Study Stopped
Investigator moved to new area and no longer had resources to complete study
VR, Visio-tactile Stimulation and Embodiment
Creating Embodiment in Virtual Reality: A Pilot Study Evaluating Visio-tactile Stimulation and Feasibility
1 other identifier
interventional
N/A
0 countries
N/A
Brief Summary
Investigators will evaluate the feasibility of "puppeting" a virtual hand with the opposite hand in increasing complex movements and the effect of visio-tactile stimuli on embodiment to determine if it is a necessary part of the process.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
Started Oct 2024
Typical duration for not_applicable healthy
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 8, 2023
CompletedFirst Posted
Study publicly available on registry
May 1, 2023
CompletedStudy Start
First participant enrolled
October 1, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 30, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
October 31, 2025
CompletedMarch 6, 2026
March 1, 2025
7 months
March 8, 2023
March 4, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (12)
Motor Performance - Speed
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate speed
Through study completion, 1 day
Motor Performance - Velocity
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate velocity
Through study completion, 1 day
Motor Performance - Precision
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate Precision
Through study completion, 1 day
Motor Performance - Trajectory
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate trajectory
Through study completion, 1 day
Motor Performance - Path Length
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate path length
Through study completion, 1 day
Motor Performance - Time to Target
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate Time to target
Through study completion, 1 day
Motor Performance - Error rate
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate error rate
Through study completion, 1 day
Embodiment
Participants perception of immersion during VR experience: Using Peck's Embodiment Scale (16 items scored on a 7 point likert scale with a final score between 1 and 7 with a higher score indicating greater emobidment) and the IPQ Presence questionnaire (14 items on a 7 point likert scale with a higher score indicating greater embodiment)
Through study completion, 1 day
Presence
Participants perception of immersion during VR experience: IPQ Presence questionnaire (14 items on a 7 point likert scale with a score between 7 and 98 and a higher score indicating greater presence)
Through study completion, 1 day
Usability - Engagement
Participants perception of the ease of use of the VR system using the User Engagement Scale (a 12 item 1-5 pt likert scale with scores between 12 and 60 and a higher score indicating greater usability)
Through study completion, 1 day
Usability - Task Demands
Participants perception of the ease of use of the VR system using the NASA Task Index (6-item scored on 10 point VAS. Items are weighted by subject perception of what is important part of task. Higher score indicates greater task demand)
Through study completion, 1 day
Usability - ease of use
Participants perception of the ease of use of the VR system using the System Usability Scale (10 item scored on 1-5 likert, scores are converted to a 100 scale with a higher score indicating greater ease of use)
Through study completion, 1 day
Study Arms (2)
Visio-tactile stimulation (VTS) during Virtual Reality
EXPERIMENTALParticipants in this group will receive visio-tactile stimulation prior to engaging with the VR program. They will see their virtual hand touched while simultaneously feel their opposite real hand touched in the same pattern.
No Visio-Tactile Stimulation (NoVTS) during Virtual Reality
NO INTERVENTIONParticipants in this group will not receive visio-tactile stimulation prior to engaging with the VR program. They will be asked to look at their virtual hands for approximately the same amount of time as the VST group receive their stimulation
Interventions
They will see their virtual hand touched while simultaneously feel their opposite real hand touched in the same pattern.
Eligibility Criteria
You may qualify if:
- 30 adult participants (18+)
- Right Handed
You may not qualify if:
- Seizure, loss of awareness, or other symptom linked to an epileptic condition in the last 5 years
- Blind;
- Unable to use hands to reach and grasp items
- Implanted medical device such as a pacemaker, defibrillator, or hearing aid.
- Contagious disorder on the face (such as pink eye) that could be transmitted via the VR head set or has open areas on the face or head that would come in contact with the headset;
- Unable to understand and respond to English
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Tufts Universitylead
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
March 8, 2023
First Posted
May 1, 2023
Study Start
October 1, 2024
Primary Completion
April 30, 2025
Study Completion
October 31, 2025
Last Updated
March 6, 2026
Record last verified: 2025-03
Data Sharing
- IPD Sharing
- Will not share