Impact of Different Types of Virtual Reality Games on Motion Sickness and Ocular in Adults: A Pilot Study
1 other identifier
interventional
38
1 country
1
Brief Summary
The research project titled "The Impact of Immersive Virtual Reality Training on Adult: Motion Sickness, and Ocular Surface: A Pilot Study" aimed to evaluate the initial safety impact of head-mounted virtual reality (HMVR) devices with virtual reality amblyopia training games on postural stability, motion sickness, and ocular surface in healthy adult participants. 38 adults (76 eyes) with normal corrected vision and stereo vision were recruited. All subjects used HMVR device for two consecutive training sessions (30 minutes each, 10 minutes intervals). Before training, after the first training and the second training, recorded the results including best corrected visual acuity (BCVA), ocular position, stereo vision, postural stability, non-invasive tear breakup time (NITBUT), tear meniscus height (TMH), red eye analysis, lipid layer classification (TFLL), eye blink frequency, eye surface temperature, simulator sickness questionnaire (SSQ) score, ocular surface disease index (OSDI) dry eye questionnaire score, visual quality questionnaire score and visual fatigue questionnaire score.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Aug 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 1, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 20, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
October 20, 2023
CompletedFirst Submitted
Initial submission to the registry
April 3, 2024
CompletedFirst Posted
Study publicly available on registry
April 9, 2024
CompletedJune 3, 2025
June 1, 2025
3 months
April 3, 2024
June 1, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Simulator Sickness Questionnaire Score
Record the simulator sickness questionnaire score after use virtual reality game
Baseline, 30min, 60min
Secondary Outcomes (9)
Postural stability
Baseline, 30min, 60min
Non-invasive tear breakup time
Baseline, 30min, 60min
Tear meniscus height
Baseline, 30min, 60min
Lipid layer classification
Baseline, 30min, 60min
Eye blink frequency
Baseline, 30min, 60min
- +4 more secondary outcomes
Study Arms (1)
Pre and post control study
EXPERIMENTALThe subjects used the HMVR for 2 sessions of game training (30 minutes each, 10 minutes intervals).
Interventions
Pre and post control study after use virtual reality game
Eligibility Criteria
You may qualify if:
- Age \>= 18
- Best vision \>=1.0
- Titmus is between 40s and 60s
You may not qualify if:
- History of eye surgery and trauma within 3 months
- Active eye diseases
- Pregnancy and lactation period
- Allergic to fluorescein sodium
- The researcher determined that the subjects were not suitable for this study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- He Eye Hospitallead
Study Sites (1)
He Eye Hospital
Shenyang, Liaoning, 110034, China
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Ling Xu, MD
He Eye Hospital
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
April 3, 2024
First Posted
April 9, 2024
Study Start
August 1, 2023
Primary Completion
October 20, 2023
Study Completion
October 20, 2023
Last Updated
June 3, 2025
Record last verified: 2025-06
Data Sharing
- IPD Sharing
- Will not share