Effect of a Specific and General Physical Exercise Intervention on Gaming and E-Sport Performance
E-SPORT
E-SPORT: Evaluating the Sportive Potential Of Relevant New Talents - Development of a Specific Training Approach Based on Physical Activity for E-athletes and Gamers
1 other identifier
interventional
28
1 country
1
Brief Summary
The goal of this randomized control intervention study is to test the effect of i) a specific physical training for e-sport and ii) a general physical training on e-sport performance, compared to iii) not training physically at all. Participants are gamers and e-athletes who play at least \>2hours peer week. The main questions it aims to answer are:
- Does physical training have an effect on e-sport related abilities (hand grip strength, reaction, anticipation)
- Does the training of specific elements, which aim at these abilities "out-game", transfer on the actual skills needed using a keyboard and mouse Participants will be randomly - but mediated by hours of playing per week - distributed in 1 of 3 groups.
- Group 1 will 3 times per week for 30 minutes perform a specific physical training with focus on abilities needed in e-sport (grip strength, reaction, anticipation) over a timespan of 8 weeks.
- Group 2 will perform a similar physical training (load, intensity) to Group 1, but without specific elements.
- Group 3 will serve as control group without any training. Researchers will compare Group 1, Group 2 and Groups 3 to see if the different trainings (Group 1 and Group 2) have different effect on e-sport performance and if no training (Group 3) differs in e-sport performance development.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 19, 2024
CompletedFirst Submitted
Initial submission to the registry
February 8, 2024
CompletedFirst Posted
Study publicly available on registry
February 20, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 19, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
September 30, 2024
CompletedApril 23, 2024
April 1, 2024
3 months
February 8, 2024
April 22, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Grip Strength (Out-Game)
Grip strength of the hand measured in kg using the Takei Dynamometer 5401
Baseline and week 8
Reaction Time (Out-Game)
Reaction time will be measured using a browser solution (aimbooster.com) and a 4-fold reaction test including 4 buttons which need to be pressed when a certain light shows up. Left upper corner light = left hand, right upper corner light = right hand, left lower corner light = left foot, right lower corner light = right foot. Per round, the lights will light up 10 times and the average reaction time will be calculated.
Baseline and week 8
Anticipation (Out-Game)
The test is a horizontally moving laser, who differs in speed randomly. The test starts with ten left-to-right movements to get into the lasers' movement behavior, after which the actual test start. The task is to click on a button, just in the moment when the laser reaches the middle point, which is indicated by a "X" on the wall. The software detects the time difference for ten trials, if the click was performed too early, or too late respectively.
Baseline and week 8
Whole Body Fitness
To test the ability of the participants to react not only using one movement, but combining different movements as a whole-body movement and fitness test, the BlazePods will be used. This training device consists of 4 so-called "pods", which are controlled by a smartphone application and enlighten in randomized order. The task is to tap upon the pod, as soon as it lights up. The test lasts 60 second, implementing a cardiovascular test.
Baseline and week 8
Gaming Performance - Accuracy/Speed and Anticipation
Participants have to click on 1 of 3 visible circles which appear in the 3D surrounding of the game AimLab fpr 60 seconds. The task is to be as fast as possible in eliminating the circles, testing accuracy and speed of the participants. The AimLab software is a validated tool in measuring abilities needed in First-person-Shooters (FPS). A second task will be to track a circle which flicks randomly from one side to the other, again for 60 seconds. This ability is also needed in all FPS games.
Baseline and week 8
Secondary Outcomes (1)
Well-being after training
Baseline, Week 1, Week 2, Week 3, Week 4, Week 5, Week 6, Week 7, Week 8
Study Arms (3)
Specific physical training
EXPERIMENTAL3 times training per week for approx. 30 minutes for 8 weeks. The training contains high intensity interval training (HIIT) elements. Moreover, exercises to improve grip strength, reaction times and anticipation are included.
General physical training
EXPERIMENTAL3 times training per week for approx. 30 minutes for 8 weeks. The training contains high intensity interval training (HIIT) elements.
No Training
NO INTERVENTIONControl group
Interventions
Eligibility Criteria
You may qualify if:
- playing video games on a regular basis (\>2h per week)
- willing to take part in an 8 weeks intervention period containing physical training
You may not qualify if:
- any reasons which would make participation in physical activity impossible, such as acute injuries, chronic health problems or medical advices
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Department of Sport Science
Innsbruck, Tyrol, 6020, Austria
Related Publications (1)
Wachholz F, Gamper N, Schnitzer M. An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial. Front Sports Act Living. 2025 Jan 21;6:1504205. doi: 10.3389/fspor.2024.1504205. eCollection 2024.
PMID: 39906318DERIVED
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Felix Wachholz, PhD
Leopold-Franzens-Universität Innsbruck
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Masking Details
- Data is collected and afterwards anonymized during the pre- and post measurement and during the intervention using a weekly questionnaire (activity level, gaming time)
- Purpose
- BASIC SCIENCE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 8, 2024
First Posted
February 20, 2024
Study Start
January 19, 2024
Primary Completion
April 19, 2024
Study Completion
September 30, 2024
Last Updated
April 23, 2024
Record last verified: 2024-04