and 2 months later as follow-up
Secondary Outcomes (2)
Changes on Motor Function for Upper Extremities - Selective Control of the Upper Extremity Scale (SCUES)
Prior to the interventions, right after the 2 weeks of interventions and 2 months later as follow-up
Changes on Motor Function for Upper Extremities - Box and Block Test
Prior to the interventions, right after the 2 weeks of interventions and 2 months later as follow-up
Other Outcomes (1)
Change of Postural Control
Prior to the interventions, right after the 2 weeks of interventions and 2 months later as follow-up
Study Arms (2)
Video Game Based Therapy Group
EXPERIMENTALIn this group an Intensive video game based therapy program will be applied to participants. Therapy program aimed for the motor function of upper extremities and postural control. Therapy program includes 10 individual 4 group sessions per week, 28 sessions in total with each session lasts 40 minutes. Total duration of this intervention is 2 weeks.
Bimanual Intensive Therapy Group
ACTIVE COMPARATORIn this group an Bimanual Intensive therapy program will be applied to participants. Therapy program aimed for the motor function of upper extremities and postural control. Therapy program includes 10 individual 4 group sessions per week, 28 sessions in total with each session lasts 40 minutes. Total duration of this intervention is 2 weeks.
Interventions
Video game based therapy interventions includes active video games for rehabilitation. Leap Motion Controller based rehabilitative games, Xbox Kinect Games and Kinect Based Custom Rehabilitative Games will be applied to the participants
This intervention includes goal directed activity based exercises for upper extremity functions. This intervention also includes exercises for postural control
Eligibility Criteria
You may qualify if:
- Diagnosed with Spastic Cerebral Palsy
- Gross Motor Function Classification level I-II
- Manual Ability Classification level I-III
- Communication Function Classification System I-II
- No botox injections 6 months prior to the intervention
You may not qualify if:
- Visual problems which may effect the interventions
- Secondary conditions such as intellectual disability, epilepsy
- Having surgical procedure related to musculoskeletal system 1 year prior to he study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (2)
Cerebral Palsy Türkiye Foundation
Istanbul, Ataşehir, Turkey (Türkiye)
Istanbul Medipol University
Istanbul, Beykoz, 34815, Turkey (Türkiye)
Related Publications (1)
Bleyenheuft Y, Arnould C, Brandao MB, Bleyenheuft C, Gordon AM. Hand and Arm Bimanual Intensive Therapy Including Lower Extremity (HABIT-ILE) in Children With Unilateral Spastic Cerebral Palsy: A Randomized Trial. Neurorehabil Neural Repair. 2015 Aug;29(7):645-57. doi: 10.1177/1545968314562109. Epub 2014 Dec 19.
PMID: 25527487BACKGROUND
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Ahmet Emir, Emir
Medipol University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Masking Details
- Assessor of the study protocol wont be able to have knowledge about assigned group of participants. Participants wont be aware about groups.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- DR
Study Record Dates
First Submitted
February 6, 2025
First Posted
February 12, 2025
Study Start
February 10, 2025
Primary Completion
October 10, 2025
Study Completion
January 10, 2026
Last Updated
February 19, 2026
Record last verified: 2026-02