NCT06301555

Brief Summary

Objective: To collect preliminary data and assess the preliminary effectiveness of a game-based digital therapeutics (DTx) intervention for individuals with symptoms of anxiety and depression, and to investigate whether reinforcement learning (RL) can personalize the intervention and enhance effectiveness. Design: Randomized controlled trial with three arms. Setting: Internet-based recruitment and delivery of the intervention. Participants: 223 individuals with symptoms of anxiety and depression, aged between 18 and 50 years. Interventions: Participants were randomly assigned to one of three groups: game-based DTx with RL algorithm (RL algorithm group), game-based DTx without RL algorithm (no algorithm group), and a blank control group. Main Outcomes and Measures: The primary outcomes were reductions in symptoms of anxiety and depression, measured using the Patient Health Questionnaire-9 and Generalized Anxiety Disorder 7-item scales. Response rates and rates of recovery, as well as the impact of demographic variables, were also examined.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
223

participants targeted

Target at P75+ for not_applicable depression

Timeline
Completed

Started Nov 2023

Shorter than P25 for not_applicable depression

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

November 1, 2023

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 1, 2024

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

February 1, 2024

Completed
1 month until next milestone

First Submitted

Initial submission to the registry

March 4, 2024

Completed
4 days until next milestone

First Posted

Study publicly available on registry

March 8, 2024

Completed
Last Updated

March 8, 2024

Status Verified

March 1, 2024

Enrollment Period

2 months

First QC Date

March 4, 2024

Last Update Submit

March 4, 2024

Conditions

Outcome Measures

Primary Outcomes (2)

  • PHQ9 Response

    A user is said to responded to the intervention if the PHQ9 score dropped no less than 50% compared to the baseline

    Immeidately after intervention

  • GAD7 Response

    A user is said to responded to the intervention if the PHQ9 score dropped no less than 50% compared to the baseline

    Immeidately after intervention

Study Arms (3)

Blank Control

NO INTERVENTION

No intervention

RL Algorithm Intervention

EXPERIMENTAL
Behavioral: Reinforcement learning algorithm powered cognitive and behavioral intervention

No Algorithm Active Control

ACTIVE COMPARATOR
Behavioral: cognitive and behavioral intervention

Interventions

Reinforcement learning algorithm powered cognitive and behavioral intervention

RL Algorithm Intervention

cognitive and behavioral intervention

No Algorithm Active Control

Eligibility Criteria

Age18 Years - 60 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64)

You may qualify if:

  • age between 18 and 60 years;
  • having a PHQ-9 score or a GAD-7 score upon enrollment;
  • being able to operate a smartphone fluently;
  • having normal vision after correction

You may not qualify if:

  • clinical diagnoses of severe psychiatric conditions such as schizophrenia or bipolar disorder;
  • at high risk of suicide or self-harm;
  • having significant cognitive impairments;
  • active substance abuse or dependence;
  • currently undergoing other psychological or pharmacological treatments for depression or anxiety;
  • pregnant individuals or those with postpartum depression, and those with serious physical health conditions that could impact mental health.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

the First Hospital of China Medical University

Shenyang, Liaoning, China

Location

Related Publications (1)

  • Shao X, Liu L, Zhu X, Tian C, Li D, Zhang L, Liu X, Liu Y, Zhu G, Li L. Personalized game-based digital intervention for relieving depression and anxiety symptoms: a pilot RCT. Npj Ment Health Res. 2025 Jul 3;4(1):27. doi: 10.1038/s44184-025-00141-x.

MeSH Terms

Conditions

DepressionAnxiety Disorders

Interventions

Behavior Therapy

Condition Hierarchy (Ancestors)

Behavioral SymptomsBehaviorMental Disorders

Intervention Hierarchy (Ancestors)

PsychotherapyBehavioral Disciplines and Activities

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

March 4, 2024

First Posted

March 8, 2024

Study Start

November 1, 2023

Primary Completion

January 1, 2024

Study Completion

February 1, 2024

Last Updated

March 8, 2024

Record last verified: 2024-03

Data Sharing

IPD Sharing
Will not share

Locations