NCT06445751

Brief Summary

The goal of this randomized controlled trial is to evaluate "Step Up for STEM and Health Careers". The "Step Up for STEM and Health Careers" ("Step Up") game is an interactive, digital resource that includes the key elements of a bystander intervention for high school students to understand the importance of diversity in STEM; it also addresses skills, attitudes, and awareness to attain positive STEM identities and mitigate bias and harassment in STEM and health learning environments. Participants in the intervention arm will be asked to complete the Step Up interactive game; participants in the comparison group will be asked to view a PowerPoint presentation on bias and harassment in STEM/health fields as the control experience. The Step Up game intervention and study outcomes are theory-based (Theory of Planned Behavior, Social Cognitive Career Theory (SCCT)): we will assess the impact of Step Up on attitudes about STEM/health careers, STEM/health career self-efficacy, and bystander behavior.

Trial Health

57
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
24

participants targeted

Target at below P25 for phase_2

Timeline
Completed

Started Jul 2024

Shorter than P25 for phase_2

Geographic Reach
1 country

1 active site

Status
terminated

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

May 21, 2024

Completed
16 days until next milestone

First Posted

Study publicly available on registry

June 6, 2024

Completed
26 days until next milestone

Study Start

First participant enrolled

July 2, 2024

Completed
9 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 21, 2025

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

March 21, 2025

Completed
Last Updated

May 13, 2025

Status Verified

May 1, 2024

Enrollment Period

9 months

First QC Date

May 21, 2024

Last Update Submit

May 7, 2025

Conditions

Keywords

STEMAdolescentsDiversityDigital Games

Outcome Measures

Primary Outcomes (2)

  • STEM/health career attitudes using modified Career Interest (Christensen, et al., 2014) and STEM Semantics (Knezek and Christensen, 2008) questionnaires

    One's beliefs about outcomes associated with STEM/health careers

    From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator

  • STEM/health career self-efficacy using a modified Career Interest Questionnaire (Christensen, et al., 2014)

    The perception one has the requisite skills and capabilities for attaining a STEM/health career

    From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator

Secondary Outcomes (3)

  • Intent to pursue a STEM/health career using a modified Career Interest Questionnaire (Christensen, et al., 2014)

    From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator

  • Knowledge of the value of diversity in STEM/health careers using a questionnaire

    From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator

  • Intent to intervene as a bystander when witnessing harassment on the basis of race, gender, disability status, etc., using a questionnaire derived from the Bystander Questionnaire (Garza et al., 2023; McMahon and Banyard, 2012)

    From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator

Study Arms (2)

Step Up for STEM Careers Game Intervention

EXPERIMENTAL

Youth in the intervention group will play a six-episode, interactive game on the importance of diversity in STEM and health careers, STEM/health career self-efficacy, and creating an inclusive learning environment for others. This includes featuring diverse youth who model STEM/health self-efficacy; integrating STEM/health professional characters as "in-game" content experts and role models; and incorporating mini games to reinforce skills and behavior.

Behavioral: Step Up for STEM and Health Careers ("Step Up") game

Educational PowerPoint

ACTIVE COMPARATOR

Youth in the comparator group will complete an educational PowerPoint presentation on the importance of diversity in STEM and health careers, STEM/health career self-efficacy, and creating an inclusive learning environment for others. This PowerPoint presentation will contain sections that correspond to each episode of the Step Up for STEM and Health Careers intervention.

Behavioral: Educational PowerPoint Presentation on Diversity in STEM Careers

Interventions

Step Up for STEM and Health Careers ("Step Up") game is an interactive, digital resource to help high school students understand the importance of diversity in STEM and health careers, attain STEM/health career self-efficacy, and help them create an inclusive learning environment for others.

Step Up for STEM Careers Game Intervention

An educational PowerPoint on Diversity in STEM careers to increase adolescents' STEM/health career self-efficacy, and help them create an inclusive learning environment for others.

Educational PowerPoint

Eligibility Criteria

Age13 Years - 19 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • English-speaking
  • Access to a computer and internet connection
  • Live in Chicago Metropolitan Area
  • Current high school student (enrolled in grade 9-12); or in 12th grade in 2023-2024 school year

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Ohio State University

Columbus, Ohio, 43202, United States

Location

MeSH Terms

Conditions

Adolescent Behavior

Interventions

Microscopy, Electron, Scanning TransmissionHealth Personnel

Condition Hierarchy (Ancestors)

Behavior

Intervention Hierarchy (Ancestors)

Microscopy, Electron, TransmissionMicroscopy, ElectronMicroscopyDiagnostic ImagingDiagnostic Techniques and ProceduresDiagnosisInvestigative TechniquesHealth Care Facilities Workforce and Services

Study Officials

  • Tim Parsons

    Resilient Games Studio

    STUDY DIRECTOR

Study Design

Study Type
interventional
Phase
phase 2
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Research Scientist, CATALYST

Study Record Dates

First Submitted

May 21, 2024

First Posted

June 6, 2024

Study Start

July 2, 2024

Primary Completion

March 21, 2025

Study Completion

March 21, 2025

Last Updated

May 13, 2025

Record last verified: 2024-05

Data Sharing

IPD Sharing
Will not share

Locations