Virtual Reality Game to Enhance Auditory Processing in Children With Cochlear Implants
Development and Evaluation of the Effectiveness of a Virtual Reality Game Targeting Central Auditory Processing Skills in Children Using Cochlear Implants
2 other identifiers
interventional
24
1 country
1
Brief Summary
This study aimed to design and evaluate the effectiveness of a virtual reality-based restaurant simulation game to improve central auditory processing skills in children with bilateral cochlear implants. The study aims to improve auditory attention, working memory, and speech perception in noise. Children with bilateral cochlear implants between the ages of 10 and 18 will participate in this study, which combines traditional rehabilitation methods with a virtual reality game. The "Hearing in Noise Test" (HINT) assessment tools will be used. The game aims to present interactive scenarios that simulate auditory difficulties encountered in daily life and to improve auditory processing skills. The usability of the game will be tested in the pilot phase. This project aims to bring an innovative approach to rehabilitation programs and to contribute to the social integration of children with hearing loss while increasing social awareness.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Apr 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 12, 2025
CompletedFirst Posted
Study publicly available on registry
January 23, 2025
CompletedStudy Start
First participant enrolled
April 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
June 15, 2025
CompletedJuly 30, 2025
July 1, 2025
2 months
January 12, 2025
July 27, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from Baseline in Speech Recognition in Noise Using the Hearing in Noise Test (HINT)
The HINT test is an adaptable test for measuring sentence recognition threshold, which evaluates the status and efficiency of hearing in noise using sentences from daily life. The aim of the HINT test is to evaluate the auditory capacity of the individual in noisy environments.
The outcome will be assessed at Baseline (Week 0) and Post-Intervention (Week 4), with improvements in scores reflecting better speech perception in noise.
Study Arms (2)
Control Group (Traditional Auditory Rehabilitation Only)
ACTIVE COMPARATORParticipants in the control group (15 bilateral cochlear implant users, aged 10-18 years) will receive traditional auditory rehabilitation sessions once a week for 30 minutes over a 4-week period. This group will not participate in the virtual reality intervention.
Experimental Group (Traditional Auditory Rehabilitation + VR Game)
ACTIVE COMPARATORThis group will include 15 participants aged 10-18 years with bilateral cochlear implants. In addition to traditional auditory rehabilitation, participants will receive virtual reality (VR) game-based rehabilitation for 30 minutes once a week. The intervention will last for 4 weeks and aims to improve central auditory processing skills.
Interventions
The Virtual Reality (VR) Game is a novel auditory rehabilitation tool designed to enhance central auditory processing skills in children with cochlear implants. This intervention features a restaurant simulation environment where participants perform auditory tasks such as identifying verbal orders, recognizing speech in noisy environments, and matching auditory cues to visual inputs. Dosage Form: Virtual reality sessions conducted through a VR headset (Oculus Meta Quest 3). Frequency: Once per week. Duration per Session: 30 minutes per session. Total Duration: Four weeks (4 sessions). Complexity Levels: Tasks increase in complexity over time, starting with simple auditory cues in quiet environments and progressing to more challenging scenarios involving background noise and multitasking. The VR game is specifically designed to replicate real-world auditory challenges in a controlled and engaging virtual environment, providing participants with tailored tasks to improve auditory atten
Name: Traditional Auditory Rehabilitation Description: Participants will continue the standard auditory rehabilitation program they currently receive at their registered rehabilitation center and will focus on improving auditory processing skills. This program includes: Session Length: 30 minutes per session Frequency: Once a week Total Duration: 4 weeks (4 sessions total) Components: Improve speech understanding in noise
Eligibility Criteria
You may qualify if:
- Being between 10 and 18 years old
- Having bilateral cochlear implants
- Having prelingual hearing loss before the age of 2 and having a cochlear implant
- Having a minimum receptive and expressive language age of 7 on the Peabody Picture-Word Test
- Having no additional condition that may cause dizziness or balance disorders
- Having a score in the following ranges on the Child Hearing Performance Scale (CHAPS):
- Noise Environment item: -7 to -21
- Multiple Stimuli item: -3 to -9
- Auditory Memory item: -8 to -24
- Auditory Attention Span item: -8 to -24
- Having no diagnosed neurodevelopmental disorder
- Being a native Turkish speaker
- Being willing to participate in the study and signing the informed consent form.
You may not qualify if:
- Individuals younger than 10 or older than 18 years old.
- Individuals using unilateral cochlear implants.
- Individuals without prelingual hearing loss or who had a cochlear implant after the age of 2.
- Individuals with a receptive and expressive language age of under 7 as a result of the Peabody Picture-Word Test.
- Individuals with dizziness, balance disorders or neurodevelopmental problems.
- According to the results of the Child Auditory Performance Scale (CHAPS):
- Those who scored under -7 or over -21 on the "Noise" subscale.
- Those who scored under -3 or over -9 on the "Multiple Input" subscale.
- Those who scored under -8 or over -24 on the "Auditory Memory" subscale.
- Those who scored under -8 or over -24 on the "Auditory Attention Span" subscale.
- Individuals whose native language is not Turkish.
- Individuals who did not want to participate in the study and/or did not sign the informed consent form.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Istanbul Aydın University
Istanbul, Kucukcekmece, 34295, Turkey (Türkiye)
Related Publications (1)
Tabak SN, Meral Cetinkaya M, Irali AE. Development and evaluation of a virtual reality game targeting Central auditory processing skills in children using cochlear implants: a randomized controlled trial. Disabil Rehabil Assist Technol. 2026 Feb 4:1-18. doi: 10.1080/17483107.2026.2623465. Online ahead of print.
PMID: 41636301DERIVED
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Research Assistant
Study Record Dates
First Submitted
January 12, 2025
First Posted
January 23, 2025
Study Start
April 1, 2025
Primary Completion
June 1, 2025
Study Completion
June 15, 2025
Last Updated
July 30, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will not share
The individual participant data (IPD) will not be shared to ensure the privacy and confidentiality of the participants. As the study involves a vulnerable group of children with cochlear implants, maintaining their personal data's integrity is of utmost importance. Additionally, the ethical committee's guidelines and institutional policies require strict data protection to prevent potential misuse. Therefore, the IPD will remain confidential and will not be made publicly available.