NCT06154122

Brief Summary

This study aims to test if the VR games could be a form of upper limb rehabilitation for people with arm/hand problems due to SCI while they are in hospital. Participants who have had a spinal cord injury and have tetraplegia will be recruited from the Queen Elizabeth National Spinal Injuries Unit. After they have provided informed consent, they will receive 12 weeks of either standard upper limb therapy ('control group'), or both the VR activities and standard treatment ('VR Group'). Participants who receive VR activities will engage in immersive VR games that have been designed in co-production with people with tetraplegia and spinal cord injury specialists. The games aim to help participants improve the use of their arms and hands while they are undergoing primary rehabilitation within the Queen Elizabeth National Spinal Injuries Unit (QENSIU). The participants who are in the control group will receive their usual rehabilitation and will be given the opportunity to try the VR games after the completion of their involvement in the trial. This study will measure the feasibility (the 'primary outcome') and explore the effectiveness (the 'secondary outcome') of the VR intervention. Feasibility will be measured by recording how often the VR games are used and whether or not participants use the games for the full duration of the trial. Participants and therapists will be interviewed at the end of the trial.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
12

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Mar 2024

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

November 2, 2023

Completed
29 days until next milestone

First Posted

Study publicly available on registry

December 1, 2023

Completed
4 months until next milestone

Study Start

First participant enrolled

March 15, 2024

Completed
1.4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 1, 2025

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

August 1, 2025

Completed
Last Updated

September 22, 2025

Status Verified

September 1, 2025

Enrollment Period

1.4 years

First QC Date

November 2, 2023

Last Update Submit

September 16, 2025

Conditions

Keywords

Virtual RealityUpper ExtremitiesAcute/Sub-acute Rehabilitation

Outcome Measures

Primary Outcomes (14)

  • Number of VR Sessions Completed

    The number of sessions of VR the participant completes. This will be recorded as an integer value from 0 to 3 per week of participation.

    Measured over 12 weeks of participation.

  • Time spent in VR

    The time spent using the VR games, as recorded by the device. This will be measured in minutes and seconds.

    Measured over 12 weeks of participation.

  • Number of completed assessments

    Completion of the assessments used at baseline, midpoint, and endpoint of the study.

    Measured over 12 weeks of participation.

  • Participant retention

    The number of participants recruited to the study per month will be combined with eligibility and retention to determine overall recruitment and retention.

    Measured over 12 weeks of participation.

  • Participant recruitment rate per month

    The number of participants recruited to the study per month will be combined with eligibility and retention to determine overall recruitment and retention.

    Measured over 12 weeks of participation.

  • Participant eligibility

    Number of people approached about the study and the number of people who meet the inclusion and exclusion criteria. The number of participants recruited to the study per month will be combined with eligibility and retention to determine overall recruitment and retention.

    Measured over 12 weeks of participation.

  • Adverse event monitoring and reporting

    Monitoring and reporting of any adverse events, either during or immediately following the VR intervention will be combined with results from semi-structured interviews and questionnaires to determine acceptability and usability.

    Measured over 12 weeks of participation.

  • Semi-structured Interviews

    Determine the usability of the intervention through semi-structured interviews with participants and therapists. Monitoring and reporting of any adverse events, either during or immediately following the VR intervention will be combined with results from semi-structured interviews and questionnaires to determine acceptability and usability.

    Completed at week 12 after the last VR session has been completed.

  • Usefulness, Satisfaction, and Ease of use Questionnaire (USE Questionnaire)

    Determine the usability of the intervention through questionnaire with participants and therapists (USE Questionnaire (Lund 2001)). This a 30-item survey. The maximum value for the USE Questionnaire is 210, and the minimum is 7. Participants can also respond 'not applicable' to all items. Higher scores mean a better outcome. Individual subscores of the USE Questionnaire can indicate that the system is or is not useful, satisfying, and/or easy to use.

    Completed at week 12 after the last VR session has been completed.

  • Handedness (Treatment Parameter)

    The participant's choice of left, right, or both arm(s)/hand(s) will be recorded per session. Recording the treatment parameters the participant using VR selects during therapy to determine usability in combination with the interviews and questionnaires.

    Completed at week 12 after the last VR session has been completed.

  • Target Movement (Treatment Parameters)

    The participant's choice of the type of movement they want to practise will be recorded per session. Movements will include wrist pronation/supination, elbow flexion/extension, and an integrated movement incorporating shoulder movement and elbow flexion and extension. Recording the treatment parameters the participant using VR selects during therapy to determine usability in combination with the interviews and questionnaires.

    Completed at week 12 after the last VR session has been completed.

  • Number of Repetitions (Treatment Parameters)

    The number of repetitions of the target movement (see outcome 11) will be recorded per session. Recording the treatment parameters the participant using VR selects during therapy to determine usability in combination with the interviews and questionnaires.

    Completed at week 12 after the last VR session has been completed.

  • Choice of Game (Treatment Parameters)

    The participant's choice of game will be recorded per session. Recording the treatment parameters the participant using VR selects during therapy to determine usability in combination with the interviews and questionnaires.

    Completed at week 12 after the last VR session has been completed.

