Effect of Visuomotor Training Using Pablo System on Hand Function in Children With Hemiplegic Cerebral Palsy
1 other identifier
interventional
40
1 country
1
Brief Summary
The aim of this study was to investigate the efficacy of Virtual reality on hand function in Saudi children with hemiplegic cerebral palsy.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jan 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 10, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 30, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
April 8, 2024
CompletedFirst Submitted
Initial submission to the registry
April 28, 2024
CompletedFirst Posted
Study publicly available on registry
May 3, 2024
CompletedMay 3, 2024
April 1, 2024
3 months
April 28, 2024
April 30, 2024
Conditions
Outcome Measures
Primary Outcomes (2)
Change from baseline spasticity degrees at 3 months
Using the Modified Ashworth Scale, the degree of upper limb spasticity was assessed. Based on the degree of muscle resistance felt by the therapist in response to a passive stretch of a joint, this sixfold scale goes from 0 (no spasticity) to 4 (fixed muscle contracture). In this study, the wrist flexor, elbow flexor, and shoulder adductor were examined. In order for the therapist to provide a score, the passive movement was done three times.
Baseline and 3 months post-intervention
Change from baseline grip and pinch strength at 3 months
Using dynamometry, the strength of the pinch grasp and power were measured and reported in kilograms. A hydraulic hand dynamometer was used to test the power grip strength.The average of the three trials that each participant completed was used for analysis. Every child was instructed to sit on a chair that could be raised or lowered, with a backrest for support, and to keep their head in the middle. They also instructed to flex their hips and knees to a 90-degree angle and keep their feet flat on the ground. With the forearm halfway between supination and pronation, the elbow joint flexed 90 degrees, and the wrist joint in a neutral posture, the arm was positioned next to the torso. Next, the participant was instructed to grasp the dynamometer handle and squeeze it as hard as possible before letting go of it.
Baseline and 3 months post-intervention
Study Arms (2)
Traditional Treatment Arm
ACTIVE COMPARATORThe traditional therapy program consisted of one hour provided three times a week for three months. The components of traditional therapy included weight-bearing exercises for the upper limbs, protective extensor push to activate the upper limbs' protective reactions, and passive stretching for the flexors of the wrist and elbow. In order to strengthen the muscles that oppose the spastic muscles, such as the elbow and wrist extensors, various toys were used, along with incentives to motivate the children to complete the exercises. Basic reach, grab, carry, and release techniques, in-hand manipulation techniques, and bilateral hand use are exercises that help with hand abilities.
Virtual Reality Treatment Arm
EXPERIMENTALFor virtual reality training, the Pablo system was utilized. In both one- and two-dimensional modules, it is a game-based kind of rehabilitation. Based on the concepts of motor learning, this apparatus is used to train users. Using sensors to operate the games, the Pablo system features several boards, multiball, and handheld devices. The virtual reality program consisted of 45 minutes provided three times a week for three months.
Interventions
Traditional Treatment Program for improving hand function
Virtual Reality Program for improving hand function
Eligibility Criteria
You may qualify if:
- They had a diagnosis of spastic hemiplegia derived from medical records.
- Scored I-III on the Manual Ability Classification System.
- Not have musculoskeletal disorders that would make it difficult for them to use the VR.
- They had normal or corrected hearing and vision.
- They had no prior experience with the VR.
- They comprehend and follow straightforward instructions to complete the tasks.
You may not qualify if:
- They have had upper limb surgery within the last six months.
- They have uncontrollably occurred seizures.
- They have medical conditions that can make using virtual reality dangerous.
- They have attention deficit issues.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Umm Al-Qura Universitylead
- University of Hailcollaborator
Study Sites (1)
Maternity and Children Hospital
Ha'il, 55471, Saudi Arabia
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Shamekh M Elshamy, Ph.D.
Professor
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- FACTORIAL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor
Study Record Dates
First Submitted
April 28, 2024
First Posted
May 3, 2024
Study Start
January 10, 2024
Primary Completion
March 30, 2024
Study Completion
April 8, 2024
Last Updated
May 3, 2024
Record last verified: 2024-04
Data Sharing
- IPD Sharing
- Will not share