NCT05901805

Brief Summary

Electronic sports (Esports) has become a branch that started to gain popularity in the gaming community in the early 2000s and that more and more individuals are interested in. Esports players are often called sedentary athletes because gaming requires prolonged sedentary activity. The aim of this study is to adapt the Occupational Sitting and Physical Activity Questionnaire to individuals playing Esports and to validate it in Turkish.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
30

participants targeted

Target at below P25 for all trials

Timeline
Completed

Started Sep 2023

Shorter than P25 for all trials

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

June 5, 2023

Completed
8 days until next milestone

First Posted

Study publicly available on registry

June 13, 2023

Completed
3 months until next milestone

Study Start

First participant enrolled

September 1, 2023

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2023

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2023

Completed
Last Updated

June 13, 2023

Status Verified

June 1, 2023

Enrollment Period

3 months

First QC Date

June 5, 2023

Last Update Submit

June 5, 2023

Conditions

Keywords

GamingEsportQuestionnairephysical activity

Outcome Measures

Primary Outcomes (1)

  • Occupational Sitting and Physical Activity Questionnaire (OSPAQ)

    Occupational Sitting and Physical Activity Questionnaire; It is a short scale that records the proportion of working time spent sitting, standing, walking, and doing heavy work, and the total time worked in the last five working days. Participants will be asked to indicate the percentage of time they spend on these activities in a day. All percentages specified by participants for sitting, standing, walking and heavy work activities will be added up.

    Baseline (First assessment)

Secondary Outcomes (5)

  • Occupational Sitting and Physical Activity Questionnaire (OSPAQ)

    Within a 7-to-14-day period after the first assessment (Second assessment)

  • International Physical Activity Questionnaire-Short Form (IPAQ-Short Form)

    Baseline (First assessment)

  • Visual Analogue Scale (VAS)

    Baseline (First assessment)

  • Young Internet Addiction Test-Short Form (YİBT-SF)

    Baseline (First assessment)

  • Buss-Perry Aggression Questionnaire

    Baseline (First assessment)

Interventions

Participants will be asked to fill in the "Occupational Sitting and Physical Activity Questionnaire" adapted into Turkish. Correlation of the scale with the International Physical Activity Questionnaire-Short Form, VAS and YİBT-SF, Buss-Perry Aggression Scale will be tested. The questionnaire will be repeated every 7-14 days in order to perform the test-retest analysis of the questionnaire.

Eligibility Criteria

Age12 Years - 24 Years
Sexall
Age GroupsChild (0-17), Adult (18-64)
Sampling MethodProbability Sample
Study Population

Esports and amateur recreational players between the ages of 12-24 who agree to voluntarily participate in the study will be included.

You may qualify if:

  • ESports Players:
  • Volunteer to participate in the study
  • Age between of 12-24
  • Training for 2-4 hours 3-4 times a week
  • Playing e-sports for at least 1 year
  • Play and be licensed as an active esports player in an official esports tournament or league
  • Amateur Recreational players:
  • Not having an e-athlete license
  • Age between of 12-24
  • Playing games 7-14 hours a week
  • Have an active game account in any region

You may not qualify if:

  • ESports Players:
  • Having had a head injury accident within the last week
  • No e-sports license
  • Having a congenital disease or deformity
  • Having a diagnosis of psychiatric and neurological disease
  • Having a diagnosis of musculoskeletal disease
  • Amateur Recreational players:
  • Having a systemic or congenital disease
  • Having a diagnosis of neurological and psychiatric disease
  • Having a disorder that affects the musculoskeletal system

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Istanbul University-Cerrahpasa

Istanbul, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Sedentary BehaviorPainMotor Activity

Condition Hierarchy (Ancestors)

BehaviorNeurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and Symptoms

Study Design

Study Type
observational
Observational Model
CASE ONLY
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assoc. Prof. Dr.

Study Record Dates

First Submitted

June 5, 2023

First Posted

June 13, 2023

Study Start

September 1, 2023

Primary Completion

December 1, 2023

Study Completion

December 1, 2023

Last Updated

June 13, 2023

Record last verified: 2023-06

Locations