Virtual Walking Therapy for Neuropathic Pain Following Incomplete Spinal Cord Injury
2 other identifiers
interventional
48
1 country
1
Brief Summary
The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with incomplete spinal cord injury.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Dec 2024
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 19, 2024
CompletedFirst Posted
Study publicly available on registry
March 26, 2024
CompletedStudy Start
First participant enrolled
December 2, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
January 1, 2027
ExpectedDecember 17, 2025
April 1, 2025
1.1 years
March 19, 2024
December 10, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in Pain Intensity
The Numeric Rating Scale (NRS) measures pain intensity via a 0-10 numeric rating scale 0-10 where 0 is no pain, and 10 is the worst pain imaginable.
Baseline - final follow up (up to 18 months)
Secondary Outcomes (6)
Change in Pain Quality
Baseline - final follow up (up to 18 months)
Change in Pain Interference
Baseline - final follow up (up to 18 months)
Post treatment change
at follow up (up to 18 months)
Change in mood
Baseline - final follow up (up to 18 months)
Change in quality of life
Baseline - final follow up (up to 18 months)
- +1 more secondary outcomes
Study Arms (2)
Virtual reality (VR) game 1
ACTIVE COMPARATORParticipants will be asked to play a virtual reality game twice a day for 10 days.
Virtual reality (VR) game 2
ACTIVE COMPARATORParticipants will be asked to play a virtual reality game twice a day for 10 days.
Interventions
Individuals playing VR game 1 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective. Individuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart
Individuals playing VR game 2 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective. Individuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.
Eligibility Criteria
You may qualify if:
- The study will recruit individuals with incomplete injury (American Spinal Injury Association \[ASIA\] classification B, C, or D) with lumbar, paraplegic, or low tetraplegic (C5-C7) injury. Additional criteria will include:
- Must have persistent NP symptoms that are of daily severity of at least 4/10 for 3 or more months
- Must endorse more than 2 items on a 7-item Spinal Cord Injury Pain Instrument, SCIPI
- Must be 18 years of age or older
- Must be more than one and a half years post-injury to begin study (can be screened at an earlier time for eligibility)
- Must have mobile connectivity with usable service
- Must be stable on pain medication for 1 or more months
- Must be cleared on the VRWalk physical activity clearance scale
- Must not have motion sickness that interferes with daily life
- Must use a wheelchair at least 75% of the time
You may not qualify if:
- Individuals with Injury levels between C1 and C4
- Individuals under the age of 18
- Individuals who were injured within the past year
- Individuals who cannot comprehend spoken English
- Individuals who are in prison
- Individuals who are blind
- Individuals who experience severe motion sickness
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Texas A&M Universitylead
- United States Department of Defensecollaborator
- Immersive Experience Labscollaborator
Study Sites (1)
Texas A&M University
College Station, Texas, 77843, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- TRIPLE
- Who Masked
- PARTICIPANT, CARE PROVIDER, INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 19, 2024
First Posted
March 26, 2024
Study Start
December 2, 2024
Primary Completion
January 1, 2026
Study Completion (Estimated)
January 1, 2027
Last Updated
December 17, 2025
Record last verified: 2025-04