Active Video Games for Older Adults With Knee and/or Hip Osteoarthritis.
Physical Exercise Guided by Active Video Games for Optimizing Clinical and Psychosocial Outcomes in Older Adults With Knee and/or Hip Osteoarthritis Under a Community-based Rehabilitation Model.
1 other identifier
interventional
60
1 country
1
Brief Summary
Population aging is currently an issue of primary relevance, constituting an enormous challenge for institutions and society. On the other hand, osteoarthritis (OA) is the most prevalent arthropathy in the elderly, strongly related to loss of functional capacity, limitation of daily activities, increased musculoskeletal pain, and deterioration of quality of life. More specifically, knee and hip OA represent a significant burden for health systems, and in Chile, they are among the ten most frequent diseases in the elderly. The technological development of the last decades has allowed the incorporation of several therapeutic alternatives for the intervention of the elderly, such as virtual reality, which allows interaction with multiple digital environments. Active video games (AVG) or exergames, carried out through commercial non-immersive virtual reality systems, have been proposed as a feasible, innovative, and entertaining alternative to optimize conventional physical rehabilitation (CPR). AVG in healthy older people and those with neurocognitive conditions effectively improves clinical and psychosocial outcomes. However, it has been recommended to advance the study of the effects of AVGs in people with musculoskeletal pathologies, such as knee and hip OA. Accordingly, the purpose is to analyze the effects of an AVG-guided physical exercise protocol adjunct to CPR on functional mobility in older adults with knee and/or hip OA.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Apr 2023
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 15, 2023
CompletedStudy Start
First participant enrolled
April 4, 2023
CompletedFirst Posted
Study publicly available on registry
May 3, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
March 1, 2024
CompletedMarch 18, 2025
March 1, 2025
11 months
March 15, 2023
March 17, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in Functional mobility.
Timed Up and Go (TUG). Number of seconds required to get up from seated position, walk 3 m, turn, and return to seated position on chair.
Five-time points. Baseline (pre-intervention); at week 4 (after ten sessions from baseline); at week 7 (after 20 sessions from baseline); and week 10 (after 30 sessions from baseline). In addition, four weeks after the completion of the intervention.
Secondary Outcomes (14)
Change in Lower body strength.
Five-time points. Baseline (pre-intervention); at week 4 (after ten sessions from baseline); at week 7 (after 20 sessions from baseline); and week 10 (after 30 sessions from baseline). In addition, four weeks after the completion of the intervention.
Change in Upper body strength.
Five-time points. Baseline (pre-intervention); at week 4 (after ten sessions from baseline); at week 7 (after 20 sessions from baseline); and week 10 (after 30 sessions from baseline). In addition, four weeks after the completion of the intervention.
Change in Aerobic endurance.
Five-time points. Baseline (pre-intervention); at week 4 (after ten sessions from baseline); at week 7 (after 20 sessions from baseline); and week 10 (after 30 sessions from baseline). In addition, four weeks after the completion of the intervention.
Change in Lower body flexibility
Five-time points. Baseline (pre-intervention); at week 4 (after ten sessions from baseline); at week 7 (after 20 sessions from baseline); and week 10 (after 30 sessions from baseline). In addition, four weeks after the completion of the intervention.
Change in Upper body flexibility.
Five-time points. Baseline (pre-intervention); at week 4 (after ten sessions from baseline); at week 7 (after 20 sessions from baseline); and week 10 (after 30 sessions from baseline). In addition, four weeks after the completion of the intervention.
- +9 more secondary outcomes
Study Arms (2)
Experimental group
EXPERIMENTALConventional physical rehabilitation plus Active video games (CPR+AVG)
Control group
ACTIVE COMPARATORConventional physical rehabilitation alone (CPR)
Interventions
In each session a routine of conventional physical rehabilitation and active video games is performed. The duration is 10 weeks / 3 sessions per week (30 sessions). CPR+AVG: Consists of conventional exercises (aerobic, muscle strengthening, postural balance and flexibility) added to a set of interactive video games available for the Nintendo Switch console.
In each session a routine of conventional exercises is performed. The duration is 10 weeks / 3 sessions per week (30 sessions). CPR: Conventional exercises (aerobic, muscle strengthening, postural balance and flexibility).
Eligibility Criteria
You may qualify if:
- Age ≥60 and ≤84 years.
- Diagnosis of mild or moderate OA of the knee and/or hip.
- Independent walking capacity of at least 15 meters.
You may not qualify if:
- Inability to interact with active video games.
- Undergoing treatment with opioids or other medications with a potential influence on the outcomes of interest.
- \<13 points in the abbreviated version of the Mini-Mental State Examination (MMSE-EFAM).
- OA associated with infectious, autoimmune, fractures or surgery.
- Participate or have participated in another physical-cognitive rehabilitation program during the last 3 months.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Centro de Salud Familiar (CESFAM) Lorenzo Arenas
Concepción, Chile
Related Publications (36)
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PMID: 40731752DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- STUDY CHAIR
Cristhian Mendoza S., PhD
Universidad San Sebastian
- STUDY DIRECTOR
Claudio Carvajal P., PhD
Universidad San Sebastian
- STUDY DIRECTOR
Jorge Fuentes C., PhD
Universidad Católica del Maule
- STUDY DIRECTOR
Camila Riquelme B.
Universidad Andrés Bello
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Investigator: Statistical data analyst.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Associate Proffesor
Study Record Dates
First Submitted
March 15, 2023
First Posted
May 3, 2023
Study Start
April 4, 2023
Primary Completion
March 1, 2024
Study Completion
March 1, 2024
Last Updated
March 18, 2025
Record last verified: 2025-03
Data Sharing
- IPD Sharing
- Will not share