NCT06000865

Brief Summary

Falls are one of the most serious public health concerns for seniors, with significant medical and economic consequences. This concern is even higher in patients with peripheral field loss due to glaucoma because of the patients' compromised visual input. The investigators' project proposes an innovative, entertaining, easily accessible and enjoyable intervention for improving mobility and postural control function in glaucoma patients with peripheral vision loss, who are more prone to falls and suffer from fear of falling. The new intervention examined in this project can be implemented in current vision and balance rehabilitation programs, and may benefit patients with different types of visual impairment to minimize their risk of falls and improve their quality of life.

Trial Health

57
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
56

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Sep 2023

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

September 25, 2022

Completed
11 months until next milestone

First Posted

Study publicly available on registry

August 21, 2023

Completed
19 days until next milestone

Study Start

First participant enrolled

September 9, 2023

Completed
1.9 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 30, 2025

Completed
5 months until next milestone

Study Completion

Last participant's last visit for all outcomes

December 30, 2025

Completed
Last Updated

July 28, 2025

Status Verified

March 1, 2025

Enrollment Period

1.9 years

First QC Date

September 25, 2022

Last Update Submit

July 24, 2025

Conditions

Keywords

GlaucomaPeripheral field lossAction video gamesBalance functionsFear of fallingQuality of life

Outcome Measures

Primary Outcomes (1)

  • Gait Measure - Time Up and Go test combining Narrow path walking test

    Time Up and Go test combining Narrow path walking test: All participants need to stand up from a 46 cm height chair, walk on the path at their usual pace until the strip of a non-reflective tape, cross over the tape, turn 180°, walk to the starting position and finally sit down. Then repeat the same procedure within a narrower width. Participants need to use the dominant leg to step onto the standing position on one force plate while the non-dominant leg stands on the other force plate. The test will repeat for 10 times. Participants' gait parameters including hip flexion/extension (degree), knee Min/Max (degree), ankle flexion/extension (degree), walking speed (mm/s), step width (mm), and step length(mm) will be measured and analyzed for each condition.

    Change from baseline at week 5 and change from baseline at week 10.

Secondary Outcomes (7)

  • Static Balance Measure

    Change from baseline at week 5 and change from baseline at week 10.

  • Perturbed Balance Measure

    Change from baseline at week 5 and change from baseline at week 10.

  • Useful field of view (UFOV)

    Change from baseline at week 5 and change from baseline at week 10.

  • Reaction time (RT)

    Change from baseline at week 5 and change from baseline at week 10.

  • Cognitive Reflection Test

    Change from baseline at week 5 and change from baseline at week 10.

  • +2 more secondary outcomes

Study Arms (2)

Interactive action video-game training (AVG)

ACTIVE COMPARATOR

AVG using a Nintendo Switch gaming station will be administered in 20 sessions over 10 weeks (45 minutes per session, 2 sessions per week). Participants will be in standing position with game controllers or sensors attached to the body while playing games involving muscle stretching and strengthening exercises.

Behavioral: Action video game training

Conventional physical training (PT)

EXPERIMENTAL

Participants in the PT will receive 45-minutes conventional physical training.

Behavioral: Conventional physical training

Interventions

20 sessions of AVG over 10 weeks (45 minutes per session, 2 sessions per week)

Interactive action video-game training (AVG)

20 sessions of physical training over 10 weeks (45 minutes per session, 2 sessions per week)

Conventional physical training (PT)

Eligibility Criteria

Age55 Years - 80 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Presence of moderate to severe bilateral glaucomatous optic neuropathy (GON) from primary open-angle (including normal tension) or angle-closure glaucoma, as determined by an ophthalmologist, with abnormal Glaucoma Hemifield Test on standard Humphrey Field Analyzer 24-2 testing and matching nerve-fiber layer thinning on optical coherence tomography;
  • Stable vision and visual field loss for at least 3 months;
  • With a best-corrected distance acuity of 6/12 or better (equivalent to 0.3 logMAR acuity or better to confirm that participant's central vision is preserved);
  • With a cognitive functional score of 22 or above in the Montreal Cognitive Assessment - Hong Kong version (to confirm participants' intact cognitive function).

You may not qualify if:

  • Advanced glaucoma with GON of median deviation worse than -25 decibel;
  • Ocular diseases other than glaucoma (e.g., age-related macular degeneration, diabetic retinopathy, and moderate to severe cataract);
  • Severe medical problems (e.g., stroke, Parkinson's disease) or self-reported neurological (e.g. brain surgery, brain tumor and peripheral neuropathy), or cognitive disorders (e.g., diagnosed dementia or cognitive impairment);
  • Physical impairments (e.g. need the use of orthopedic and mobility aids) or physical limitations restricting them from independent walking;
  • Self-reported or medically diagnosed vestibular/ cerebellar dysfunction, history of vertigo, or severe hearing loss;
  • Using any medications for any neurological conditions or psychiatric drugs (e.g. sedative, hypnotic) that might interfere motor control; and
  • Currently attending any intensive physical/balance training.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

The Hong Kong Polytechnic University

Hong Kong, Hong Kong, 000000, Hong Kong

RECRUITING

Related Publications (1)

  • Yihong P, Thompson B, Winser S, Lau I, Suen V, Cheung M, Cheong AMY. Glaucoma rehabilitation with action video games and exercise: study protocol of an active-controlled trial (GRADE). BMJ Open. 2025 Sep 17;15(9):e105971. doi: 10.1136/bmjopen-2025-105971.

MeSH Terms

Conditions

GlaucomaVision Disorders

Condition Hierarchy (Ancestors)

Ocular HypertensionEye DiseasesSensation DisordersNeurologic ManifestationsNervous System DiseasesSigns and SymptomsPathological Conditions, Signs and Symptoms

Study Officials

  • Allen Cheong, PhD

    The Hong Kong Polytechnic University

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
FACTORIAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor

Study Record Dates

First Submitted

September 25, 2022

First Posted

August 21, 2023

Study Start

September 9, 2023

Primary Completion

July 30, 2025

Study Completion

December 30, 2025

Last Updated

July 28, 2025

Record last verified: 2025-03

Data Sharing

IPD Sharing
Will share

IPD that underlie results in a publication will be available upon reasonable request to the research team.

Shared Documents
STUDY PROTOCOL, SAP, ICF
Time Frame
IPD will be available no later than 6 months following publication and for 1 year.
Access Criteria
IPD will be shared with investigators who provide a methodologically sound proposal.

Locations