NCT06264375

Brief Summary

The goal of this randomized control intervention study is to test the effect of i) a specific physical training for e-sport and ii) a general physical training on e-sport performance, compared to iii) not training physically at all. Participants are gamers and e-athletes who play at least \>2hours peer week. The main questions it aims to answer are:

  • Does physical training have an effect on e-sport related abilities (hand grip strength, reaction, anticipation)
  • Does the training of specific elements, which aim at these abilities "out-game", transfer on the actual skills needed using a keyboard and mouse Participants will be randomly - but mediated by hours of playing per week - distributed in 1 of 3 groups.
  • Group 1 will 3 times per week for 30 minutes perform a specific physical training with focus on abilities needed in e-sport (grip strength, reaction, anticipation) over a timespan of 8 weeks.
  • Group 2 will perform a similar physical training (load, intensity) to Group 1, but without specific elements.
  • Group 3 will serve as control group without any training. Researchers will compare Group 1, Group 2 and Groups 3 to see if the different trainings (Group 1 and Group 2) have different effect on e-sport performance and if no training (Group 3) differs in e-sport performance development.

Trial Health

55
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
28

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Jan 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
active not recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 19, 2024

Completed
20 days until next milestone

First Submitted

Initial submission to the registry

February 8, 2024

Completed
12 days until next milestone

First Posted

Study publicly available on registry

February 20, 2024

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 19, 2024

Completed
5 months until next milestone

Study Completion

Last participant's last visit for all outcomes

September 30, 2024

Completed
Last Updated

April 23, 2024

Status Verified

April 1, 2024

Enrollment Period

3 months

First QC Date

February 8, 2024

Last Update Submit

April 22, 2024

Conditions

Keywords

e-sportgamingphysical activity

Outcome Measures

Primary Outcomes (5)

  • Grip Strength (Out-Game)

    Grip strength of the hand measured in kg using the Takei Dynamometer 5401

    Baseline and week 8

  • Reaction Time (Out-Game)

    Reaction time will be measured using a browser solution (aimbooster.com) and a 4-fold reaction test including 4 buttons which need to be pressed when a certain light shows up. Left upper corner light = left hand, right upper corner light = right hand, left lower corner light = left foot, right lower corner light = right foot. Per round, the lights will light up 10 times and the average reaction time will be calculated.

    Baseline and week 8

  • Anticipation (Out-Game)

    The test is a horizontally moving laser, who differs in speed randomly. The test starts with ten left-to-right movements to get into the lasers' movement behavior, after which the actual test start. The task is to click on a button, just in the moment when the laser reaches the middle point, which is indicated by a "X" on the wall. The software detects the time difference for ten trials, if the click was performed too early, or too late respectively.

    Baseline and week 8

  • Whole Body Fitness

    To test the ability of the participants to react not only using one movement, but combining different movements as a whole-body movement and fitness test, the BlazePods will be used. This training device consists of 4 so-called "pods", which are controlled by a smartphone application and enlighten in randomized order. The task is to tap upon the pod, as soon as it lights up. The test lasts 60 second, implementing a cardiovascular test.

    Baseline and week 8

  • Gaming Performance - Accuracy/Speed and Anticipation

    Participants have to click on 1 of 3 visible circles which appear in the 3D surrounding of the game AimLab fpr 60 seconds. The task is to be as fast as possible in eliminating the circles, testing accuracy and speed of the participants. The AimLab software is a validated tool in measuring abilities needed in First-person-Shooters (FPS). A second task will be to track a circle which flicks randomly from one side to the other, again for 60 seconds. This ability is also needed in all FPS games.

    Baseline and week 8

Secondary Outcomes (1)

  • Well-being after training

    Baseline, Week 1, Week 2, Week 3, Week 4, Week 5, Week 6, Week 7, Week 8

Study Arms (3)

Specific physical training

EXPERIMENTAL

3 times training per week for approx. 30 minutes for 8 weeks. The training contains high intensity interval training (HIIT) elements. Moreover, exercises to improve grip strength, reaction times and anticipation are included.

Behavioral: Physical exercise

General physical training

EXPERIMENTAL

3 times training per week for approx. 30 minutes for 8 weeks. The training contains high intensity interval training (HIIT) elements.

Behavioral: Physical exercise

No Training

NO INTERVENTION

Control group

Interventions

see group description

General physical trainingSpecific physical training

Eligibility Criteria

Age10 Years - 50 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • playing video games on a regular basis (\>2h per week)
  • willing to take part in an 8 weeks intervention period containing physical training

You may not qualify if:

  • any reasons which would make participation in physical activity impossible, such as acute injuries, chronic health problems or medical advices

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Department of Sport Science

Innsbruck, Tyrol, 6020, Austria

Location

Related Publications (1)

  • Wachholz F, Gamper N, Schnitzer M. An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial. Front Sports Act Living. 2025 Jan 21;6:1504205. doi: 10.3389/fspor.2024.1504205. eCollection 2024.

MeSH Terms

Conditions

Motor Activity

Interventions

Exercise

Condition Hierarchy (Ancestors)

Behavior

Intervention Hierarchy (Ancestors)

Motor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Officials

  • Felix Wachholz, PhD

    Leopold-Franzens-Universität Innsbruck

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Masking Details
Data is collected and afterwards anonymized during the pre- and post measurement and during the intervention using a weekly questionnaire (activity level, gaming time)
Purpose
BASIC SCIENCE
Intervention Model
PARALLEL
Model Details: 8 weeks of intervention, where Group 1 does a specific physical training, Group 2 a general physical training and Group 3 who does not train.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

February 8, 2024

First Posted

February 20, 2024

Study Start

January 19, 2024

Primary Completion

April 19, 2024

Study Completion

September 30, 2024

Last Updated

April 23, 2024

Record last verified: 2024-04

Locations