Neurological Evidence of Diverse Self-Help Breathing Trainings with Virtual Reality and Bio-Feedback Assistance
2 other identifiers
interventional
53
1 country
1
Brief Summary
The goal of this research is to learn about the neuro-mechanism beneath breath training, mindfulness meditation, or periods of idleness. This research also focuses on the use of virtual reality (VR) and bio-feedback (BF) integrated assistance system in breath training, and seeks for the potential of generalizing breath training in public. The main questions it aims to answer are: Whether and how people's neuro-mechanism (indicated by EEG indexes) changes when they are performing different breath training techniques (i.e., mindful breathing, guided breathing, and breath counting). Researchers will compare the neuro-markers when participants perform different styles of breath training. Participants will:
- Participants will equip an EEG system, a VR headset, a respiratory belt, and a heartbeat sensor.
- Participants will perform resting state task, mindful breathing task, guided breath task, and breath counting task respectively.
- EEG activity, breath rate, reaction time, accuracy, and HRV will be recorded. Each session will last approximately two hours.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started May 2021
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 11, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 31, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
March 31, 2022
CompletedFirst Submitted
Initial submission to the registry
October 18, 2024
CompletedFirst Posted
Study publicly available on registry
October 24, 2024
CompletedOctober 24, 2024
October 1, 2024
11 months
October 18, 2024
October 22, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
EEG effective connectivity(dDTF)
This study employed the direct directed transfer function (dDTF) to evaluate causal relationships between EEG channels. Modified from the directed transfer function, the dDTF is an effective connectivity estimator grounded in frequency-domain Granger causality. The dDTF isolates and assesses the direct causal link between a specific pair of channels, effectively mitigating the impact of indirect neural influences because of brain tissue conductivity.
Through study completion, an average of 1 hour
EEG connectivity inflow
For a given EEG channel, the connectivity inflow represents the cumulative sum of all corresponding incoming connectivity edges.
Through study completion, an average of 1 hour
EEG connectivity outflow
For a given EEG channel, the connectivity outflow represents the cumulative sum of all corresponding outgoing connectivity edges.
Through study completion, an average of 1 hour
EEG band power
We converted the EEG data to a frequency-domain signal using a short-time Fourier transformation. All transformed spectra were then log-transformed and represented in dB (10log10).
Through study completion, an average of 1 hour
Other Outcomes (9)
EEG activity
Through study completion, an average of 1 hour
Breath rate
Through study completion, an average of 1 hour
Heart rate
Through study completion, an average of 1 hour
- +6 more other outcomes
Study Arms (1)
Single group
EXPERIMENTALThis is a single group study. All participants belong to this group. Participants will perform resting state task, mindful breathing task, guided breath task, and breath counting task respectively. The task sequence is counter-balanced.
Interventions
Resting state is a mental state and a research paradigm that people do nothing and idle as much as possible to show their baseline neuro signals. In this task, we instructed participants to rest with their eyes opened for 6 minutes. The VR environment of blue sky and swaying meadow was presented to the participants throughout this task.
Mindful breathing is a state that people focus on their inner sensation. In this task, the meadow's motion in the VR environment corresponded to the participants' inhalation and exhalation, as detected by the respiration belt. The participants were instructed to focus mentally on their bodily sensations as they breathed, with the meadow's sway as a visual cue.
Guided breathing refers to the breath training technique that trainees are guided to inhale and exhale according to a fixed tempo. In this task, meadow swayed in a fixed tempo of 4 seconds back and 6 seconds forth. The participants were instructed to synchronize their inhalation with the meadow's backward motion (lasting 4 seconds) and their exhalation with its forward motion (lasting 6 seconds).
Breath counting refers to the breath training technique that trainees mentally count the numbers of breath cycles they have finished in a certain period of time. In this task, similar to the mindful breathing task, the meadow's motion was synchronized with the participants' breathing patterns. During the 6 minutes, we instructed the participants to breathe naturally and mentally count their breathing cycles.
Eligibility Criteria
You may qualify if:
- Healthy adults aged between 20 and 80.
- Normal vision or corrected-to-normal vision.
You may not qualify if:
- History of epilepsy, brain injury, or other neurological disorders in the individual or their family.
- Long-term use of medication (e.g., antidepressants, sleep aids).
- Claustrophobia.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Hei-Yin Hydra Nglead
- Ministry of Science and Technology, Taiwancollaborator
Study Sites (1)
National Tsing Hua University
Hsinchu, Hsinchu, 300193, Taiwan
Related Publications (4)
Lukic YX, Teepe GW, Fleisch E, Kowatsch T. Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study. JMIR Serious Games. 2022 Aug 16;10(3):e39186. doi: 10.2196/39186.
PMID: 35972793BACKGROUNDLuddecke R, Felnhofer A. Virtual Reality Biofeedback in Health: A Scoping Review. Appl Psychophysiol Biofeedback. 2022 Mar;47(1):1-15. doi: 10.1007/s10484-021-09529-9. Epub 2021 Dec 3.
PMID: 34860290BACKGROUNDGiggins OM, Persson UM, Caulfield B. Biofeedback in rehabilitation. J Neuroeng Rehabil. 2013 Jun 18;10:60. doi: 10.1186/1743-0003-10-60.
PMID: 23777436BACKGROUNDNg HH, Wu CW, Hsu HC, Huang CM, Hsu AL, Chao YP, Jung TP, Chuang CH. Neurological Evidence of Diverse Self-Help Breathing Training With Virtual Reality and Biofeedback Assistance: Extensive Exploration Study of Electroencephalography Markers. JMIR Form Res. 2024 Dec 6;8:e55478. doi: 10.2196/55478.
PMID: 39642375DERIVED
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- BASIC SCIENCE
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
October 18, 2024
First Posted
October 24, 2024
Study Start
May 11, 2021
Primary Completion
March 31, 2022
Study Completion
March 31, 2022
Last Updated
October 24, 2024
Record last verified: 2024-10
Data Sharing
- IPD Sharing
- Will not share
National Yang Ming Chiao Tung University - Research Ethics Center for Human Subject Protection (NYCU-REC) reviewed and approved this study (Project Number: NCTU-REC-109-037F). In accordance with the regulations of NYCU-REC, only the project-related personnel, as listed in NYCU-REC (Project Number: NCTU-REC-109-037F), may access the individual participant data.