ImGTS for Patients With Behavioral and Psychological Symptoms of Dementia (Phase 2)
Developing Immersive Gamification Technology Systems for the Management of Patients With Alzheimer's Disease With Behavioral and Psychological Symptoms of Dementia (Phase 2 Trial)
1 other identifier
interventional
30
1 country
1
Brief Summary
The proposed research project aims to answer the question "Are immersive technology systems effective in the management and treatment of patients with BPSD?". This project is composed of three phases and the current study is the second phase. The phase 2 trial aims to create an immersive technology system for managing the behavioral and psychological symptoms of dementia and determine its clinical effectiveness, safety, usability, and acceptability among patients with mild to moderate Alzheimer's disease.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jul 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
July 10, 2023
CompletedFirst Submitted
Initial submission to the registry
September 28, 2023
CompletedFirst Posted
Study publicly available on registry
October 10, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2023
CompletedOctober 10, 2023
September 1, 2023
5 months
September 28, 2023
October 5, 2023
Conditions
Outcome Measures
Primary Outcomes (3)
Incidence of behavioral and psychological symptoms of dementia will be assessed using the Neuropsychiatric Inventory-12
The NPI evaluates the degree and severity of BPSDs and the distress it causes the primary caregiver. Scores range from 0 to 120 where higher scores indicate greater psychiatric disturbance.
Within one hour after completion of the fourth session
Incidence of virtual reality sickness symptoms will be assessed using the Virtual Reality Sickness Questionnaire
The VRSQ will measure a participant's experience with the following symptoms: general discomfort, fatigue, eye strain, difficulty focusing, headache, fullness of head, blurring of vision, dizziness (when eyes are closed), and vertigo. Symptoms will be rated on a 4-point scale: 0 or None, 1 or Slight, 2 or Moderate, and 3 or Severe.
Immediately after each intervention, within an hour of completion of the virtual reality game
Usability of the virtual reality intervention will be assessed using the System Usability Scale
The SUS is a 10-item questionnaire that is widely used in the evaluation of various kinds and aspects of technology. Each question has five response options ranging from 'Strongly agree' to 'Strongly disagree', which has a corresponding number value. Each response is added and multiplied by 2.5 to obtain the final score that ranges from 0 to 100. A SUS score above 68 is considered above average.
Immediately after each intervention, within an hour of completion of the virtual reality game
Secondary Outcomes (5)
Cognitive function will be assessed using MOCA-P
Within one hour after completion of the fourth session
Cognitive function will be assessed using MMSE
Within one hour after completion of the fourth session
Cognitive function will be assessed using ADAS-Cog
Within one hour after completion of the fourth session
Activities of daily living will be assessed using ADCS-ADL
Within one hour after completion of the fourth session
Health-related quality of life will be assessed using DEMQOL
Within one hour after completion of the fourth session
Other Outcomes (1)
Acceptability
Within one day after completing virtual reality experience
Study Arms (2)
Head-mounted display (HMD)
EXPERIMENTALThe HMD system uses a commercially available virtual headset, the Oculus/Meta Quest 2, which allows a user to view a virtual environment in 360 degrees and to interact with the environment using hand-tracking technology (i.e., when a user's hand is projected into the virtual world to be used for interactions and gestures).
Semi-cave automatic virtual environment (semi-CAVE)
EXPERIMENTALThe semi-CAVE system uses projectors and projector screens to provide a 270-degree view of the virtual environment. These projectors are connected to a powerful workstation (desktop computer), which uses HTC Vive trackers and base stations to track user movements and interactions
Interventions
A role-playing game with activities based on existing therapy activities (such as orientation therapy, reminiscence therapy, art therapy, and music therapy) that are used to manage behavioral and psychological symptoms of dementia
Eligibility Criteria
You may qualify if:
- Aged 60 years old or older
- Diagnosed with mild to moderate Alzheimer's dementia according to the National Institute of Neurological and Communicative Disorders and Stroke and the Alzheimer's Disease and Related Disorders Association (NINCDS-ADRDA) criteria
- Montreal Cognitive Assessment-Philippines (MOCA-P) score of 10-20 inclusive
- Neuropsychiatric Inventory (NPI-12) score 1-50 inclusive
- Reisberg Scale Stage 4-5 inclusive
- Stable dose of antidepressants for the past 6 weeks
- Stable dose of antipsychotics for the past 4 weeks
- Able to walk unassisted or with minimal assistance, with or without assistive device
- No other explanation for condition based on reasonable clinical diagnostics
You may not qualify if:
- Have mild cognitive impairment (no dementia)
- Have MOCA-P score less than 10 or more than 20
- Other non-amnestic dementia syndromes
- Have receptive aphasia
- Have significant visual or hearing impairment
- Have an active psychiatric disorder prior to Alzheimer dementia diagnosis
- Had previous episodes of seizures, diagnosis of epilepsy, or intake of antiepileptic or seizure medications
- Have quadriplegia or paralysis of the dominant hand
- Have a history of motion sickness
- Experience claustrophobia
- Have a diagnosis of a terminal illness or a life expectancy of less than one year
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of the Philippines College of Allied Medical Professions Immersive Technology Laboratory
Manila, National Capital Region, 1000, Philippines
Related Publications (1)
Anlacan, V.M.M. et al. (2023). Application Design for a Virtual Reality Therapy Game for Patients with Behavioral and Psychological Symptoms of Dementia. In: Krouska, A., Troussas, C., Caro, J. (eds) Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022). NiDS 2022. Lecture Notes in Networks and Systems, vol 556. Springer, Cham. https://doi.org/10.1007/978-3-031-17601-2_15
BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Veeda Michelle M. Anlacan, MD
University of the Philippines Manila
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 28, 2023
First Posted
October 10, 2023
Study Start
July 10, 2023
Primary Completion
December 1, 2023
Study Completion
December 1, 2023
Last Updated
October 10, 2023
Record last verified: 2023-09