Digital Gaming Intervention for Older People in Long-term Care
Effectiveness of Digital Gaming Intervention With Yetitablet for Older Peoples' Functioning and Activity in Long-term Care Environment - Quasi-experimental Study
1 other identifier
interventional
49
1 country
1
Brief Summary
Older people in long-term care (LTC) are often less physically active than their community-dwelling peers. Low physical activity level is associated with more symptoms of anxiety and depression as well as with lower physical performance. This weakens coping with daily activities and increases the care costs. Earlier research have found that playing digital games that require physical activity affects positively functioning of older people. Playing can increase physical activity, improve balance and walking speed, lift the mood and create opportunities for social interaction. The effects of digital gaming, especially on objectively measured physical activity and social functioning, are still unclear. The aim of this study is to evaluate effectiveness of digital gaming intervention with Yetitablet to physical, psychological and social functioning and activity of older people in long-term care environment. This study investigates the effectiveness of the Yetitablet in improving the functioning of older people. Yetitablet is an assistive technology device developed for special groups. Yetitablet is a large interactive touchscreen tablet with 55" screen and with Android operating system and it includes numerous applications. Yetitablet has mobile stand on wheels, which allows the screen to be raised and lowered, as well as tilted as needed, all the way to a desk position. Applications can be downloaded to the device from the Google Play Store, and it also has its own game applications, such as darts, table hockey and memory game. These games can be played individually or in group. There is no previous scientific research on the effectiveness of the Yetitablet on the functioning and activity of older people in long-term care settings.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 9, 2023
CompletedFirst Posted
Study publicly available on registry
August 31, 2023
CompletedStudy Start
First participant enrolled
September 13, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 11, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
March 11, 2024
CompletedJune 18, 2024
June 1, 2024
6 months
August 9, 2023
June 17, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from baseline in the Timed Up and Go test (TUG) at week 12
Change in mean scores on the Timed-up-and-Go test (Completion time in seconds, faster performance indicate better functioning).
Baseline and week 12
Secondary Outcomes (5)
Change from baseline in the Revised Index for Social Engagement (RISE) at week 12
Baseline and week 12
Change from baseline in weekly time spent in light to vigorous physical activity
13 weeks
Change in mood before and after every gaming session
Every gaming session during three month long intervention
Change from baseline in hand grip strength at week 12
Baseline and week 12
Change from baseline in the Short Physical Performance Battery (SPPB) at week 12
Baseline and week 12
Study Arms (2)
Yetitablet group
EXPERIMENTALOlder adults in the experimental group will participate in a 12-week, 3 times per week, 30-60 minutes per session (recommendation) gaming session with Yetitablet in their home facility. Games will be played in group of 3-5 people with participants taking turns. Gaming sessions are supervised by research assistant or facility personnel.
Control group
NO INTERVENTIONParticipants in control group will continue their normal daily activities in their home facility. No intervention is provided to control group (passive control group).
Interventions
Playing digital games like bowling, memory games, coordination games ect. with the Yetitablet.
Eligibility Criteria
You may qualify if:
- lives in a long-term care facility for older people participating in the study
- has sufficient cognitive ability to understand the purpose of the study
- is able to walk (with or without walking aid) the distance required by physical functioning tests (10m)
- no illness restricting light exercise
- no serious, acute illness
- sufficient cognitive skills to understand game instructions
- sufficient functionality of the upper limbs to use the touch screen
You may not qualify if:
- unable to move independently even with walking aid
- severe memory disorder or other acute illness
- unable to understand game instructions, or able to concentrate on playing games for the required time
- too weak vision to play games
- unable to use upper limbs to play
- simultaneously receiving some other treatment that differs from usual treatment
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Oulu
Oulu, 90220, Finland
Related Publications (3)
Jantunen H, Wasenius N, Salonen MK, Perala MM, Osmond C, Kautiainen H, Simonen M, Pohjolainen P, Kajantie E, Rantanen T, von Bonsdorff MB, Eriksson JG. Objectively measured physical activity and physical performance in old age. Age Ageing. 2017 Mar 1;46(2):232-237. doi: 10.1093/ageing/afw194.
PMID: 27810849BACKGROUNDde Oliveira LDSSCB, Souza EC, Rodrigues RAS, Fett CA, Piva AB. The effects of physical activity on anxiety, depression, and quality of life in elderly people living in the community. Trends Psychiatry Psychother. 2019 Jan-Mar;41(1):36-42. doi: 10.1590/2237-6089-2017-0129. Epub 2019 Feb 4.
PMID: 30994779BACKGROUNDvan Santen J, Droes RM, Holstege M, Henkemans OB, van Rijn A, de Vries R, van Straten A, Meiland F. Effects of Exergaming in People with Dementia: Results of a Systematic Literature Review. J Alzheimers Dis. 2018;63(2):741-760. doi: 10.3233/JAD-170667.
PMID: 29689716BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Satu Elo, PhD
Oulu University of Applied Sciences
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 9, 2023
First Posted
August 31, 2023
Study Start
September 13, 2023
Primary Completion
March 11, 2024
Study Completion
March 11, 2024
Last Updated
June 18, 2024
Record last verified: 2024-06
Data Sharing
- IPD Sharing
- Will not share