Vaping Prevention and Vaping in Youth (Vapechat)
Vapechat
Virtual Reality for the Prevention and Cessation of Nicotine Vaping in Youth
1 other identifier
interventional
119
1 country
1
Brief Summary
Many youth are addicted to nicotine due to increased nicotine vaping (e.g., e-cigarettes). Unfortunately, there are no effective interventions to help teens quit vaping. In addition, existing vaping prevention programs have limited effectiveness because teens have reported that existing available interventions are out of touch with teen's culture and are not appealing to the intended audience. Therefore, to be effective, a vaping intervention must be acceptable, appealing, and engaging to teens, and most importantly, it should be designed to be channeled into an existing infrastructure such as the school setting. The investigators' research group has designed a vaping prevention and cessation intervention that is implemented as a VR game for high school teens. The overall objective of this research is to assess the acceptability, feasibility, and preliminary efficacy of the VR experience among high school students in two high schools in Boston.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Apr 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 15, 2023
CompletedFirst Posted
Study publicly available on registry
August 22, 2023
CompletedStudy Start
First participant enrolled
April 4, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 7, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
June 7, 2024
CompletedJune 7, 2024
June 1, 2024
2 months
August 15, 2023
June 6, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (8)
Engagement with the VR program
Experimental condition arm. Playing time in minutes objectively measured by the program software; higher values mean a better outcome
5 weeks
Satisfaction with the VR game
Experimental condition arm. Self-report star rating of the VR game (1 to 5 stars); higher values mean a better outcome
5 weeks
Awareness of vaping
Experimental condition arm. Self-report awareness adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome
5 weeks
Knowledge of vaping
Experimental condition arm Self-report knowledge adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome
5 weeks
Attitudes towards vaping
Experimental condition arm. Self-report attitudes towards vaping adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome
5 weeks
Intention to change
Experimental condition arm. Self-report intention to change vaping behaviors adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome
5 weeks
Help seeking
Experimental condition arm. Self-report help seeking for vaping behaviors adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome
5 weeks
Gameplay experience and satisfaction
Experimental condition arm. Scores on a scale assessing the gameplay experience. Score range 1 - 4; higher values mean a better outcome
5 weeks
Secondary Outcomes (16)
Quit vaping attempts
5 weeks
Past 30-days vaping frequency
5 weeks
Past 7-days vaping frequency
5 weeks
Frequency of current vaping
5 weeks
Motivation to quit (or avoid) vaping within the next 30-days
5 weeks
- +11 more secondary outcomes
Study Arms (2)
Virtual Reality Program
EXPERIMENTALStudents in classrooms randomized to this group will receive the Virtual Reality vaping cessation and prevention program.
Assessment Only
NO INTERVENTIONStudents in classrooms randomized to this group will not receive the VR intervention but will complete questionnaire assessment only.
Interventions
Behavioral: Virtual Reality Program The VR Program will be pre-installed on Meta Quest 2 headsets, which will be donned by students as a class to experience the intervention for approximately the length of one school class period (approximately 30-40 minutes). Each participant will experience the program once a week for 3 weeks. Participants who missed a week will complete the program by the 4th or 5th week.
VR program participants will be able to download a mobile app that complements and reinforces the school-based VR session.
Eligibility Criteria
You may qualify if:
- Students enrolled at Everett and Quincy High Schools (freshmen, sophomores, juniors, and seniors).
- Students in Health class
- Child assents
You may not qualify if:
- Teacher indicates that participation is not appropriate for the student (e.g., severe mental illness; visual or auditory disability; medical issue)
- Parent(s)/guardian(s) opt student out of the study.
- Prone to motion sickness or seizures.
- Visual impairments that would preclude playing VR or otherwise unable to use VR device.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Boston Universitylead
- American Heart Associationcollaborator
Study Sites (1)
Boston University, Goldman School of Dental Medicine
Boston, Massachusetts, 02118, United States
Related Publications (1)
Borrelli B, Weinstein D, Endrighi R, Ling N, Koval K, Quintiliani LM, Konieczny K. Virtual Reality for the Prevention and Cessation of Nicotine Vaping in Youths: Protocol for a Randomized Controlled Trial. JMIR Res Protoc. 2025 May 15;14:e71961. doi: 10.2196/71961.
PMID: 40278000DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Belinda Borrelli, PhD
Boston University, Goldman School of Dental Medicine, Center for Behavioral Science Research
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 15, 2023
First Posted
August 22, 2023
Study Start
April 4, 2024
Primary Completion
June 7, 2024
Study Completion
June 7, 2024
Last Updated
June 7, 2024
Record last verified: 2024-06
Data Sharing
- IPD Sharing
- Will not share