NCT06398119

Brief Summary

The aim of this study was to investigate the efficacy of Virtual reality on hand function in Saudi children with hemiplegic cerebral palsy.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
40

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jan 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 10, 2024

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 30, 2024

Completed
9 days until next milestone

Study Completion

Last participant's last visit for all outcomes

April 8, 2024

Completed
20 days until next milestone

First Submitted

Initial submission to the registry

April 28, 2024

Completed
5 days until next milestone

First Posted

Study publicly available on registry

May 3, 2024

Completed
Last Updated

May 3, 2024

Status Verified

April 1, 2024

Enrollment Period

3 months

First QC Date

April 28, 2024

Last Update Submit

April 30, 2024

Conditions

Outcome Measures

Primary Outcomes (2)

  • Change from baseline spasticity degrees at 3 months

    Using the Modified Ashworth Scale, the degree of upper limb spasticity was assessed. Based on the degree of muscle resistance felt by the therapist in response to a passive stretch of a joint, this sixfold scale goes from 0 (no spasticity) to 4 (fixed muscle contracture). In this study, the wrist flexor, elbow flexor, and shoulder adductor were examined. In order for the therapist to provide a score, the passive movement was done three times.

    Baseline and 3 months post-intervention

  • Change from baseline grip and pinch strength at 3 months

    Using dynamometry, the strength of the pinch grasp and power were measured and reported in kilograms. A hydraulic hand dynamometer was used to test the power grip strength.The average of the three trials that each participant completed was used for analysis. Every child was instructed to sit on a chair that could be raised or lowered, with a backrest for support, and to keep their head in the middle. They also instructed to flex their hips and knees to a 90-degree angle and keep their feet flat on the ground. With the forearm halfway between supination and pronation, the elbow joint flexed 90 degrees, and the wrist joint in a neutral posture, the arm was positioned next to the torso. Next, the participant was instructed to grasp the dynamometer handle and squeeze it as hard as possible before letting go of it.

    Baseline and 3 months post-intervention

Study Arms (2)

Traditional Treatment Arm

ACTIVE COMPARATOR

The traditional therapy program consisted of one hour provided three times a week for three months. The components of traditional therapy included weight-bearing exercises for the upper limbs, protective extensor push to activate the upper limbs' protective reactions, and passive stretching for the flexors of the wrist and elbow. In order to strengthen the muscles that oppose the spastic muscles, such as the elbow and wrist extensors, various toys were used, along with incentives to motivate the children to complete the exercises. Basic reach, grab, carry, and release techniques, in-hand manipulation techniques, and bilateral hand use are exercises that help with hand abilities.

Other: Traditional Treatment ProgramOther: Virtual Reality Program

Virtual Reality Treatment Arm

EXPERIMENTAL

For virtual reality training, the Pablo system was utilized. In both one- and two-dimensional modules, it is a game-based kind of rehabilitation. Based on the concepts of motor learning, this apparatus is used to train users. Using sensors to operate the games, the Pablo system features several boards, multiball, and handheld devices. The virtual reality program consisted of 45 minutes provided three times a week for three months.

Other: Traditional Treatment ProgramOther: Virtual Reality Program

Interventions

Traditional Treatment Program for improving hand function

Traditional Treatment ArmVirtual Reality Treatment Arm

Virtual Reality Program for improving hand function

Traditional Treatment ArmVirtual Reality Treatment Arm

Eligibility Criteria

Age8 Years - 12 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • They had a diagnosis of spastic hemiplegia derived from medical records.
  • Scored I-III on the Manual Ability Classification System.
  • Not have musculoskeletal disorders that would make it difficult for them to use the VR.
  • They had normal or corrected hearing and vision.
  • They had no prior experience with the VR.
  • They comprehend and follow straightforward instructions to complete the tasks.

You may not qualify if:

  • They have had upper limb surgery within the last six months.
  • They have uncontrollably occurred seizures.
  • They have medical conditions that can make using virtual reality dangerous.
  • They have attention deficit issues.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Maternity and Children Hospital

Ha'il, 55471, Saudi Arabia

Location

MeSH Terms

Conditions

Cerebral Palsy

Condition Hierarchy (Ancestors)

Brain Damage, ChronicBrain DiseasesCentral Nervous System DiseasesNervous System Diseases

Study Officials

  • Shamekh M Elshamy, Ph.D.

    Professor

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
FACTORIAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor

Study Record Dates

First Submitted

April 28, 2024

First Posted

May 3, 2024

Study Start

January 10, 2024

Primary Completion

March 30, 2024

Study Completion

April 8, 2024

Last Updated

May 3, 2024

Record last verified: 2024-04

Data Sharing

IPD Sharing
Will not share

Locations