Impact of AR Glasses on Children's Behavior During Dental Nerve Blocks
Effect of Active and Passive Augmented Reality Glasses in Behavioral Children Management for Inferior Alveolar Nerve Block - A Randomized Controlled Trial
1 other identifier
interventional
108
1 country
1
Brief Summary
The aim of this study is to evaluate the effectiveness of augmented reality glasses in managing pain, anxiety, and behavior in pediatric patients during inferior alveolar nerve block Group A (Control group): inferior alveolar nerve block will be administrated with passive behavior management (displaying animated movies directly on the screen of a mobile device). Group B: inferior alveolar nerve block will be administrated with displaying animated movies directly on the screen of a mobile device usage of the augmented reality glasses. Group C: Application of active behavior management by usage video games on the screen of a mobile device connected to augmented reality glasses before administration of inferior alveolar nerve block. Group D: An active and passive behavior management will be applied by usage video games before administration of inferior alveolar nerve block and animated movies during administration on the screen of a mobile device connected to augmented reality glasses. Children in all four groups will be assessed by using a combination of measures: Venham's picture test (VPT), Pulse Oximeter, Wong-Baker face, observational behavioral scale (using Face - Legs - Activity - Cry - Consolability "FLACC" scale "external evaluator") and general behavior scale (Houpt)
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Dec 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 1, 2024
CompletedFirst Submitted
Initial submission to the registry
December 5, 2024
CompletedFirst Posted
Study publicly available on registry
December 9, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2025
CompletedNovember 17, 2025
November 1, 2025
3 months
December 5, 2024
November 14, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Anxiety levels
VPT scale
before starting, ten minutes after stating, and after inferior alveolar nerve block injection
Pain Levels
Wong-Baker FACES
After administration of inferior alveolar nerve block
Pain Levels
The Face-Legs-Activity-Cry-Consolability (FLACC) scale employing an external evaluator in which all of the body responses will be recorded during the administration of inferior alveolar nerve block. (0 low pain level - 10 highpain level)
after administration of topical anesthesia, during inferior alveolar nerve block injection, and directly after finishing of the injection]
Anxiety levels
Pulse Oximeter
before starting, ten minutes after stating, after administration of topical anesthesia, during inferior alveolar nerve block injection, and directly after finishing of the injection
Secondary Outcomes (1)
General Behavior Level
during administration of inferior alveolar nerve block.
Study Arms (4)
Control group: inferior alveolar nerve block will be administrated with passive behavior management
EXPERIMENTALMovies group: inferior alveolar nerve block will be administrated with displaying animated movies di
EXPERIMENTALVideo games group: Application of active behavior management by usage video games on the screen of a
EXPERIMENTALMovies and Video games group: An active and passive behavior management will be applied by usage vid
EXPERIMENTALInterventions
Control group: inferior alveolar nerve block will be administrated with passive behavior management (displaying animated movies directly on the screen of a mobile device). Movies group: inferior alveolar nerve block will be administrated with displaying animated movies directly on the screen of a mobile device usage of the augmented reality glasses. Video games group: Application of active behavior management by usage video games on the screen of a mobile device connected to augmented reality glasses before administration of inferior alveolar nerve block. Movies and Video games group: An active and passive behavior management will be applied by usage video games before administration of inferior alveolar nerve block and animated movies during administration on the screen of a mobile device connected to augmented reality glasses.
Eligibility Criteria
You may qualify if:
- Children aged between 7 and 9 years
- Children categorized as having positive or definitely positive behavior on Frankl behavioral scale.
- Children whose dental treatment requires an IANB injection.
- Children with neither previous dental anesthesia experience nor augmented reality experience.
- Children who do not suffer from any neurological, psychological or hearing disorders
You may not qualify if:
- Children who refuse to put the glasses on.
- Children suffering from acute dental pain.
- Children suffering from auditory or visual disturbances
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Department of Pediatric Dentistry
Damascus, Syrian Arab Republic, DM20AM19, Syria
Related Publications (3)
Zafar S, Zachar JJ. Evaluation of HoloHuman augmented reality application as a novel educational tool in dentistry. Eur J Dent Educ. 2020 May;24(2):259-265. doi: 10.1111/eje.12492. Epub 2020 Jan 20.
PMID: 31899840BACKGROUNDYeung AWK, Tosevska A, Klager E, Eibensteiner F, Laxar D, Stoyanov J, Glisic M, Zeiner S, Kulnik ST, Crutzen R, Kimberger O, Kletecka-Pulker M, Atanasov AG, Willschke H. Virtual and Augmented Reality Applications in Medicine: Analysis of the Scientific Literature. J Med Internet Res. 2021 Feb 10;23(2):e25499. doi: 10.2196/25499.
PMID: 33565986BACKGROUNDAlbaal M, Bshara N. Evaluating the use of augmented reality in alleviating anxiety and pain in children during intraoral injection administration: a randomized-controlled trial. Eur Arch Paediatr Dent. 2025 Sep 18. doi: 10.1007/s40368-025-01113-7. Online ahead of print.
PMID: 40965811DERIVED
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Mai Maher Albaal, DDS
Department of Pediatric Dentistry, Faculty of Dentistry, University of Damascus, Damascus, Syria
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
December 5, 2024
First Posted
December 9, 2024
Study Start
December 1, 2024
Primary Completion
March 1, 2025
Study Completion
May 1, 2025
Last Updated
November 17, 2025
Record last verified: 2025-11
Data Sharing
- IPD Sharing
- Will not share