NCT06142812

Brief Summary

This article aims to demonstrate the results of a study on the implementation of Kahoot as a gamification tool in university education. The objectives of this article are: to promote teaching by integrating the use of Kahoot to motivate students and increase their degree of interest and know the students' abilities. opinions on the implementation of this Gamification tool to teach grammar. The study uses a quasi-experimental research design over a four-month period observing variables such as attention, concentration and creativity, as well as social and personal skills.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
74

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Sep 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

September 4, 2023

Completed
7 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 11, 2023

Completed
2 months until next milestone

First Submitted

Initial submission to the registry

November 15, 2023

Completed
7 days until next milestone

First Posted

Study publicly available on registry

November 22, 2023

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

December 22, 2023

Completed
Last Updated

March 5, 2024

Status Verified

March 1, 2024

Enrollment Period

7 days

First QC Date

November 15, 2023

Last Update Submit

March 2, 2024

Conditions

Outcome Measures

Primary Outcomes (3)

  • D2 test

    Evaluates selective attention and concentration in the school context. The participant's task is to check carefully, starting from left to right, what is written on each line and must mark all the letters that have two small lines (two below, two above or one below and one above) with a "d". ". These elements are considered relevant. The other combinations (the "d" and the "p", with and without dashes) are considered irrelevant and should not be marked. The participant has 20 s for each line. This test has shown excellent reliability, with ranges between 0.90 and 0.97 for both Cronbach's α and the test-retest, and has also shown convergent and divergent validity.

    Up to twelve weeks

  • Creative intelligence test (CREA)

    Evaluates creative intelligence by asking questions about an image. The participant, without opening the image, fills in spaces with provided data. Then the image is shown, and the task is to ask as many questions as possible. Questions are evaluated according to specific guidelines, scoring positively appropriate questions and penalizing decontextualized ones. Additional points are awarded for compound questions. The final score is calculated considering the number of questions, omissions, canceled answers and extra points. A high score (75-99 points) indicates excellent creative abilities, medium (26-74 points) indicates a moderate level of creativity, and low (1-25 points) suggests limited creative ability.

    Up to twelve weeks

  • The ability subscale of the SEQ developed by Kember & Leung

    Will be used to collect data on students' reflections on the development of their generic abilities. It consists of 16 items that measure eight aspects of ability: critical thinking (2 items), creative thinking (2 items), self-managed learning (2 items), adaptability (2 items), problem solving (2 items), communication skills . (2 items), interpersonal skills and group work (2 items) and computer knowledge (2 items). Responses were recorded on a five-point Likert scale ranging from 5 ("strongly agree") to 1 ("strongly disagree"). The questionnaire also contains two open-ended questions to gather feedback on the best aspect and the one that needs improvement the most. In this study, the reliability of the ability subscale was high, with Cronbach's alphas of 0.86 and 0.92.

    Up to twelve weeks

Study Arms (1)

Intervention Group

EXPERIMENTAL

Students will be required to log in with a Pin number using a nickname that allows them to remain anonymous. Questions will be displayed on a large screen with four graphic shapes along with a countdown timer, and students will respond using their internet-enabled digital device. Students will choose, from four options, the possible answer by selecting the graphical shape, which they believe is correct, and will receive instant feedback accordingly. After each question, the game will rank players based on their speed and accuracy. The system will award a higher score to the student who enters the correct answer first. At the end of the quiz, the names of the top five players will be displayed on the leaderboard. The results can then be downloaded to highlight problematic questions and identify students who may be struggling.

Other: Kahoot!™ Group

Interventions

The theoretical concepts of each subject were taught over a period of four months, with a total duration of 30 hours. Of the total theoretical concepts of the subject, 50% were randomly selected to receive reinforcement through Kahoot! Each of the theoretical concepts chosen at random was consolidated through a Kahoot! questionnaire. which consisted of 15 questions, with three answer options. This questionnaire was administered at the end of the theoretical explanation of each section, with the objective of strengthening the learning of the contents just presented. After students answered each question in Kahoot!, the teacher clarified any questions related to that question and provided explanations as to why one answer was correct and the other two were incorrect. This process offered immediate feedback to students.

Intervention Group

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • University participants who were enrolled in the second year of the Physiotherapy Degree at the University of Jaén will be included.
  • Study Period: Those participants who were available and participated in the study from September to December 2022 were considered.

You may not qualify if:

  • University students who did not provide informed consent according to the study's ethical guidelines.
  • Enrolled in at least one subject from another academic year.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Agustín Aibar Almazán

Jaén, 23007, Spain

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal investigator

Study Record Dates

First Submitted

November 15, 2023

First Posted

November 22, 2023

Study Start

September 4, 2023

Primary Completion

September 11, 2023

Study Completion

December 22, 2023

Last Updated

March 5, 2024

Record last verified: 2024-03

Data Sharing

IPD Sharing
Will not share

Locations