Comparison Between Custom and Non-custom Serious Games Poststroke
SeriousGames
Comparison of Activity Intensity, Performance, and User's Experience Between Custom and Non-custom Serious Games Combined With Balance Boards for Persons After Stroke
1 other identifier
interventional
27
1 country
1
Brief Summary
Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable stroke
Started Apr 2024
Shorter than P25 for not_applicable stroke
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 18, 2024
CompletedStudy Start
First participant enrolled
April 19, 2024
CompletedFirst Posted
Study publicly available on registry
June 18, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 30, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
July 30, 2024
CompletedOctober 15, 2024
October 1, 2024
3 months
April 18, 2024
October 11, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Number of repetitions
Number of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software
On the day of the intervention during each game (anticipated duration: 5 minutes)
Amplitude
Amplitude of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software
On the day of the intervention during each game (anticipated duration: 5 minutes)
Secondary Outcomes (4)
Users' enjoyment
On the day of the intervention after each game (anticipated: every 5 minutes)
Flow state
On the day of the intervention after each game (anticipated: every 5 minutes)
Likeability
On the day of the intervention after each game (anticipated: every 5 minutes)
Perception of exertion
On the day of the intervention after each game (anticipated: every 5 minutes)
Study Arms (4)
Self-paced first, non-custom first
EXPERIMENTALOrder of interventions: self-paced non-custom games, self-paced custom games, game-paced non-custom games, game-paced custom games
Self-paced first, custom first
EXPERIMENTALOrder of interventions: self-paced custom games, self-paced non-custom games, game-paced custom games, game-paced non-custom games
Game-paced first, non-custom first
EXPERIMENTALOrder of interventions: game-paced non-custom games, gam-paced custom games, self-paced non-custom games, self-paced custom games
Game-paced first, custom first
EXPERIMENTALOrder of interventions: game-paced custom games, game-paced non-custom games, self-paced custom games, self-paced non-custom games
Interventions
Custom games played using the Equio system, non-custom Wii Fit games played using the Nintendo Wii Balance Board
Eligibility Criteria
You may qualify if:
- chronic phase (\>6 months) after stroke
- ability to walk with supervision or independently with or without walking aid on flat ground or all surfaces
- stable health condition
- ability to follow simple instructions
You may not qualify if:
- additional neurological condition
- musculoskeletal impairments that would interfere with execution of the required tasks or completing the questionnaires
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University Rehabilitation Institute, Republic of Slovenia
Ljubljana, 1000, Slovenia
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Urška Puh, PT, PhD
University Rehabilitation Institute, Republic of Slovenia
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
April 18, 2024
First Posted
June 18, 2024
Study Start
April 19, 2024
Primary Completion
July 30, 2024
Study Completion
July 30, 2024
Last Updated
October 15, 2024
Record last verified: 2024-10
Data Sharing
- IPD Sharing
- Will not share