NCT06301516

Brief Summary

Conduct disorder (CD) is one of the most prevalent childhood psychiatric disorders. Unfortunately, there are limited treatments available for CD. The present study aims to test an innovative virtual reality intervention called Impact VR for symptom reduction in a sample of 60 youth with CD.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
110

participants targeted

Target at P75+ for phase_1

Timeline
Completed

Started Feb 2024

Shorter than P25 for phase_1

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

February 16, 2024

Completed
3 days until next milestone

First Submitted

Initial submission to the registry

February 19, 2024

Completed
18 days until next milestone

First Posted

Study publicly available on registry

March 8, 2024

Completed
7 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 26, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

September 26, 2024

Completed
Last Updated

February 13, 2025

Status Verified

February 1, 2025

Enrollment Period

7 months

First QC Date

February 19, 2024

Last Update Submit

February 10, 2025

Conditions

Keywords

Conduct Problems

Outcome Measures

Primary Outcomes (5)

  • Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Callous-Unemotional traits

    Participants enrolled into Impact VR will be complete the first of four sessions. The four 20-minute Callous-unemotional traits will be measured using the 24-item Inventory of Callous-Unemotional Traits. Both the parent and youth reports will be completed. sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place.

    Baseline, 1-month and 3-months post-randomization

  • Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Conduct disorder

    Conduct disorder symptoms will be measured using the Kiddie Schedule for Affective Disorders and Schizophrenia, which is a semi-structured interview administered to the caregiver and child.

    Baseline, 1-month and 3-months post-randomization

  • Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Conduct Problems

    Conduct problems will be assessed using parent and child reports on the Behavior Assessment System for Children, 3rd edition (BASC-3)

    Baseline, 1-month and 3-months post-randomization

  • Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Emotion regulation

    Emotion Regulation will be assessed using parent and child reports on the Behavior Assessment System for Children, 3rd edition (BASC-3).

    Baseline, 1-month and 3-months post-randomization

  • Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Emotion recognition

    Emotion recognition will be measured using the Penn Emotion Recognition Test, which is a computer-based task completed by the youth

    Baseline, 1-month and 3-months post-randomization

Study Arms (2)

Experimental: Impact VR

EXPERIMENTAL

Participants enrolled into Impact VR will be complete the first of four sessions. The four 20-minute sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place

Behavioral: Virtual Reality

Comparative Control

OTHER

Participants enrolled into the comparative control group will complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others

Other: Comparative Control

Interventions

Virtual RealityBEHAVIORAL

VR: The goal of the VR intervention is to provide youth an immersive, engaging, and therapeutic environment to reduce CD and CU traits

Experimental: Impact VR

Complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others.

Comparative Control

Eligibility Criteria

Age10 Years - 17 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Aged 10-17 years old
  • Identified through the TriNetX database as having a conduct disorder diagnosis
  • English speaking

You may not qualify if:

  • Youth aged \<10 years and \>18 years old
  • Non-English speaking
  • Youth of caregivers younger than 18 years old.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Virginia Commonwealth University

Richmond, Virginia, 23298, United States

Location

MeSH Terms

Conditions

Conduct Disorder

Condition Hierarchy (Ancestors)

Attention Deficit and Disruptive Behavior DisordersNeurodevelopmental DisordersMental Disorders

Study Officials

  • Nicholas Thomson

    Virginia Commonwealth University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
phase 1
Allocation
RANDOMIZED
Masking
NONE
Purpose
PREVENTION
Intervention Model
PARALLEL
Model Details: Randomized clinical trial of psychological intervention. Once all assessments are completed, the treatment group allocation will be disclosed to the administrating researcher, youth, and caregiver. This blinded approach to block randomization prevents any bias from occurring during the assessment phase by the researcher.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

February 19, 2024

First Posted

March 8, 2024

Study Start

February 16, 2024

Primary Completion

September 26, 2024

Study Completion

September 26, 2024

Last Updated

February 13, 2025

Record last verified: 2025-02

Data Sharing

IPD Sharing
Will not share

Locations