Positive Feedback vs. No-Feedback Games for Behavioral Change
1 other identifier
interventional
171
1 country
1
Brief Summary
We aim to investigate here whether we can develop a reinforcement learning game which provides game-based feedback to encourage positive actions (behaviors) both inside and outside of the game. Does providing positive reward when participants make decisions which are associated with value-based actions (like those in BA) result in different game decisions? We propose that it will increase positive actions in the game. And, secondly, how does it affect short-term behavior (in one week)? We propose that it will increase pro-health activities and may reduce depressive symptoms.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable major-depressive-disorder
Started Feb 2024
Shorter than P25 for not_applicable major-depressive-disorder
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 30, 2023
CompletedFirst Posted
Study publicly available on registry
September 6, 2023
CompletedStudy Start
First participant enrolled
February 13, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 2, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
March 2, 2024
CompletedAugust 14, 2025
August 1, 2025
18 days
August 30, 2023
August 11, 2025
Conditions
Outcome Measures
Primary Outcomes (6)
Depressive symptoms (Patient Health Questionnaire-8 item)
8 items rated in a self-report questionnaire. Scores range from 0 to 24 with higher scores indicating more depression symptoms.
baseline (T0) - before intervention
Depressive symptoms (Patient Health Questionnaire-8 item)
8 items rated in a self-report questionnaire. Scores range from 0 to 24 with higher scores indicating more depression symptoms.
one week following intervention (T1)
Day Reconstruction Method (DRM)
The DRM measures how people spend their time and asks them how they felt while doing the activities they report. Ratings on a Likert scale indicate valence (how pleasant/unpleasant the activities were) and range from 0 (not at all) to 6 (very much), with higher pleasantness being better (and lower unpleasantness being better).
baseline (T0) - before intervention
Day Reconstruction Method (DRM)
The DRM measures how people spend their time and asks them how they felt while doing the activities they report. Ratings on a Likert scale indicate valence (how pleasant/unpleasant the activities were) and range from 0 (not at all) to 6 (very much), with higher pleasantness being better (and lower unpleasantness being better).
one week following intervention (T1)
Behavior in study-specific game
For both conditions, behavior and choices made during the game will be used as data for analyses. Game choices allow participants to decide what next activities they will "do" in the game. Analyses incorporate decision probabilities (which of 2 choices are selected) and compare them between conditions. The game is completed at baseline following assessment.
baseline (T0)
Motivation to change
A 7-point item, "It is important to me to do more positive activities in my life". Scores range from 0 \[not at all\] to 6 \[very much\]. Higher scores indicate more motivation to change.
baseline (T0) - after intervention
Secondary Outcomes (3)
Mood and Anxiety Symptoms Questionnaire (MASQ)
baseline (T0) - before intervention
Mood Ratings
baseline (T0) - before intervention
Mood Ratings
one week following intervention (T1)
Study Arms (2)
positive feedback
EXPERIMENTALParticipants receive positive feedback and reward for their decisions taken during a small game similar to a normal person's life. For example, they are encouraged to exercise, make food, and interact with friends.
no feedback
NO INTERVENTIONParticipants receive no feedback. While they may undertake the same decisions during a small game similar to a normal person's life, they receive no encouragement and are not given reward or positive feedback.
Interventions
The positive feedback game uses techniques relating to established therapies like Behavioral Activation and Acceptance and Commitment Therapy's valued living to encourage positive action in game and outside of the game.
Eligibility Criteria
You may qualify if:
- years old
- Fluent in English
- Based in the United States
You may not qualify if:
- None
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Bard Collegelead
Study Sites (1)
Online research conducted through Bard College
Annandale-on-Hudson, New York, 12504, United States
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Justin Dainer-Best, Ph.D.
Bard College
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- QUADRUPLE
- Who Masked
- PARTICIPANT, CARE PROVIDER, INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- The intervention occurs entirely online. All assessment occurs via survey software. Participants do not interact with other participants and are not fully informed of the nature of the intervention and thus do not know if they are in an active condition.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor of Psychology
Study Record Dates
First Submitted
August 30, 2023
First Posted
September 6, 2023
Study Start
February 13, 2024
Primary Completion
March 2, 2024
Study Completion
March 2, 2024
Last Updated
August 14, 2025
Record last verified: 2025-08
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL, SAP, ANALYTIC CODE
- Time Frame
- Data will be available on or before a manuscript is submitted for publication and will be shared indefinitely.
- Access Criteria
- Open access. Anyone will be able to access de-identified data and code.
Data will be shared on the Open Science Framework, https://osf.io