Home-based Virtual Reality Rehabilitation for Children With Cerebral Palsy
Virtual Reality Gaming to Improve Upper Limb Functionality in Children With Cerebral Palsy
1 other identifier
interventional
13
1 country
1
Brief Summary
Rationale: In a way, VR-based gaming shows some similarities to Constraint-induced movement therapy. VR games are controlled unimanually or bimanually. When unimanually-controlled games are performed with the affected upper limb, movements of the unaffected hand are completely ineffective. This mimics the principle of forced use. To some degree, also bimanually-controlled games result in a forced use of the affected upper limb. Additionally, VR could help in the engagement in rehabilitation programs, as virtual environments and gaming increases enjoyment and motivation, and therefore therapy adherence. Accordingly, VR-based gaming may have the potential to improve upper limb functionality in children with CP. Objective: This study aims to investigate the feasibility of a home-based VR intervention to improve upper limb functionality in children with CP. Sub-objective: The validation of a self-developed upper limb assessment (Upper Limb Reaching Test). Study population: Children and adolescents with unilateral CP (age 10-18 years old). Intervention: The intervention consists of VR-based rehabilitation with the Oculus Quest device. The training frequency and duration represents 2x15 minutes a day, five days a week, for a total of eight weeks. Therefore, this rehabilitation intervention should represent a total amount of 20 hours of rehabilitation. However, the total dosage is variable as the intervention is self-managed. Main study parameters/endpoints: Logbook, System Usability Scale, Melbourne Assessment 2, Wall Arm Reaching Test, Elbow and shoulder range of motion.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Apr 2021
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 12, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 3, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
July 3, 2023
CompletedFirst Submitted
Initial submission to the registry
March 6, 2024
CompletedFirst Posted
Study publicly available on registry
June 27, 2024
CompletedJune 27, 2024
June 1, 2024
2.2 years
March 6, 2024
June 26, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Logbook
Participants keep a logbook in which they log the date of training, games played, duration of activity and enjoyment of game
During the 8-week intervention period
System Usability Scale
This questionnaire consists of 10 items regarding the usability of the virtual reality training. Scores ranging between 0-100, with a higher score indicating better usability
After the 8-week intervention
Secondary Outcomes (4)
Melbourne Assessment 2
Before and after 8-week intervention
Wall Arm Reaching Test
Before and after 8-week intervention
Range of motion Elbow
Before and after 8-week intervention
Rang om motion Shoulder
Before and after 8-week intervention
Study Arms (1)
Children with unilateral Cerebral Palsy
EXPERIMENTALAll children have unilateral cerebral palsy and are between 1-18 years old
Interventions
8-week training with an advised frequency of 30 minutes per day, for 5 days per week.
Eligibility Criteria
You may qualify if:
- CP children with a unilateral or severely asymmetric, bilateral spastic movement impairment.
- Age 10-18 years old.
- Manual Ability Classification System (MACS) scores I, II or III.
- House classification of 1, 2 or 3.
You may not qualify if:
- Significant (persisting) motion sickness, or any other related adverse event in VR.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Sint Maartenskliniek
Ubbergen, Gelderland, 6574 NA, Netherlands
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Noël Keijsers, Prof.
Donders Institute for Brain, Cognition and Behavior, Radboud University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- DEVICE FEASIBILITY
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 6, 2024
First Posted
June 27, 2024
Study Start
April 12, 2021
Primary Completion
July 3, 2023
Study Completion
July 3, 2023
Last Updated
June 27, 2024
Record last verified: 2024-06
Data Sharing
- IPD Sharing
- Will not share