The Effects of VR Interactive Games on Balance and Quality of Life Enhancement for Elderly in the Community
1 other identifier
interventional
63
1 country
1
Brief Summary
The goal of this clinical trial is to learn about the effectiveness of the incorporating VR interactive games into exercise courses of the elderly in the community.The main questions It aims to answer are: can It improve their balance ability and the quality of life. Participants will receive a Twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription, While the control group will follow the original iInstructor-led exercise intervention as the course content.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 13, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 5, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
June 15, 2023
CompletedFirst Submitted
Initial submission to the registry
June 29, 2023
CompletedFirst Posted
Study publicly available on registry
August 6, 2024
CompletedAugust 6, 2024
June 1, 2023
4 months
June 29, 2023
August 2, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Balance ability
The scores of five physical assessments
Physical assessment done 2 weeks before and 2 weeks after 12 weeks courses
Life quality
The score of questionnaire done by all participants
Questionnaire done 2 weeks before and 2 weeks after 12 weeks courses
Study Arms (2)
VR group
EXPERIMENTALThe experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription
Non-VR group
NO INTERVENTIONcontrol group followed the original instructor-led exercise intervention as the course content.
Interventions
The experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription,
Eligibility Criteria
You may qualify if:
- Aged 65 or above
- Capable of communicating in Mandarin or Taiwanese, and willing to participate in interviews or complete questionnaires
- Free of mobility impairments
You may not qualify if:
- Stroke with sequelae of mobility impairments
- Parkinson's disease
- Motor neurone disease
- Severe Cardio-vascular disease
- Degenerative joint disease with flare-ups in past three months
- With a lower limb joint surgery in past 3 months
- Vertigo
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Taipei medical University
Taipei, Taiwan
Study Officials
- STUDY CHAIR
Chueh-Ho Lin, PhD
Taipei Medical University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 29, 2023
First Posted
August 6, 2024
Study Start
February 13, 2023
Primary Completion
June 5, 2023
Study Completion
June 15, 2023
Last Updated
August 6, 2024
Record last verified: 2023-06
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL, SAP, ICF, CSR, ANALYTIC CODE
- Time Frame
- the datasets generated in this study are available from the corresponding author upon reasonable request.
- Access Criteria
- no criteria
the datasets generated in this study are available from the corresponding author upon reasonable request.