NCT06818877

Brief Summary

This study is testing ways to help children with cerebral palsy (CP) improve how their hands work. Investigators want to see if brain activity using a virtual reality (VR) program can make their hands work better. The program is called Hand and Bimanual Intensive Therapy Virtual Reality (HABIT-VR). Investigators will compare how well HABIT-VR works to a simple VR program. In the study a VR game will be played and participants in the treatment group, will have hand muscles gently stimulated to help the joints move.

Trial Health

77
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
51

participants targeted

Target at P25-P50 for not_applicable

Timeline
21mo left

Started Jul 2025

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress42%
Jul 2025Jun 2028

First Submitted

Initial submission to the registry

February 3, 2025

Completed
8 days until next milestone

First Posted

Study publicly available on registry

February 11, 2025

Completed
6 months until next milestone

Study Start

First participant enrolled

July 30, 2025

Completed
2.8 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 1, 2028

Expected
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

June 1, 2028

Last Updated

September 3, 2026

Status Verified

April 1, 2026

Enrollment Period

2.8 years

First QC Date

February 3, 2025

Last Update Submit

August 31, 2026

Conditions

Outcome Measures

Primary Outcomes (2)

  • Assisting Hand Assessment

    The Assisting Hand Assessment (AHA) is scored from 0 to 100 AHA-units, with higher scores indicating greater ability in using the affected in bi-manual tasks.

    From enrollment to the training sessions over two weeks and two assessment sessions within one week before and after the treatment

  • Brain Cortical Activity Measurement by Waveguard Electroencephalogram Cap

    Changes in a participant's brain cortical activity will be measured during the intervention using a an FDA-cleared WAVEGUARD (TM) EEG Cap and an eego amplifier.

    Baseline (first assessment session) to 2 weeks

Secondary Outcomes (1)

  • Box and Block Test Time

    From enrollment to the training sessions over two weeks and two assessment sessions within one week before and after the treatment.

Study Arms (2)

Control Group

NO INTERVENTION

There is no intervention for this group. Investigators will record healthy children's brain activity to train the virtual reality (VR) program to improve upper limb function.

Cerebral Palsy Group

EXPERIMENTAL

Participants in the Cerebral Palsy Group (CP) will be split into two groups of two partici\[ants. Both groups will play some VR games while hand movements are tracked. These groups will switch after approximately 2 hours. The two groups are Condition 1 (standard HABIT in HABIT-VR camps and HABIT-VR in BCI-HABIT-VR camps) and Condition 2 (VR HABIT in HABIT-VR camps and BCI-augmented VR HABIT in BCI-HABIT-VR camps).

Device: Brain-Computer Interface (BCI)-HABIT-VRDevice: Hand and Bimanual Intensive Therapy Virtual Reality (HABIT-VR)

Interventions

Recent research indicates that running a camp using virtual reality (VR) software designed for a technique called hand-arm bimanual Intensive Training (HABIT) can help improve movement planning and execution in children with cerebral palsy (CP). In this study, investigators aim to combine brain activity monitoring (known as Brain-Computer Interface Neurofeedback, or BCI-NFT) to aid the rehabilitation of upper limb movements in children with CP. Furthermore, this new VR system (BCI-HABIT-VR) effects on brain activity and arm movement skills will be compared to the traditional HABIT-VR program.

Also known as: BCI-HABIT-VR Group
Cerebral Palsy Group

Participants will engage in a virtual reality (VR) game designed to train upper limbs. A wristband, called the Empatica E4, will be worn which will help measure various factors such as heart rate, sweat levels, and skin temperature. Additionally, the upper limb movements during the game will be measured. There will be no brain activity recording for this group.

Also known as: HABIT-VR Group
Cerebral Palsy Group

Eligibility Criteria

Age6 Years - 17 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Children with cerebral palsy
  • Aged 6 to 17
  • Unilateral and bilateral cerebral palsy (Hemiplegic or Diplegic cerebral palsy)
  • Manual Ability Classification System Score (MACS) between I-IV.
  • Gross Motor Function Classification System (GMFCS) levels ranging from I to III.
  • Ability to follow verbal instructions
  • Typically developing children
  • Aged 6 to 17
  • Good physical health
  • Ability to follow verbal instructions

You may not qualify if:

  • Children with cerebral palsy
  • Other conditions leading to the inability to move the upper extremity or handle objects
  • Visual impairments preventing the performance of intervention and testing tasks
  • Received an intensive therapeutic intervention involving upper extremities, botulinum toxin in an upper extremity within the past 6 months, or any upper extremity surgery in the past year
  • Typically developing children
  • Chronic illnesses or medical conditions that could impact their development
  • Significant behavioral or emotional issues that could indicate developmental disorders or psychological conditions
  • Diagnosed developmental disorders \[e.g., autism, Attention-deficit/hyperactivity disorder (ADHD), learning disabilities\]

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University of Nebraska Medical Center, Munroe-Meyer Institute

Omaha, Nebraska, 68106, United States

RECRUITING

MeSH Terms

Conditions

Cerebral Palsy

Interventions

Brain-Computer Interfaces

Condition Hierarchy (Ancestors)

Brain Damage, ChronicBrain DiseasesCentral Nervous System DiseasesNervous System Diseases

Intervention Hierarchy (Ancestors)

Electrical Equipment and SuppliesEquipment and Supplies

Study Officials

  • Ahad Behboodi, PhD

    University of Nebraska

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Ahad Behboodi, PhD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

February 3, 2025

First Posted

February 11, 2025

Study Start

July 30, 2025

Primary Completion (Estimated)

May 1, 2028

Study Completion (Estimated)

June 1, 2028

Last Updated

September 3, 2026

Record last verified: 2026-04

Data Sharing

IPD Sharing
Will not share

Locations