Game-Based Digital Intervention for Relieving Depression and Anxiety Symptoms
1 other identifier
interventional
223
1 country
1
Brief Summary
Objective: To collect preliminary data and assess the preliminary effectiveness of a game-based digital therapeutics (DTx) intervention for individuals with symptoms of anxiety and depression, and to investigate whether reinforcement learning (RL) can personalize the intervention and enhance effectiveness. Design: Randomized controlled trial with three arms. Setting: Internet-based recruitment and delivery of the intervention. Participants: 223 individuals with symptoms of anxiety and depression, aged between 18 and 50 years. Interventions: Participants were randomly assigned to one of three groups: game-based DTx with RL algorithm (RL algorithm group), game-based DTx without RL algorithm (no algorithm group), and a blank control group. Main Outcomes and Measures: The primary outcomes were reductions in symptoms of anxiety and depression, measured using the Patient Health Questionnaire-9 and Generalized Anxiety Disorder 7-item scales. Response rates and rates of recovery, as well as the impact of demographic variables, were also examined.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable depression
Started Nov 2023
Shorter than P25 for not_applicable depression
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 1, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2024
CompletedFirst Submitted
Initial submission to the registry
March 4, 2024
CompletedFirst Posted
Study publicly available on registry
March 8, 2024
CompletedMarch 8, 2024
March 1, 2024
2 months
March 4, 2024
March 4, 2024
Conditions
Outcome Measures
Primary Outcomes (2)
PHQ9 Response
A user is said to responded to the intervention if the PHQ9 score dropped no less than 50% compared to the baseline
Immeidately after intervention
GAD7 Response
A user is said to responded to the intervention if the PHQ9 score dropped no less than 50% compared to the baseline
Immeidately after intervention
Study Arms (3)
Blank Control
NO INTERVENTIONNo intervention
RL Algorithm Intervention
EXPERIMENTALNo Algorithm Active Control
ACTIVE COMPARATORInterventions
Reinforcement learning algorithm powered cognitive and behavioral intervention
cognitive and behavioral intervention
Eligibility Criteria
You may qualify if:
- age between 18 and 60 years;
- having a PHQ-9 score or a GAD-7 score upon enrollment;
- being able to operate a smartphone fluently;
- having normal vision after correction
You may not qualify if:
- clinical diagnoses of severe psychiatric conditions such as schizophrenia or bipolar disorder;
- at high risk of suicide or self-harm;
- having significant cognitive impairments;
- active substance abuse or dependence;
- currently undergoing other psychological or pharmacological treatments for depression or anxiety;
- pregnant individuals or those with postpartum depression, and those with serious physical health conditions that could impact mental health.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
the First Hospital of China Medical University
Shenyang, Liaoning, China
Related Publications (1)
Shao X, Liu L, Zhu X, Tian C, Li D, Zhang L, Liu X, Liu Y, Zhu G, Li L. Personalized game-based digital intervention for relieving depression and anxiety symptoms: a pilot RCT. Npj Ment Health Res. 2025 Jul 3;4(1):27. doi: 10.1038/s44184-025-00141-x.
PMID: 40610644DERIVED
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 4, 2024
First Posted
March 8, 2024
Study Start
November 1, 2023
Primary Completion
January 1, 2024
Study Completion
February 1, 2024
Last Updated
March 8, 2024
Record last verified: 2024-03
Data Sharing
- IPD Sharing
- Will not share