NCT06497166

Brief Summary

Internet gaming disorder leads to social problems and isolation, neglect of daily responsibilities, behavioral disorders, and cognitive and physical impairments. It is thought that assessing the occupational profiles and cognitive functions of adolescents with internet gaming disorder will bring a new perspective to the occupational therapy literature. The aim of the present study is to examine the occupational balance, executive functions, and quality of life of adolescents with internet gaming disorder.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
62

participants targeted

Target at P25-P50 for all trials

Timeline
Completed

Started Jul 2024

Shorter than P25 for all trials

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

July 1, 2024

Completed
3 days until next milestone

First Submitted

Initial submission to the registry

July 4, 2024

Completed
7 days until next milestone

First Posted

Study publicly available on registry

July 11, 2024

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

November 5, 2024

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

December 22, 2024

Completed
Last Updated

January 13, 2025

Status Verified

January 1, 2025

Enrollment Period

4 months

First QC Date

July 4, 2024

Last Update Submit

January 10, 2025

Conditions

Keywords

AddictionExecutive functionsInternet gaming disorderOccupational balanceQuality of life

Outcome Measures

Primary Outcomes (5)

  • Adolescent Occupational Balance Scale

    The scale measures occupational balance. According to the four-point Likert rating, the lowest raw score to be taken from the scale is 27, and the highest raw score is 108. It takes approximately 15-20 min to respond to the whole scale. A high score obtained from the scale indicates a high level of occupational balance.

    Baseline

  • Teenage Executive Functioning Inventory

    The scale measures executive functioning. It is a 5-point Likert type inventory and includes statements scored from 1 to 5 (1: Definitely not true, 5: Definitely true). Higher scores represent more difficulty with executive functions. The lowest score to be taken from the scale is 20, and the highest score is 100.

    Baseline

  • Pediatric Quality of Life Inventory

    The scale measures quality of life. It is a 23-item measurement tool. Items are reverse-scored and linearly transformed to a 0-100 scale (0 = 100, 1 = 75, 2 = 50, 3= 25, 4 = 0), so that higher scores indicate better quality of life. This instrument yields a Total score, Physical Health Summary score (Equivalent to the Physical Functioning subscale) and Psychosocial Health Summary score (Based on the Emotional Functioning subscale, Social Functioning subscale, and School Functioning subscale). The lowest score to be taken from the scale is 0, and the highest score is 100.

    Baseline

  • Internet Gaming Disorder Scale

    The scale measures internet gaming disorder severity. The lowest score that can be obtained from the scale is 20 and the highest score is 100. Higher scores indicate a more severe disorder.

    Baseline

  • Sociodemographic Information Form

    Measures sociodemographic information

    Baseline

Study Arms (2)

Research Group

12-18 year old adolescents diagnosed with internet gaming disorder

Control Group

12-18 year old healthy adolescents

Eligibility Criteria

Age12 Years - 18 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)
Sampling MethodProbability Sample
Study Population

Adolescents diagnosed with internet gaming disorder

You may qualify if:

  • Diagnosed with Internet Gaming Disorder
  • Aged between 12 and 18
  • Proficiency in Turkish
  • Open to communication and cooperation
  • Willing to participate in the study
  • No reported cognitive impairment

You may not qualify if:

  • Additional psychiatric diagnosis
  • Having a neurological problem that would impair communication and collaboration

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Bezmialem Vakif University

Istanbul, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Internet Addiction DisorderBehavior, Addictive

Condition Hierarchy (Ancestors)

Technology AddictionCompulsive BehaviorImpulsive BehaviorBehavior

Study Officials

  • Beyzanur Demirci, MSc

    Bezmialem Vakif University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
observational
Observational Model
OTHER
Time Perspective
OTHER
Target Duration
2 Months
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Research Assistant

Study Record Dates

First Submitted

July 4, 2024

First Posted

July 11, 2024

Study Start

July 1, 2024

Primary Completion

November 5, 2024

Study Completion

December 22, 2024

Last Updated

January 13, 2025

Record last verified: 2025-01

Locations