  • Input Device choices (Treatment Parameters)

    The participant's choice of input device will be recorded per session. Input devices available will include either the use of tracked hand-held controllers, or the use of an infrared-based 'hand-held controller-free' hand-tracking module. Recording the treatment parameters the participant using VR selects during therapy to determine usability in combination with the interviews and questionnaires.

    Completed at week 12 after the last VR session has been completed.

Secondary Outcomes (5)

  • Motor Score

    Measured at baseline, 6 weeks, and 12 weeks.

  • Sensation

    Measured at baseline, 6 weeks, and 12 weeks.

  • Independence

    Measured at baseline, 6 weeks, and 12 weeks.

  • Hand/Upper Limb Function

    Measured at baseline, 6 weeks, and 12 weeks.

  • Pain Intensity

    Measured at baseline, 6 weeks, and 12 weeks.

Study Arms (2)

Virtual Reality Plus Treatment As Usual

EXPERIMENTAL

3 sessions of virtual reality upper limb treatment for up to 30 minutes each will be administered each week for 12 weeks. Participants randomised to the VR treatment arm will also receive treatment as usual for their upper limbs (see Treatment As Usual).

Device: Virtual Reality Upper Limb Rehabilitation GamesOther: Upper Limb Rehabilitation

Treatment As Usual

ACTIVE COMPARATOR

Usual upper limb rehabilitation is delivered by occupational therapists and physiotherapists and aims to build strength of the upper limbs and optimise function. Patients receive hand therapy once per day and physiotherapy twice per day. Rehabilitation is highly individualised.

Other: Upper Limb Rehabilitation

Interventions

A VR upper limb rehabilitation programme prescribed by the therapist with games chosen depending on the exercise task required and the level of difficulty adapted to the ability of the individual. The participant will use the VR system's user interface to navigate through menus to set their gameplay preferences and select which games to play. The games of the intervention will involve facilitating and replicating upper limb movements including gross movements of the shoulder, such as rotation, abduction and addiction, movements of the upper and lower arms, such as flexion and extension of the elbow, and hand, wrist and finger movements, including wrist pronation supination, and finger flexion and extension, as well as tenodesis movements, grasping, and pinching.

Virtual Reality Plus Treatment As Usual

Usual upper limb rehabilitation is delivered by occupational therapists and physiotherapists and aims to build strength of the upper limbs and optimise function. Patients receive hand therapy once per day and physiotherapy twice per day. Rehabilitation is highly individualised.

Treatment As UsualVirtual Reality Plus Treatment As Usual

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Willing and able to give informed consent for participation in the trial.
  • Aged 18 years or above.
  • An in-patient at the Queen Elizabeth National Spinal Injuries Unit in Glasgow with a diagnosis of tetraplegia.
  • Sustained a cervical spine injury (C4-C8).
  • Medically stable to engage in physical rehabilitation and physical activity.
  • Sitting up in a wheelchair for at least 2 hours daily.

You may not qualify if:

  • Scheduled elective surgery or other procedures requiring general anaesthesia anticipated within the next 12 weeks.
  • Any significant disease or disorder which, in the opinion of the Investigator, may either put the participants at risk because of participation in the trial, or may influence the result of the trial, or the participant's ability to participate in the trial.
  • Participated in another research trial involving an investigational product in the past 12 weeks.
  • Participating in another research trial investigating upper limb rehabilitation interventions.
  • Self-reported motion sickness.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Queen Elizabeth National Spinal Injuries Unit (NHS Greater Glasgow and Clyde)

Glasgow, G51 4TF, United Kingdom

Location

Related Publications (31)

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    BACKGROUND
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  • Gao, M., Kortum, P. and Oswald, F. (2018) 'Psychometric Evaluation of the USE (Usefulness, Satisfaction, and Ease of use) Questionnaire for Reliability and Validity', Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 62(1), pp. 1414-1418. Available at: https://doi.org/10.1177/1541931218621322.

    BACKGROUND
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Related Links

MeSH Terms

Conditions

QuadriplegiaSpinal Cord Injuries

Condition Hierarchy (Ancestors)

ParalysisNeurologic ManifestationsNervous System DiseasesSigns and SymptomsPathological Conditions, Signs and SymptomsSpinal Cord DiseasesCentral Nervous System DiseasesTrauma, Nervous SystemWounds and Injuries

Study Officials

  • Lorna Paul, PhD

    Glasgow Caledonian University

    PRINCIPAL INVESTIGATOR
  • Matthieu Poyade, PhD

    Glasgow School of Art

    STUDY CHAIR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

November 2, 2023

First Posted

December 1, 2023

Study Start

March 15, 2024

Primary Completion

August 1, 2025

Study Completion

August 1, 2025

Last Updated

September 22, 2025

Record last verified: 2025-09

Data Sharing

IPD Sharing
Will share

All IPD that underlie results in publications will be available at request to other researchers.

Shared Documents
STUDY PROTOCOL, ICF, CSR
Time Frame
Data will be stored on One Drive for 5 years, after which it will be deleted and CRFs will be shredded as confidential waste.
Access Criteria
All IPD that underlie results in a publication will be available at request and stored on a Glasgow Caledonian University OneDrive account.

Locations