The Effects of Virtual Reality Based Exercises in Patients With Adhesive Capsulitis
1 other identifier
observational
36
1 country
2
Brief Summary
Musculoskeletal disorders such as adhesive capsulitis (AC) affect tissues such as muscles, bones, joints, tendons and ligaments and are the second most disabling condition worldwide. Musculoskeletal Systemic disorders are typically characterized by pain, limitations in joint range of motion or functional ability. Existing studies have shown that Virtual Reality (VR) is beneficial in pain management for example; pain relief during dressing changes in burn patients. VR can also reduce anxiety, distract from the fear of pain, and reduce stress. It can distract the patients who are afraid of moving due to pain and enable them to move freely. In this study, AC patients will be treated with VR application. Patients pain levels, upper extremity range of motion, functional activity levels and quality of life levels will be evaluated. A total of 36 patients will be included in the study. This observational randomized controlled study will contribute to the literature by investigating the effects of VR based exercises in individuals with AC.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for all trials
Started Sep 2023
Shorter than P25 for all trials
2 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
June 26, 2023
CompletedFirst Posted
Study publicly available on registry
July 27, 2023
CompletedStudy Start
First participant enrolled
September 1, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
December 25, 2023
CompletedSeptember 3, 2025
August 1, 2023
2 months
June 26, 2023
August 26, 2025
Conditions
Outcome Measures
Primary Outcomes (3)
Pain severity change
pain intensity after VR based exercises will be assessed by Visual Analogue Scale (VAS). VAS is often used to measure the amount of pain that a patient feels ranges across a continuum from none to an extreme amount of pain (0-10). Ten shows more pain intensity.
Initial assessment before playing VR exercises, secondary assessment after 4 weeks VR based exercises
Quality of Life level change
Level of Quality of Life will be assessed by Short Form- 36 (SF-36). SF-36 is a set of generic, coherent, and easily administered quality-of-life measures. These measures rely upon patient self-reporting and have been widely used. High points show high quality ol life levels.
Initial assessment before playing VR exercises, secondary assessment after 4 weeks VR based exercises
Shoulder functionality level change
Shoulder functionality will be assessed by Shoulder and Pain Disability Inventory (SPADI). The Shoulder Pain and Disability Index (SPADI) is a self-administered questionnaire that consists of two dimensions, one for pain and the other for functional activities. The pain dimension consists of five questions regarding the severity of an individual's pain. Functional activities are assessed with eight questions designed to measure the degree of difficulty an individual has with various activities of daily living that require upper-extremity use. The SPADI takes 5 to 10 minutes for a patient to complete and is the only reliable and valid region-specific measure for the shoulder. The means of the two subscales are averaged to produce a total score ranging from 0 (best) to 100 (worst).
Initial assessment before playing VR exercises, secondary assessment after 4 weeks VR based exercises
Secondary Outcomes (1)
Shoulder mobility angles change
Initial assessment before playing VR exercises, secondary assessment after 4 weeks VR based exercises
Study Arms (2)
study
Individuals in the first group to be included in the study group will be included in a virtual reality-based exercise program for half an hour a day, 5 days a week for a total of 4 weeks, in addition to routine electrotherapy programs for half an hour a day, 5 days a week for a total of 4 weeks. These individuals will be able to play the games saved in the Oculus Quest 2 SG system in the virtual environment, thanks to the three-dimensional glasses and handpiece that can be worn on the head.
control
Individuals who receive traditional electrotherapy and exercise program
Interventions
Eligibility Criteria
Diagnosed as having Adhesive Capsulitis and being treated in the rehabilitation center
You may qualify if:
- Being between the ages of 18-65
- Clinical diagnosis of adhesive capsulitis
You may not qualify if:
- Inability to cooperate VR
- Surgery on the upper extremity or trunk
- Neurological disease
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Kocaeli Universitylead
- Sakarya University of Applied Sciencescollaborator
Study Sites (2)
Kocaeli University Faculty of Medicine Hospital
Kocaeli, Turkey (Türkiye)
Sakarya University Physiotherapy and Rehabilitation Research Center
Sakarya, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- observational
- Observational Model
- CASE CONTROL
- Time Perspective
- CROSS SECTIONAL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
June 26, 2023
First Posted
July 27, 2023
Study Start
September 1, 2023
Primary Completion
November 1, 2023
Study Completion
December 25, 2023
Last Updated
September 3, 2025
Record last verified: 2023-08
Data Sharing
- IPD Sharing
- Will not share